Journal of Information Technology Education: Research (JITE:Research)

Online ISSN: 1539-3585  •  Print ISSN: 1547-9714

Published Articles

RSS | OAI

Volume 16, 2017


Lynn Jeffrey
online teaching, online learning, preservice teachers, online schools, virtual schools
i - iii
Tian Luo, Laura Hibbard, Teresa Franklin, David Moore
Aim/Purpose The goal of this project was to determine what effects exposure to online K-12 teaching and learning activities had on teacher candidates’ perceptions of K-12 online learning, how the exposure allowed teacher candidates to reach greater understanding of online pedagogy, and what effect such exposure had on teacher candidates’ aspirations to complete virtual field experiences.

Backgr ...
online teaching, online learning, preservice teachers, online schools, virtual schools
1 - 14
Abdullah Konak, Sadan Kulturel-Konak, Mahdi Nasereddin, Michael R. Bartolacci
Aim/Purpose This paper utilizes the Technology Acceptance Model (TAM) to examine the extent to which acceptance of Remote Virtual Computer Laboratories (RVCLs) is affected by students’ technological backgrounds and the role of collaborative work.

Background RVCLs are widely used in information technology and cyber security education to provide students with hands-on experimentation. However, ...
collaborative learning, technology acceptance, virtual computer laboratories
15 - 29
Imane KAMSA, Rachid ELOUAHBI, Fatima EL KHOUKHI
Aim/Purpose: To identify and rectify the learning difficulties of online learners.

Background: The major cause of learners’ failure and non-acquisition of knowledge relates to their weaknesses in certain areas necessary for optimal learning. We focus on e-learning because, within this environment, the learner is mostly affected by these vulnerabilities due to the lack of direct contact with th ...
e-Learning, learner performances, optimization, detector agent, rectifier agent
31 - 45
Emmanuel Fokides
Aim/Purpose: The study examines the effectiveness of university courses in shaping pre-service teachers’ intention to use 3D multi-user virtual environments (MUVEs) when they become practicing teachers.

Background: Four variables (perceived usefulness, perceived ease of use, self-efficacy, and attitude toward use), as well as behavioral intention to use MUVEs, were used to build a research mode ...
MUVEs, pre-service teachers, structural equation modeling, Technology Ac-ceptance Model
47 - 68
Budhi Kristianto
Background: Although Indonesia is one of the world’s most populated countries with a high penetration of internet usage there has been little research on SNS usage in Indonesia, especially involving children. Instead, SNS research in Indonesia has focused on university students and political, marketing, and disaster mitigation issues.

Aim/Purpose: In order to address this gap a theoretical mo ...
attitude, children, Indonesia, parental influences, peer influences, social net-works, TAM
69 - 103
Hamed Mubarak Al-Awidi, Fayiz M Aldhafeeri
Aim/Purpose: The goal of this study was to investigate how Kuwaiti teachers perceive their own readiness to implement digital curriculum in public schools, and the factors that affect Kuwaiti teachers’ readiness to implement digital curriculum from their perspectives.

Background: In order to shift from the traditional instructional materials to digital and more innovative resources, teachers h ...
digital curriculum, educational technology, Kuwait education, technology readinesss
105 - 126
Savern l Reweti, Andrew Gilbey, Lynn Jeffrey
Aim/Purpose: The aim of this study was to explore whether a full cost flight training device (FTD) was significantly better for simulator training than a low cost PC-Based Aviation Training Device (PCATD).

Background: A quasi-transfer study was undertaken to ascertain whether a Civil Aviation Authority certified Flight Training Device (FTD) was more effective at improving pilot proficiency in ...
PC-based aviation training device, flight training device, visual flight rules, qua-si-transfer, simulator, pilot training
127 - 142
Ronnie H. Shroff , Christopher J Keyes
Aim/Purpose: By integrating a motivational perspective into the Technology Acceptance Model, the goal of this study is to empirically test the causal relationship of intrinsic motivational factors on students’ behavioral intention to use (BIU) a mobile application for learning.

Background: Although the Technology Acceptance Model is a significant model, it largely remains incomplete as it does ...
intrinsic motivation, mobile learning, behavioral intention, competence, challenge, choice, interest
143 - 168
Orit Avidov Ungar, Tamar Shamir-Inbal
Aim/Purpose: The aim of the study is to examine what ICT coordinators perceive as the main elements of knowledge needed to implement ICT successfully into school culture.

Background: For the past few years, Israel’s Ministry of Education has been running a national program of adapting the education system to the 21st century skills. Key teachers have been appointed as ICT coordinators. Their ro ...
ICT coordinators, TPACK, leadership knowledge, ICT implementation
169 - 188
Jamie Costley, Christopher Hughes, Christopher Lange
Aim/Purpose: The number of students enrolled in online courses that use video lectures is on the rise. However, research shows that the number of students watching video lectures is low, and the number watching videos to completion is even lower.

Background: This paper seeks to understand this problem by looking for correlations between instructional design and student engagement with video lec ...
instructional design, cyber university, video lectures
189 - 207
Daisuke Saito, Hironori Washizaki, Yoshiaki Fukazawa
Aim/Purpose: When learning to program, both text-based and visual-based input methods are common. However, it is unclear which method is more appropriate for first-time learners (first learners).

Background: The differences in the learning effect between text-based and visual-based input methods for first learners are compared the using a questionnaire and problems to assess first learners’ under ...
programming-learning, Minecraft. programming input method, game-based learning
209 - 226
Samie Li Shang Ly, Raafat G Saade, Danielle Morin
Aim/Purpose: Teaching and learning is no longer the same and the paradigm shift has not settled yet. Information technology (IT) and its worldwide use impacts student learning methods and associated pedagogical models.

