Journal Articles
Volume 23, 2024
Table of Contents for JITE: Research, Volume 23, 2024
JITE, IT education, education research, table of contents
.i - v
163 downloads
Aim/Purpose: This paper addresses the effectiveness of flipped learning and teaching as a didactic innovation in math instruction. We are interested in comparing traditional and flipped learning and teaching in terms of acquired knowledge and retention and students’ perceptions of flipped learning and teaching.
Background: Traditional lessons, in which frontal instruction prevails, cannot suffici ...
didactic innovation, flipped learning and teaching, mathematics, knowledge retention, students’ perceptions, primary school students
001
465 downloads
Aim/Purpose: This study aims to investigate the perceptions of programming instructors among the Information Technology faculty members at AL al-Bayt University regarding the effectiveness of ChatGPT in supporting the programming instructional process. This study also aims to explore their experiences concerning the potential benefits and adverse impacts of such technology on students and instruct ...
computer programming, programming instructors, ChatGPT, programming instruction
002
781 downloads
Aim/Purpose: The research aims to uncover the key research themes and trends of Social Media-Enhanced Blended Learning (SMBL) research. It will extract valuable insights from scholarly publications using bibliometric analysis.
Background: Although previous scholarly works and bibliometric review papers have examined integrating social media into blended learning and its impact on teaching and lea ...
bibliometrics, social media, blended learning, COVID-19, flipped classroom
003
228 downloads
Aim/Purpose: This study explores the Knowledge, Attitude, and Perception (KAP) towards ChatGPT among university students and faculty. It also examines the faculty’s readiness to cope with the challenges and leverage the opportunities presented by AI-powered conversational models.
Background: Launched on November 30, 2022, ChatGPT took the world by storm with its capability to generate high-quali ...
ChatGPT, Generative Pre-trained Transformer, knowledge, perception, attitude, academic integrity, student ethics, AI-driven conversational model, technology adoption
004
580 downloads
Aim/Purpose: The present study explores the key determinants that influence the intention of public higher education institutions in Malaysia to utilize mobile learning. Furthermore, this study investigates the correlation between these attributes and the components that affect the sustainability viability of mobile learning.
Background: The proliferation of mobile devices and the impact of COVID ...
sustainability, mobile learning, intention, instructor readiness, student readiness, learning autonomy
005
136 downloads
Aim/Purpose: This study aims to investigate the enabling technologies and applications of computer-assisted career guidance (CACG) tools in the career planning activities of students.
Background: The choice of a career is an extremely significant lifetime decision for any individual. Students often struggle with their career choices mainly due to the lack of awareness in career planning and devel ...
computer-assisted career guidance, career planning, career counseling, career guidance, education, systematic literature review
006
199 downloads
Researching Influences of Learner Experience on AR/VR Adoption - The Case of Vietnamese Universities
Aim/Purpose: The study aims to analyze the elements/factors that impact students’ augmented reality/virtual reality (AR/VR) adoption through their behavior in Vietnamese higher education. In particular, the research demonstrates the influences of and relationships between multiple goals, learner experience, and barriers to adopting AR/VR.
Background: The widespread adoption of digital transformat ...
education, AR/VR technology, multiple goals, AR/VR adoption, learner experience, barriers
007
175 downloads
Aim/Purpose: This study evaluated the e-learning experience of Saudi K-12 teachers during the COVID-19 pandemic. More specifically, it explored their perceptions of e-learning. It also investigated the teaching approaches and strategies, tools for facilitating e-learning, assessment tools, and social media used by teachers for communicating with students in e-learning during the pandemic. Furtherm ...
e-learning; Saudi K-12 teachers; COVID-19 pandemic
008
90 downloads
Aim/Purpose: This study aimed to identify primary school teachers’ perceptions of leveraging social media-based microlearning to improve students’ English-speaking abilities.
Background: The value of social media as an effective educational tool for English language learning has been recognized by educators in higher education in China. However, there is a lack of investigation into primary scho ...
