Active Learning for Classroom Management Model
InSITE 2008 • Volume 8 • 2008
This paper proposes the Active Learning for Classroom Management Model as a method to structure active learning experiences. The model was devised and tested in an Introductory Computer Programming course. Stages in the model are explained with examples of classroom activities. The model was evaluated twice in series of quasi-experiments and limited support was provided for improved student performance through the use of the model.
Active Learning, Learning Model, Innovation, Programming
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