Environmental Visualisation as an Informing System
InSITE 2002 • Volume 2 • 2002
The aim of this research was to produce interactive, dynamic, collaborative, engaging, realistic scenes that could be used for educational or community purposes. The visualisations were based on the Macedon Ranges, a scenic area 80 km to the north west of Melbourne. The pedagogical foundations of good practice for on-line leaning and cooperative work were examined. Informing Science provided a framework for describing, evaluating and improving the products of the research. Conclusions from the research are that Informing Science provides an excellent framework for studying Visualisation types of Informing Systems. Editable games such as Sacrifice, Tribes2 and Unreal have promise as visualisation environments and some examples are presented.
informing systems, environmental visualisation, computer games, pedagogy
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