Chinese primary school, teachers’ perceptions, social media-based microlearning, English-speaking abilities
009
187 downloads
Aim/Purpose: This research explores the design and development of a gamified Massive Open Online Course (MOOC) aligned with the Self-Directed Learning (SDL) approach. The focus is addressing challenges to foster autonomous learning within the MOOC context.
Background: MOOCs have emerged as a prominent platform for global education; however, they face ongoing challenges, particularly in their capa ...
MOOC, gamification, autonomous learning, self-directed learning
010
507 downloads
Aim/Purpose: The purpose of this research is to evaluate the available literature on Collaborative Virtual Environments (CVEs). It aims to investigate the impacts, guiding principles, and problems of CVEs, giving light to their revolutionary potential in a variety of sectors, such as education, healthcare, and gaming.
Background: CVEs have received a lot of interest in recent years because of the ...
collaborative virtual environments, collaboration, virtual reality, remote work, education
011
105 downloads
Aim/Purpose: This study aims to explore factors influencing engineering students’ acceptance of the Google Classroom platform in communication skills courses to ensure more active engagement and better performance.
Background: In response to the underutilization and hesitancy in adopting educational technologies, this study investigates the factors influencing engineering students’ acceptance of ...
TAM, Google Classroom, communication skills, academic success
012
126 downloads
Aim/Purpose: The purpose of this paper is to address the challenges posed by disinformation in an educational context. The paper aims to review existing information assessment techniques, highlight their limitations, and propose a conceptual design for a multimodal, explainable information assessment system for higher education. The ultimate goal is to provide a roadmap for researchers that meets ...
information assessment, artificial intelligence, higher education
013
131 downloads
Aim/Purpose: This paper aims to address the gap in comprehensive, real-world applications of Generative Artificial Intelligence (GenAI) in education, particularly in higher education settings. Despite the evident potential of GenAI in transforming educational practices, there is a lack of consolidated knowledge about its practical effectiveness and real-world impact.
Background: This study addres ...
generative AI, education, systematic literature review, teaching materials, skill development, academic performance
014
438 downloads
Aim/Purpose: This research aims to examine the mobile learning (m-learning) intentions of students pursuing design courses at graduate and undergraduate levels in higher education institutions in a developing country like India. This study integrated the Technology Readiness Index (TRI 2.0) and the Unified Theory of Acceptance and Use of Technology (UTAUT) to examine students’ intentions.
Backgro ...
m-learning, design students, UTAUT, technology readiness index, structural equation modeling, TRUTAUT model
015
78 downloads
Aim/Purpose: This research aims to empirically investigate and answer the following research questions: Do students’ self-control and smartphone e-learning readiness influence smartphone-cyberloafing, and does gender play a role in this relationship?
Background: Research indicates that many students’ learning time is wasted due to cyberloafing, which involves non-course-related activities on thei ...
smartphone e-learning, cyberloafing, smartphone-cyberloafing, students’ self-control, e-learning readiness, gender differences
016
88 downloads
Aim/Purpose: The purpose of this systematic literature review is to evaluate the application of UTAUT and UTAUT2 frameworks in K-12 education.
Background: This study included an analysis of peer-reviewed empirical studies that use the UTAUT and UTAUT2 frameworks to understand the factors that influence technology adoption among K-12 educators. New constructs were identified, and core determinate ...
education, UTAUT, UTAUT2, technology adoption, K-12, educators
017
109 downloads
Aim/Purpose: This study identifies gamification element preferences based on Myers-Briggs Type Indicator (MBTI) characteristics. It measures the influence of preferences on learning motivation through a pre-experimental design of one group pre-test post-test.
Background: Incorporating information technology in education has led to the introduction of e-learning, potentially enhancing the learning ...
gamification, MBTI, gamified personalization, academic motivation scale, e-learning
018
156 downloads
Aim/Purpose: This study aims to examine the influence of digital competences, technology acceptance, and individual factors (gender and educational level) on academic achievement in Physical Education and Sports Science (PESS).
