Journal of Information Technology Education: Innovations in Practice (JITE:IIP)

Online ISSN: 2165-316X  •  Print ISSN: 2165-3151

Published Articles


Volume 16, 2017

Lynn Jeffrey
Table of Contents of Volume 16 of the Journal of Information Technology Education: Innovations in Practice, 2017.
i - iii
Chi Cheung Ruby Yang
Aim/Purpose : To examine the use of a flipped classroom in the English Language subject in secondary classrooms in Hong Kong.

Background: The research questions addressed were: (1) What are teachers’ perceptions towards the flipped classroom pedagogy? (2) How can teachers transfer their flipped classroom experiences to teaching other classes/subjects? (3) What are students’ perceptions towards ...
flipped classroom, English language, pedagogy, secondary, Hong Kong
1 - 20
Alanah Mitchell, Stacie Petter, Al Harris
Aim/Purpose: This paper provides a review of previously published work related to active learning in information systems (IS) courses.

Background: There are a rising number of strategies in higher education that offer promise in regards to getting students’ attention and helping them learn, such as flipped classrooms and offering courses online. These learning strategies are part of the pedagog ...
active learning, critical thinking, information systems, IS curriculum
21 - 46
Minh Q. Huynh, Prashant Ghimire
Aim/Purpose: As smartphones proliferate, many different platforms begin to emerge. The challenge to developers as well as IS educators and students is how to learn the skills to design and develop apps to run on cross-platforms.

Background: For developers, the purpose of this paper is to describe an alternative to the complex native app development. For IS educators and students, the paper pr ...
browser-based apps, mobile app usage, app development, cross-platform web app, store-retrieve-display app, WORA, hybrid development framework
47 - 68
Te-Shun Chou, Aaron Vanderbye
Aim/Purpose: To prepare students with both theoretical knowledge and practical skills in the field of wireless communications.

Background: Teaching wireless communications and networking is not an easy task because it involves broad subjects and abstract content.

Methodology: A pedagogical method that combined lectures, labs, assignments, exams, and readings was applied in a course of wire ...
wireless communications, wireless simulation, wireless network, wireless security, course design
69 - 90
Cheng-Huan Chen, Chiung-Hui Chiu, Chia-Ping Lin, Ying-Chun Chou
Aim/Purpose: The present study investigated and compared students’ attention in terms of time-on-task and number of distractors between using a touchscreen and a pen tablet in mathematical problem-solving activities with virtual manipulatives.

Background: Although there is an increasing use of these input devices in educational practice, little research has focused on assessing student attentio ...
attention, touchscreen, pen tablet, mathematical problem solving, virtual manipulatives, human-technology interaction
91 - 106
Andrew E. Fluck, Olawale Surajudeen Adebayo, Shafi'i Muhammad Abdulhamid
Aim/Purpose: Electronic examinations have some inherent problems. Students have expressed negative opinions about electronic examinations (e-examinations) due to a fear of, or unfamiliarity with, the technology of assessment, and a lack of knowledge about the methods of e-examinations.

Background: Electronic examinations are now a viable alternative method of assessing student learning. They p ...
e-examination, e-Learning, public-private relationships, open-source software, accreditation authorities, post-paper assessment
107 - 125
Kristen A Gilbert
Aim/Purpose: Improving public schools is a focus of federal legislation in the United States with much of the burden placed on principals. However, preparing principals for this task has proven elusive despite many changes in programming by institutions of higher learning. Emerging technologies that rely on augmented and virtual realities are posited to be powerful pedagogical tools for closing th ...
immersive simulation, principals, self-efficacy, school improvement, action review cycle, situated learning, critical pedagogy
127 - 169
Alex Pugnali, Amanda Sullivan, Marina Umashi Bers
Aim/Purpose: Over the past few years, new approaches to introducing young children to computational thinking have grown in popularity. This paper examines the role that user interfaces have on children’s mastery of computational thinking concepts and positive interpersonal behaviors.

Background: There is a growing pressure to begin teaching computational thinking at a young age. This study ex ...
robotics, coding, early childhood, user interfaces, collaboration, computational thinking
171 - 193
Jerry C Schnepp, Christian B Rogers
Aim/Purpose: To examine the early perceptions (acceptability) and usability of EASEL (Education through Application-Supported Experiential Learning), a mobile platform that delivers reflection prompts and content before, during, and after an experiential learning activity.

Background: Experiential learning is an active learning approach in which students learn by doing and by reflecting on the ex ...
experiential learning, mobile devices, smartphones, technology, application supported learning, reflection, metacognition
195 - 214
Jason H. Sharp, Laurie A. Sharp
Aim/Purpose: Compared student academic performance on specific course requirements in a C# programming course across three instructional approaches: traditional, online, and flipped.

