Become A Star: Teaching the Process of Design and Implementation of an Intelligent System
InSITE 2005
• Volume 5
• 2005
Teaching future knowledge engineers, the necessary skills for designing and implementing intelligent software solutions required by business, industry and research today, is a very tall order. These skills are not easily taught in traditional undergraduate computer science lectures; nor are the practical experiences easily reinforced in laboratory sessions. In an attempt to address this issue, a software development project, designed to take students through a complete process of knowledge engineering, was introduced in an undergraduate Intelligent Systems subject. In this project, students were required to act as domain experts, knowledge engineers, programmers, end users and project manager in the production of a game-playing expert system. The paper describes the project, its objectives and development, as well as some of the benefits.
Intelligent Systems, Expert Systems Development, Role-playing Learning, Game Design.
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