Background: Prior research has established a positive correlation between digital competences and performance, but the mediating role of technology acceptance remains uncl ...
academic performance, digital competence, physical education, sports science, technology acceptance
019
153 downloads
Aim/Purpose: This study aims to develop a theoretical framework for enhancing students’ higher-order thinking skills (HOTS) by integrating massive open online courses (MOOCs) with gamification elements.
Background: There is a growing demand to develop students’ innovative thinking abilities through MOOCs, focusing on higher-order thinking skills (HOTS), which are essential for 21st-century chall ...
higher-order thinking, MOOCs, gamification, student engagement, online collaborative learning
020
109 downloads
Aim/Purpose: The main goal of this study is to investigate the factors affecting students’ satisfaction and continuous usage of ChatGPT in an educational context, using the Expectation-Confirmation Model (ECM) as the theoretical framework. Specifically, this investigation focuses on identifying how user expectations, perceived usefulness, and satisfaction influence the continuous usage of ChatGPT ...
ChatGPT, Expectation-Confirmation Model (ECM), student satisfaction, continuous usage, CFA, SEM
021
183 downloads
Aim/Purpose: This paper aims to evaluate the influence of an augmented reality mobile application on improving secondary students’ visualization and comprehension of geometric concepts.
Background: The study involved developing an AR app named Geometria to enhance geometry education.
Methodology: In a specialized boarding school in Kokshetau, Kazakhstan, 82 tenth-graders were randomly split int ...
stereometry, education system, geometry, visualisation, augmented reality, digital technologies
022
74 downloads
Aim/Purpose: This study aims to introduce an innovative approach to improving learning outcomes for hearing-impaired learners (HL) within inclusive education settings. By integrating design thinking principles into Massive Open Online Courses (MOOCs) specifically designed for HL, this research seeks to address their unique educational needs. The study examines the components of a design thinking m ...
MOOC, design thinking, digital media, hearing-impaired learners
023
39 downloads
Aim/Purpose: The present study explores the use of AI-powered ChatGPT as a feedback tool for automated writing evaluation in a higher education context.
Background: Artificial intelligence (AI) is increasingly applied in the field of education, offering new opportunities with its evolving capabilities. One area where AI tools have promising potential is the field of second/foreign language (L2) w ...
artificial intelligence, ChatGPT, feedback, second language writing, higher education
024
226 downloads
Aim/Purpose: The aim of this study is to explore the factors that influence higher education students’ adoption of ChatGPT by incorporating constructs from the Technology Acceptance Model (TAM) and Self-Determination Theory (SDT) with trust, social influence, and personal innovativeness.
Background: Even though the use of ChatGPT has become more popular among university students, there is no clea ...
ChatGPT, higher education, TAM, motivational drivers
025
74 downloads
Aim/Purpose: This study aims to analyze the cognitive load experienced by secondary school students in Biology within m-learning environments and its impact on learning performance.
Background: Cognitive load has become a critical issue that schools need to address to ensure students can excel in their learning without being overwhelmed. While principles for reducing cognitive load have been exte ...
m-learning, mobile learning, cognitive load, mobile applications
026
53 downloads
Aim/Purpose: This paper explores the trends in robot storytelling, its conceptual models, and educational implications.
Background: Digital storytelling is the use of digital media elements such as text, images, audio, and video to create and tell a story. A form of digital storytelling using a social robot to do the story presentation is called robot-assisted digital storytelling or simply robot ...
robot-assisted storytelling, robot-based storytelling, robot storytelling, robot storytelling conceptual model, scoping review
027
30 downloads
Aim/Purpose: The purpose of this systematic literature review is to explore the use of gamification in reading instruction between 2020 and 2024, focusing on the main theories and models, implementation strategies in various educational settings, measurable effects on student engagement and comprehension, and future directions for research.