Background: Addressed the following research question: When compared to the online and traditional instructional approaches, does the flipped instructional approach have a greater impact on student academic performan ...
flipped instructional approach, online instructional approach, traditional instructional approach, C# programming, student performance, information technology education
215 - 231

Volume 15, 2016

Lynn Jeffrey
table of contents, JITE, IT education
i - iii
Svetlana Peltsverger, Guangzhi Zheng
The paper describes the development of four learning modules that focus on technical details of how a person’s privacy might be compromised in real-world scenarios. The paper shows how students benefited from the addition of hands-on learning experiences of privacy and data protection to the existing information technology courses. These learning modules raised students’ awareness of potential bre ...
Privacy, Education, Curriculum, Information Security, Information Assurance
1 - 17
Larysa V Lysenko, Steven Rosenfield, Helena Dedic, Annie Savard, Einat Idan, Philip C. Abrami, Anne Wade, Nadia Naffi
The pilot research presented here explores the classroom use of Emerging Literacy in Mathematics (ELM) software, a research-based bilingual interactive multimedia instructional tool, and its potential to develop emerging numeracy skills. At the time of the study, a central theme of early mathematics curricula, Number Concept, was fully developed. It was broken down into five mathematical concepts ...
Interactive online software, early elementary, mathematics instruction, numeracy skills, number concept, dispositions towards mathematics, two-group post-test design
19 - 34
Pontus Wärnestål
This paper examines how to leverage the design studio learning environment throughout long-term Digital Design education in order to support students to progress from tactical, well-defined, device-centric routine design, to confidently design sustainable solutions for strategic, complex, problems for a wide range of devices and platforms in the digital space. We present a framework derived from l ...
Education, design studio learning, Human-Computer Interaction, user-centered design, formation and transformation of knowledge
35 - 52
Jie Du, Hayden Wimmer, Roy Rada
The Hour of Code is a one-hour introduction to computer science organized by, a non-profit dedicated to expanding participation in computer science. This study investigated the impact of the Hour of Code on students’ attitudes towards computer programming and their knowledge of programming. A sample of undergraduate students from two universities was selected to participate. Participants ...
computer science education, advocacy, Hour of Code,, online tutorials, in-troductory computer programming, survey
53 - 73
Sharon W. Tabor
Mobile devices are the constant companions of technology users of all ages. Studies show, however, that making calls is a minimal part of our engagement with today’s smart phones and that even texting has fallen off, leaving web browsing, gaming, and social media as top uses. A cross-disciplinary group of faculty at our university came together in the mLearning Scholars group to study the potentia ...
Mobile Learning, GenM, TAM, Activity Theory, Responsive Web Design
75 - 98
Emmanuel Fokides
Immigrant students face a multitude of problems, among which are poor social adaptation and school integration. On the other hand, although digital narrations are widely used in education, they are rarely used for aiding students or for the resolution of complex problems. This study exploits the potential of digital narrations towards this end, by examining how the development and presentation of ...
digital storytelling, autobiographical narration, school integration, immigrant student, intercultural education
99 - 115
Todd Sloan Chener, Cheng-Yuan Lee, Alex Fegely, Lauren A Santaniello
Since the advent of the iPhone and rise of mobile technologies, educational apps represent one of the fastest growing markets, and both the mobile technology and educational app markets are predicted to continue experiencing growth into the foreseeable future. The irony, however, is that even with a booming market for educational apps, very little research regarding the quality of them has been co ...
Instructional Technology, Teacher Resources, Educational Apps, and Tablets
117 - 143
Amanda Sullivan, Marina Umashi Bers
Prior work demonstrates the importance of introducing young children to programming and engineering content before gender stereotypes are fully developed and ingrained in later years. However, very little research on gender and early childhood technology interventions exist. This pilot study looks at N=45 children in kindergarten through second grade who completed an eight-week robotics and progr ...
early childhood, robotics, programming, gender
145 - 165
Jodi Oakman
The nexus between paid work and study is important. Developing opportunities to facilitate this link is a key part of good course design especially in postgraduate programs. Strong communities of practice can also assist with improving links between research and practice. The online study environment affords some challenges to achieving these goals. The current study proposes that offering formali ...
distance education, community of practice, interactions, online learning, network
167 - 179
Rosemary Stockdale, Therese Keane
This paper reports on the outcomes from a pilot study targeted at mothers of school children in Melbourne, Australia. The aim of the study was to engender a positive view of technology in the participants and to introduce the concept of Information Technology (IT) as a potential career. Mothers were given the opportunity to develop basic IT skills and learn about different IT career pathways for t ...
gender and IT, information technology professionals, mothers, parental influences
181 - 194
Kumar Yelamarthi, Eron Drake, Matthew Prewett
Increasingly, numerous universities have identified benefits of flipped learning environments and have been encouraging instructors to adapt such methodologies in their respective classrooms, at a time when departments are facing significant budget constraints. This article proposes an instructional design framework utilized to strategically enhance traditional flipped methodologies in a first-yea ...
collaborative learning; interactive learning environments; flipped classroom; instructional design
195 - 222
Tendai A Dongo, April H. Reed, Margaret T. O'Hara
Pair programming is a collaborative programming practice that places participants in dyads, working in tandem at one computer to complete programming assignments. Pair programming studies with Computer Science (CS) and Software Engineering (SE) majors have identified benefits such as technical productivity, program/design quality, academic performance, and increased satisfaction for their particip ...
pair programming, collaborative learning, MIS curriculum, collaborative programming
223 - 239

