Gamifying Early Math Education: An Innovative AI Game for Children

Radhika Kulkarni, Gauri Choudhari, Manasi Bhavik, Rishita Bura, Vaibhavi Bhosale
Journal of Information Technology Education: Innovations in Practice  •  Volume 24  •  2025  •  pp. 014

This paper aims to address the increasing demand for creative methods in childhood education by integrating technologies like artificial intelligence (AI) and game-based learning. To make arithmetic learning more interesting, the project focuses on creating an AI game and investigates its acceptability and efficacy.

This study shows how traditional math education may be transformed by combining AI-driven tools with game-based learning to increase student engagement and enhance learning outcomes.

The study included the development of a new AI math learning game and used qualitative feedback and quantitative analysis through pre-assessments and post-assessments to gauge the tool’s efficacy.

The study presents a new AI game for math learning and offers empirical support for the efficacy of the same.

Students’ test scores increased by an average of 6.03 points (SD = 2.2), indicating a considerable improvement in their math abilities. Instructors noted that the game successfully kept students’ attention and enhanced their ability to concentrate on mathematical ideas.

Incorporating game-based learning tools into the curriculum and the use of AI are recommended to cater to diverse skill levels and learning speeds.

Conducting studies to assess the long-term impact of AI-powered learning and the integration of game-based learning in higher education is recommended.

The study throws light on the transformative potential of game-based learning and AI in modernizing traditional teaching methods. These tools can contribute to higher engagement and betterment in the learning experience for students.

In the future, research toward expansion into subjects such as science and language arts and the incorporation of virtual and augmented reality can further enhance the learning experience.

artificial intelligence, game-based learning, primary education, interactive learning, arithmetic learning
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