Background: Reading instruction faces persistent challen ...
gamification, gamified learning, reading instruction, reading comprehension, reading engagement
028
17 downloads
Volume 22, 2023
Table of Contents for JITE: Research, Volume 22, 2023
JITE, IT education, education research, table of contents
.i - iv
256 downloads
Aim/Purpose: The objective of this study is threefold: (i) investigate how a group of subjects see the relationship between the integration of content, pedagogical and technological knowledge of their chemistry teaching in light of the teaching practices developed during the pandemic; (ii) present a framework for the integration of digital technologies in chemical education; and (iii) integrate em ...
chemical education, ICT, Brazil, teachers, TPACK, model
1 - 24
559 downloads
Aim/Purpose: The purpose of this study was to examine faculty perceptions of virtual field placement of preservice teachers at a university in the United Arab Emirates and to explore the factors that promote or hinder the success of this experience. Vygotsky’s concept of scaffolding was used as the theoretical framework of this study and to explain the faculty’s engagement with the field placement ...
preservice teachers, virtual field experience, technology integration, collaborative learning, teacher preparation program
25 - 40
287 downloads
Aim/Purpose: This study aims to analyze (1) the effect of organizational support on Technological Pedagogical Content Knowledge (TPACK), (2) the effect of organizational support and TPACK on teacher performance, (3) the effect of organizational support and TPACK on technostress, and (4) the effect of technostress on teacher performance.
Background: The disruption of Information Technology (IT) in ...
online learning, COVID-19, physical distancing, teacher education
41 - 70
375 downloads
Aim/Purpose: Drawing on transactional distance theory (TDT) and collaborative learning, this research proposes a research model to examine the role of collaborative learning during the COVID-19 pandemic. It investigates the potential antecedents that influence students’ academic achievements, autonomy, and satisfaction with online learning platforms.
Background: The coronavirus (COVID-19) epidemi ...
adult learning, collaborative learning, distance education, media in education, transactional distance learning theory, collaborative learning theory
71 - 95
244 downloads
Aim/Purpose: The main purpose of this study is to identify the factors affecting the continuance use intention of gamified m-learning applications by Higher Education Institution (HEI) learners in Malaysia.
Background: Mobile learning (m-learning) has been a popular choice among learners in HEIs due to its convenient ‘on-the-go’ concept. On the other hand, embedding gamification elements in m-lea ...
gamified m-learning, gamification, expected confirmation model, extended unified theory of acceptance and use of technology, continuance use intention
97 - 128
447 downloads
Aim/Purpose: This article seeks answers to the following: (1) What describes a ‘sense of belonging’, inclusiveness, and well-being for students? (2) Which aspects of blended learning, synchronous and asynchronous, promote students’ ‘sense of belonging’? and (3) What are the state-of-the-art best practices for creating inclusive curriculum design for blended learning?
Background: For university st ...
sense of belonging, blended learning, community of inquiry, higher education, universal design for learning
129 - 156
378 downloads
Aim/Purpose: The main purpose is to study the experience of using virtual team building as a means of forming educational and research teams in the context of the development of online education and its effect among students and teachers of higher educational institutions.
Background: Methods ensuring effective engagement of students in learning are critical to the success of online education. Th ...
collaborative learning, smart environment, virtual team building, virtual reality, online education
157 - 175
251 downloads
Aim/Purpose: This study attempts to apply gamification to support the training of small business owners in business web development from a work-based learning perspective.
Background: Web design describes the process of creating a website and embodies many different aspects, such as webpage layout, content production, and graphic design. However, there are many obstacles that small business owner ...
work-based learning, small business, gamification, training and education
177 - 197
205 downloads
Aim/Purpose: The main aims of this research are to explore the moderating effects of gender on the relationships of such factors and the intention to use mobile learning, to examine the factors that influence m-learning acceptance in the universities and higher education institutions (HEI) in Iraq, and to investigate the influence of the intention to use on the actual use of mobile learning in (HE ...