Volume 14, 2015

Kenneth David Strang
An online Moodle Workshop was evaluated for peer assessment effectiveness. A quasi-experiment was designed using a Seminar in Professionalism course taught in face-to-face mode to undergraduate students across two campuses. The first goal was to determine if Moodle Workshop awarded a fair peer grader grade. The second objective was to estimate if students were consistent and reliable in performing ...
Moodle Workshop, learning management system, peer assessment, reliability
1 - 16
Dimitra Theodosiadou, Angelos Konstantinidis
Electronic portfolios (e-portfolios) have a positive impact on the learning process in a broad range of educational sectors and on learners of all ages. Yet because most e-portfolio-related studies are about their implementation in higher education, this type of research is less usual in the early childhood context, and there is no available research for Greek schools. This study aims to investiga ...
e-portfolio, Greek primary school, learning, PowerPoint, qualitative method
17 - 38
Roger McHaney, Merrill Warkentin, David Sachs, Michael Brian Pope, Dustin Ormond
The ways people connect, interact, share, and communicate have changed due to recent developments in information technology. These developments, categorized as social media, have captured the attention of business executives, technologists, and education professionals alike, and have altered many business models. Additionally, the concept of social media impacts numerous sub-disciplines within bus ...
social media, teaching, higher education, business education, course development
39 - 62
Kevin Sullivan, Kevin Marshall, Brendan Tangney
This research study explores peer teaching and learning without a domain expert teacher, within the context of an activity where teams of second level students (~16 years old) are required to create a learning experience for their peers. The study looks at how participants would like to be taught and how they would teach their peers if given the opportunity and examines the support they require, t ...
Collaborative Learning, Technology, Teamwork, Peer learning, Peer teaching, Project-based, Bridge21
63 - 83
Chengcheng Li
As both the frequency and the severity of network breaches have increased in recent years, it is essential that cybersecurity is incorporated into the core of business operations. Evidence from the U.S. Bureau of Labor Statistics (Bureau of Labor Statistics, 2012) indicates that there is, and will continue to be, a severe shortage of cybersecurity professionals nationwide throughout the next decad ...
Cybersecurity, Curriculum Development, Penetration Testing, Ethical Hacking, Computer Networking
85 - 99
Susan Zimlich
Technology skills are assumed to be a necessity for college and career success, but technology is constantly evolving. Thus, development of students’ technology skills is an on-going and persistent issue. Standards from the Partnership for 21st Century Skills and the International Society for Technology in Education encourage educators to teach skills that help students adapt to changing working e ...
Educational technology, gifted, qualitative study, elementary education
101 - 124
John R. Drake, Margaret T. O'Hara, Elaine Seeman
New web technologies have enabled online education to take on a massive scale, prompting many universities to create massively open online courses (MOOCs) that take advantage of these technologies in a seemingly effortless manner. Designing a MOOC, however, is anything but trivial. It involves developing content, learning activities, and assessments to accommodate both the massiveness and openne ...
Online education, theory development, instructional design, MOOC, case study
125 - 143
Minh Q. Huynh, Prashant Ghimire
As mobile devices become prevalent, there is always a need for apps.  How hard is it to develop an app especially a cross-platform app? The paper shares an experience in a project involved the development of a student services web app that can be run on cross-platform mobile devices.  The paper first describes the background of the project, the clients, and the proposed solution.  Then, it focuses ...
Web-app, mobile-friendly web app, open-source software, web database, cross platform app, HTML5, PHP, CSS, JavaScript
145 - 169
John D. Crabtree, Xihui "Paul" Zhang
Teaching advanced programming can be a challenge, especially when the students are pursuing different majors with diverse analytical and problem-solving capabilities. The purpose of this paper is to explore the efficacy of using a particular problem as a vehicle for imparting a broad set of programming concepts and problem-solving techniques. We present a classic brain teaser that is used to commu ...
Information technology education, object-oriented programming, software engineering, design techniques, algorithm complexity
171 - 189
Damian Bebell, Joseph Pedulla
Many parents, educators, and policy makers see great potential for leveraging tools like laptop computers, tablets, and smartphones in the classrooms of the world. Although increasing students’ technology access may be associated with increased student achievement, there is little research directly investigating objective measures of student achievement. This study addresses the short-term and lon ...
tablet computers, iPads, early education, Kindergarten, student achievement, randomized control trial, early literacy, 1:1 computing
191 - 215
Christina M Smith
The use of blended learning is well suited for classes that involve a high level of experiential inquiry such as internship courses. These courses allow students to combine applied, face-to-face fieldwork activities with a reflective academic component delivered online. Therefore, the purpose of this article is to describe the pedagogical design and implementation of a pilot blended learning for ...
blended learning, internship, Communication, assessment, community
217 - 235
John English, Tammy English
In this paper we discuss the use of automated assessment in a variety of computer science courses that have been taught at Israel Academic College by the authors. The course assignments were assessed entirely automatically using Checkpoint, a web-based automated assessment framework. The assignments all used free-text questions (where the students type in their own answers). Students were allowed ...
automated assessment, self-paced learning, ‘little and often’ assessment, feedback, multiple attempts, plagiarism, survey analysis
237 - 254
Sarah A Dysart, Carl Weckerle
While many institutions provide centralized technology support for faculty, there is a lack of centralized professional development opportunities that focus on simultaneously developing instructors’ technological, pedagogical, and content knowledge (TPACK) in higher education. Additionally, there are few professional development opportunities for faculty that continue throughout the practice of te ...
professional development, higher education, technology integration, TPACK
255 - 265