Background: In this study we frame immersive learning as a method that we believe can be designed by pedagogical models such as experiential, constructivist, and collaborative e ...
immersive learning, information technology, learning models, educational evolution
227 - 246
Tian Luo, Guang-Lea Lee, Cynthia Molina
Aim/Purpose: IStation is an adaptive computer-based reading program that adapts to the learner’s academic needs. This study investigates if the Istation computer-based reading program promotes reading improvement scores as shown on the STAR Reading test and the IStation test scaled scores for elementary school third-grade learners on different reading levels.

Background: Prior literature provide ...
computer-adaptive learning technologies, reading intervention, early child-hood education, IStation
247 - 266
Sohail Iqbal Malik, Jo Coldwell-Neilson
Aim/Purpose: This study introduced a new teaching and learning approach based on an ADRI (Approach, Deployment, Result, Improvement) model in an introductory programming (IP) course. The effectiveness of the new teaching and learning process was determined by collecting feedback from the IP instructors and by analyzing the final exam grades of the course.

Background: Learning to program is consid ...
introductory programming course, ADRI approach, teaching approach, stu-dents learning outcomes, failure and dropout rates
267 - 283
Shirley S.M. Fong, Samuel Kai Wah Chu, Wilfred W.F. Lau, I. Doherty, K.F. Hew
Aim/Purpose: To investigate the effectiveness of incorporating wiki technology in an under-graduate biostatistics course for improving university students’ collaborative learning, approaches to learning, and course performance.

Methodology: During a three year longitudinal study, twenty-one and twenty-four undergraduate students were recruited by convenience sampling and assigned to a wiki group ...
statistics, education, social media, group processes, learning
285 - 299
Ruti Gafni, Dafni Biran Achituv, Gila Rahmani
Aim/Purpose: This study examines how the use of a Mobile Assisted Language Learning (MALL) application influences the learners’ attitudes towards the process of learning, and more specifically in voluntary and mandatory environments.

Background: Mobile devices and applications, which have become an integral part of our lives, are used for different purposes, including educational objectives. Am ...
mobile applications, foreign languages, MALL, mobile assisted language learning, m-learning, gamification
301 - 317
Gila Cohen Zilka
Aim/Purpose: Awareness of eSafety and potential online dangers for children and teenagers.
Background The study examined eSafety among children and teenagers from their own perspectives, through evaluations of their awareness level of eSafety and of potential online dangers.

Methodology: This is a mixed-method study with both quantitative and qualitative elements. The study includes questionna ...
Internet, children, teenagers, eSafety, cyberbullying
319 - 338
Paula Miranda, Pedro Isaias, Carlos J Costa, Sara Pifano
Aim/Purpose: As e-Learning 3.0 evolves from a theoretical construct into an actual solution for online learning, it becomes crucial to accompany this progress by scrutinising the elements that are at the origin of its success.

Background: This paper outlines a framework of e-Learning 3.0’s critical success factors and its empirical validation.

Methodology: The framework is the result of an ext ...
e-Learning 3.0, critical success factors, semantic web
339 - 363
Tian Luo, Lacey A Clifton
Aim/Purpose: The purpose of the study is to provide foundational research to exemplify how knowledge construction takes place in microblogging-based learning environments, to understand learner interaction representing the knowledge construction process, and to analyze learner perception, thereby suggesting a model of delivery for microblogging.

Background: Up-and-coming digital native learners c ...
knowledge construction, social media, microblogging, Twitter
365 - 390
Megan P Woodrich, Yanan Fan
Aim/Purpose: In this study, the authors examine how an online word processing tool can be used to encourage participation among students of different language back-grounds, including English Language Learners. To be exact, the paper discusses whether student participation in anonymous collaborative writing via Google Docs can lead to more successful products in a linguistically diverse eighth-grad ...
English language learners, writing instruction, technology, middle school, col-laborative writing tools
391 - 410
Roser Cussó-Calabuig, Xavier Carrera Farran, Xavier Bosch-Capblanch
Aim/Purpose: This article presents a study of ICT use and attitudes related to the computer use of girls and boys from Catalonia in order to detect which gender differences may explain the low presence of women in the ICT field and to design a proposal of actions in schools to help reduce these differences.

Background: Since the number of women in the field of ICT remains very low, this study loo ...
gender differences, attitudes in computer use, self-efficacy, secondary students, stereotypes in ICT
411 - 435
Digna Sayco Evale
Aim/Purpose: This study is an attempt to enhance the existing learning management systems today through the integration of technology, particularly with educational data mining and recommendation systems.

Background: It utilized five-year historical data to find patterns for predicting student performance in Java Programming to generate appropriate course-content recommendations for the student ...
learning management systems, educational data mining, prediction model, per-formance prediction, attribute selection, course-content recommendation, index of learning styles
437 - 457
Hsiu Ju Chen
Aim/Purpose: This study explores the associations between elementary school learners’
m-learning and learner satisfactions based on the technology-mediated learning model.

Background: M-learning (mobile learning) is emerging, but its role in elementary education still needs clarification.

Methodology: Questionnaires were mailed to several different elementary schools, located in different area ...
active course participation, m-technology quality, satisfaction toward course satisfaction toward peers, satisfaction toward school
459 - 474
Emmanuel Fokides
Aim/Purpose: The purpose of this study was to examine whether the authoring of computer games in a mainstream primary school setting can support the learning of game design and programming concepts.

Background: Despite the benefits for students when they learn how to program and the significant body of research regarding this matter, these benefits are still under debate, and the teaching of prog ...
constructionism, game design, Kodu, primary school students, programming, SOLO taxonomy
475 - 505
BECOME JOURNAL MEMBER

Back to Top ↑