Iraq, M-learning acceptance, gender moderator, HEI
199 - 233
227 downloads
Aim/Purpose
This study aims to explore undergraduate IS students’ employability skills development while performing their final capstone project during their academic studies.
Background
The importance of soft skills in the Information Systems industry is not an arguable fact and has been broadly discussed both in the industry and the academic literature. The ability of professionals to col ...
Employability skills, Capstone projects, Soft skills, Motivation, Information Systems studies, Students reflections
235 - 261
177 downloads
Aim/Purpose: This study aimed to evaluate the extant research on data science education (DSE) to identify the existing gaps, opportunities, and challenges, and make recommendations for current and future DSE.
Background: There has been an increase in the number of data science programs especially because of the increased appreciation of data as a multidisciplinary strategic resource. This has res ...
data science applications in education, pedagogy, teaching/learning strategies, transdisciplinary projects, data science education
263 - 294
177 downloads
Aim/Purpose: The purpose of this study is to explore the correlation between contract cheating and online education in China, which has become a major concern due to the extensive promotion of online education worldwide amid the COVID-19 pandemic.
Background: Contract cheating, also known as academic ghostwriting, refers to the act of students outsourcing academic assignments to third parties, wh ...
contract cheating, online education, textual analysis, organizational approach, field observation
295 - 309
95 downloads
Aim/Purpose: The Internet of Things (IoT) application modules have covered diverse sectors, and the educational domain is no exception. In this survey, we discuss the specific application benefits of IoT in education and further examine implementation challenges in Ghanaian tertiary institutions.
Background: This survey examines pertinent applications for IoT benefits in education and offers pres ...
Internet of Things, smart campus, intelligent objects, smart school, tertiary institutions
311 - 338
208 downloads
Aim/Purpose: This article proposes a framework based on a sequential explanatory mixed-methods design in the learning analytics domain to enhance the models used to support the success of the learning process and the learner. The framework consists of three main phases: (1) quantitative data analysis; (2) qualitative data analysis; and (3) integration and discussion of results. Furthermore, we ill ...
learning analytics, mixed methods, computer programming, correlation analysis, content analysis
339 - 372
157 downloads
Aim/Purpose: The current research examined the use of digital games in the fully online learning context imposed by lockdowns in response to the COVID-19 pandemic. In particular, we sought to understand the contribution that digital games made to teacher educators and how they used digital games in their remotely delivered courses.
Background: Teacher educators experienced in using digital games ...
higher education, digital games, pre-service teacher education, COVID-19, active learning
373 - 387
159 downloads
Aim/Purpose: Our study is focused on prototyping, development, testing, and deployment of a new knowledge primitive for the humanoid robot assistant NAO, in order to enhance student visual learning by establishing a human-robot interaction.
Background: This new primitive, utilizing a convolutional neural network (CNN), enables real-time recognition of handwritten digits captured by the NAO robot, ...
educational robotics, students with special needs, human-robot interaction, NAO robot, recognition of handwritten digits, convolutional neural network, visual learning
389 - 408
124 downloads
Aim/Purpose: The study aimed to investigate the effect of using the gamified flipped classroom instructional method on the students’ overall achievement compared to the traditional non-gamified, non-gamified flipped classroom, and traditional gamified instructional methods.
Background: Flipped classroom is helpful to address limited class time, implement different pedagogies, and help students b ...
gamification, flipped classroom, academic performance, database management, gamified quizzes, flow theory
409 - 428
166 downloads
Aim/Purpose: Despite the growing interest in reflection, there is an issue regarding how to fortify the linkages between a learning experience and the reflection activity that follows it, as experience on its own is not the key to learning. In addition, studies have also shown that students are not able to transfer the newly acquired knowledge through experience into a new situation. Besides that, ...
reflection, educational blogging, learning performance
429 - 459
119 downloads
Aim/Purpose: A proposal for a pedagogical model that integrates digital technologies in teaching Sustainable Development Goals (SDGs) in K-12 Education.