Volume 13, 2014

Lorraine Staehr, Mary B. Martin, Ka Ching Chan
1 - 11
Patricia Tanner, Carly Karas, Damian Schofield
45 - 55
89 - 109
Damian Bebell, Apryl Clarkson, James Burraston
129 - 152
Mollie Elkin, Amanda Sullivan, Marina Umashi Bers
153 - 169

Volume 12, 2013

David Akopian, Arsen Melkonyan, Santosh C. Golgani, Timothy T. Yuen, Can Saygin
13 - 28
Kodai Kusano, Sarah Frederiksen, LeAnne Jones, Michiko Kobayashi, Yui Mukoyama, Taku Yamagishi, Kengo Sadaki, Hiroki Ishizuka
29 - 43
45 - 58
Alexander Pasko, Valery Adzhiev, Evgeniya Malikova, Victor Pilyugin
59 - 71
91 - 99
185 - 202
Amanda Sullivan, Elizabeth R. Kazakoff, Marina Umashi Bers
203 - 219
239 - 251
Rochell R. McWhorter, Julie A. Delello, Paul B. Roberts, Cindy M. Raisor, Debra A. Fowler
253 - 286

Volume 11, 2012

Zlatko J. Kovacic , John Steven Green
53 - 70
85 - 96
Christopher Cheong, Vince Bruno, France Cheong
97 - 119
France Cheong, Christopher Cheong, Ferry Jie
159 - 177
227 - 250
283 - 300
319 - 325

Volume 10, 2011

1 - 16
Cornelia Brodahl, Said Hadjerrouit, Nils Kristian Hansen
73 - 103
Anuoluwapo Ajayi, Emmanuel A. Olajubu, Sururah A. Bello, H. Abimbola Soriyan, Abiola V. Obamuyide
105 - 118
Amir R. Razavi, Abbas Strømmen-Bakhtiar, Paul Krause
133 - 156
Marzieh Ahmadzadeh, Elham Mahmoudabadi, Farzad Khodadadi
195 - 201
255 - 269

Volume 9, 2010

Grace Tan, Anne Venables
25 - 34
Ljiljana Ruzic-Dimitrijevic, Maja Dimitrijevi?
35 - 48
Donna M. Grant, Alisha D. Malloy, Marianne C. Murphy , Jovanna Foreman, Rowena A. Robinson
167 - 186
Jussi Nikander , Juha Helminen, Ari Korhonen
201 - 225
Faheem Ahmed, Piers Campbell, Ahmad Jaffar, Shayma Alkobaisi, Julie Campbell
237 - 252

Volume 8, 2009

Nenad Stankovic , Tammam Tillo
27 - 41
43 - 54
55 - 78
Gary R. Armstrong, Joanne M. Tucker, Victor J. Massad
79 - 90

Volume 7, 2008

Teemu Rajala, Mikko-Jussi Laakso, Erkki Kaila, Tapio Salakoski
15 - 32
71 - 86

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