Background: The research is developed within project InTecEdu (Integration of Technology in Education), developed by the research group since 2008, and focusing on social inclusion for highly socially vulnerable K-12 students.
Methodology: The r ...
SDGs, digital information and communication technologies, pedagogical model, K-12 education
461 - 479
100 downloads
Aim/Purpose: This study aimed to develop a model for using social media content to promote 3D thinking of sustainability among students in integrated Mathematics, Language, Arts, and Technology (MLAT) classrooms.
Background: Social media is one of the most relevant platforms among students of the 21st century to the extent that connecting it to classroom learning becomes interesting to the learne ...
education for sustainable development, social media, social media content, sustainability, inter/transdisciplinary teaching approach
481 - 496
83 downloads
Aim/Purpose: In undergraduate training, helping students improve argumentative text comprehension (CoT) by identifying the elements of an argumentative text and critical thinking (CT) by reconstructing the meaning of the text and constructing their own reflections is relevant. Argumentative skills are essential on both the personal and professional levels.
Background: In recent decades, concern h ...
argument maps, comprehension text, critical thinking, argumentative skills, laboratory activity
497 - 525
89 downloads
Aim/Purpose: The main objective of this study is to explore the relationships among social media experience processes, peer influence, and fear of missing out (FoMO), as well as their impact on adolescent students’ choice of participation in academic activities.
Background: The increasing digitization of the world has consolidated social media as a dominant means of communication in the modern er ...
adolescents, social media, peer influence, fear of missing out, academic activity
527 - 555
473 downloads
Aim/Purpose: This research project aims to create a gamified instructional material tailored for Grade 8 students that includes a partially deaf student attending mainstream Science classes. The developed gamified mobile application underwent expert review and was used as an intervention tool to enhance academic performance in Physics among these students.
Background: In the Philippines, there is ...
academic performance, gamification, inclusivity, mobile application development, physics
557 - 579
215 downloads
Aim/Purpose: This study addresses telephone learning channels during the coronavirus period in the ultra-Orthodox sector in Israel. The purpose of the study is to examine the effectiveness of the online and recorded telephone channels and the way they were perceived by the student’s parents and educators.
Background: The ultra-orthodox society’s lack of use of online means has created many distan ...
distance learning, Covid-19, enclave communities, telelearning, ultra-Orthodox
581 - 599
38 downloads
Volume 21, 2022
Table of Contents for JITE: Research, Volume 21, 2022
JITE, IT education, education research, table of contents
.i - iv
190 downloads
Aim/Purpose: The purpose of this research is to examine the effect of computer-assisted gamification on the learning motivation of computer programming students.
Background: The teaching-learning of computer programming involves challenges that imply using learning environments in which the student is actively involved. Gamification is an innovative approach that allows the creation of environmen ...
gamification, computer programming, computer-assisted gamified environments, learning motivation
1 - 23
976 downloads
Aim/Purpose: This study designed and evaluated the impact of using a blended course and Web 2.0 tools into the “Design Fundamentals and Elements” course of a fine arts bachelor’s program at a Saudi Arabian university. The study also examined how students used Web 2.0 tools to improve their learning in the design of a blended (hybrid) course following the Quality Matters TM Higher Education Rubric ...
blended course, Web 2.0, fine art
25 - 52
317 downloads
Aim/Purpose: The study examines the teachers’ perceptions towards a set of socio-emotional characteristics of distance education (DE) in primary and secondary schools during the Covid-19 pandemic. The examined characteristics include perceived joy, stress, effort/fatigue, isolation, inclusiveness, and collaboration/interaction.
Background: The transition to emergency distance education had a larg ...
emergency distance education, socio-emotional characteristics of distance education, teachers’ emotions towards distance teaching, teachers’ attitude towards distance education
53 - 73
296 downloads
Aim/Purpose: The purpose of this study is to propose a curriculum development model for the integration of technology, organization, and environment (TOE) framework into enterprise resource planning (ERP) systems education. The study investigated the relationships between the three factors of the TOE framework and student learning outcomes from their ERP systems study.
Background: As the demand f ...
ERP systems education, technology factor, organization factor, environ-ment factor, student learning outcomes
75 - 96
215 downloads
Aim/Purpose: Digital health is increasingly being utilized in clinical practice given its ease of accessibility, but it lacks emphasis from universities and accreditation bodies. This study attempted to better understand the digital capabilities of optometry students.
Background: With technological advancements transforming the Australian workforce and healthcare, there is a growing demand for di ...
optometric education, digital literacies, digital health, digital skills and competencies
97 - 114
311 downloads
Aim/Purpose: This study, drawing on and extending research on the adoption of information technologies (IT), develops a research model to investigate: (1) the key relative factors that affect the adoption of e-learning versus using IT in traditional classrooms; and (2) students’ relative attitudes and relative intentions to use e-learning systems.
Background: Since the advent of the COVID-19 pand ...
e-learning, relative attitudes, relative intention to use, unified theory of acceptance and use of technology (UTAUT), IT adoption, antecedents
115 - 136
350 downloads
Aim/Purpose: The aim of this study is to adopt more systematically the collaborative learning dimension in the technical translation teaching at Master Degree level. In order to do so, a computer-supported skills lab approach is targeted. This approach is aimed at enhancing traditional courses on Computer-Assisted Translation (CAT) so that student competences and soft skills are enhanced.
Backgro ...
collaborative online learning, team-based learning, computer-assisted translation, higher education, skills lab, simulation-based education
137 - 167
201 downloads
Aim/Purpose: This identifies the factors that influence the application of mobile learning in order to improve the student learning process at universities in Indonesia based on the student’s perspective regarding factors that affect mobile learning, which is still rarely done in the Indonesian context.
Background: The pandemic has had an impact on education in Indonesia so teaching and learning ...
mobile learning, Indonesian higher education, student perspectives, Indonesia
169 - 196
478 downloads
Aim/Purpose: This article aimed to explore student perceptions and experiences of migrating to a fully online mode during COVID-19.
Background: The COVID-19 pandemic changed the mode of delivery from face-to-face or blended learning to fully distance learning. The introduction of the Disaster Management Act (2020) in South Africa forced all institutions of learning to close their doors and move t ...
student teachers, distance learning; online learning survey design, exploratory factor analysis
197 - 215
188 downloads
Aim/Purpose: The goal of the study was to investigate whether the COVID-19 pandemic and its effects on the educational process also affected the views, attitudes, and intentions of educators regarding the use of computers and their applications both for professional and personal purposes.
Background: A model was developed and tested that included the factors present in the Technology Acceptance M ...
computers, educators, lockdown, pandemic, Technology Acceptance Model
217 - 244
157 downloads
Aim/Purpose: This study seeks to investigate the factors that influence online students’ continued usage intention toward e-learning systems by presenting an extended model that is based on the Delone and McLean (2003) IS success model (D&M ISS model).
Background: The use of e-learning systems in this era has become a vital element of delivering higher education. Learning via e-learning systems h ...
success factors, e-learning, Moodle, information quality, continuous usage, self-direct learning, IS success model
245 - 267
410 downloads
Aim/Purpose: This study investigates the impact of the relationship between social/emotional, cognitive, and behavioral engagements on developing preservice teachers’ digital competencies. The social/emotional engagement can be illustrated with actions associated with learning, such as excitement, interest, and motivation. Cognitive engagement is the active process of learning and is the most esse ...
social/emotional engagement, cognitive engagement, behavioral engagement, digital competency
269 - 295
282 downloads
Aim/Purpose: The purpose of this study is to assess the factors that have significant influences on students’ adoption of e-learning systems and to what extent these factors affect them.
Background: E-learning has become an essential tool and makes it an inevitable option for education in the future. E-learning has received considerable attention in recent times as a global spread of the COVID-1 ...
education, e-learning, private university, technology acceptance, C-TAM-TPB
297 - 335
452 downloads
Aim/Purpose: This study carried out a systematic review of the literature on artificial intelligence (AI) in English language teaching (ELT). The objective was to delineate the current research progress in the field and to further understand the challenges.
Background: The study analyzed articles published between 2015 and 2021.
Methodology: The qualitative research method was employed. Five ste ...
artificial intelligence, AI challenges, English language teaching, systematic literature review, analysis of AI-based articles
337 - 377
1688 downloads
Aim/Purpose: The purpose of this research was to examine the potential outcomes of applying the outdoor transdisciplinary language instruction paradigm to primary school students’ cognitive and emotional improvement with smart boards as an assessment tool.
Background: Traditional approaches to teaching English in primary schools do not give particular consideration to outdoor transdisciplinary le ...
smart board, place-based pedagogy, transdisciplinary language instruction, learning performance, positive emotions
379 - 402
174 downloads
Aim/Purpose: The goal of this study was twofold: first, to examine how learners’ behavioral engagement types affect their final grades in an online programming course; and second, to explore which factors most strongly affect student performance in an online programming course and their connection to the types of cognitive engagement.
Background: During the COVID-19 pandemic situation, informatio ...
behavioral engagement, cognitive engagement, programming education, distance learning, PLS-SEM
403 - 423
230 downloads
Aim/Purpose: This study explored the use of e-portfolios in fostering student engagement with their lecturers, content, and other students during the COVID-19 pandemic.
Background: Although e-portfolios are still a relatively new trend in developing countries, they are becoming an alternative teaching and learning tool in distance education and online environments. Research has placed e-portfoli ...
E-portfolios, learning objects, online leaning, ODeL, student engagement, student support
425 - 438
145 downloads
Aim/Purpose: To gain insight into the opinions and reviews of Malaysian university students regarding e-learning systems, thereby improving the quality and services of these systems and resolving any problems, concerns, and issues that may exist within the institution.
Background: This exploratory study examines the students’ perceptions of e-learning in Malaysia based on Sentiment Analysis (SA) ...
e-learning systems, sentiment analysis, machine learning, university student
439 - 463
185 downloads
Aim/Purpose: This study was designed to examine the extent to which high school teachers intend to continue using the tablet PC in their teaching within the context of the Tablet Project initiative in Kuwait. It explores what drives their adoption intention.
Background: Blended learning offers teachers the potential to adopt IT to augment their instructions and refocus their content, target group ...
Unified Theory of Acceptance and Use of Technology (UTAUT), Technological, Pedagogical, and Content Knowledge (TPACK), information technology (IT), education, teaching efficacy (TE), behavioral intention (BI), Kuwait
465 - 500
182 downloads
Aim/Purpose: This study attempts to provide a thorough review on online English Language Teaching (ELT) research in Indonesia during the COVID-19 pandemic, with the aim of presenting best practices of online ELT classes for the future blended or hybrid learning scenario. To operationalize the “best practices” of online learning, the Community of Inquiry framework was used as the guiding perspectiv ...
community of inquiry, COVID-19, ELT, Indonesia, PRISMA, systematic review
501 - 546
240 downloads
Aim/Purpose: Social media platforms have been increasingly incorporated into teaching and learning. However, studies using mixed methods to explore WhatsApp’s potential to broaden online teaching and learning remain limited.
Background: This study reports the experiences and perspectives of undergraduate students in terms of their WhatsApp usage patterns and preferences during COVID-19 using a s ...
WhatsApp, COVID-19, online teaching and learning, university, South Africa
547 - 569
91 downloads
Aim/Purpose: The aim of this paper is to present a systematic review of studies conducted on mobile-assisted task-based learning between 2013 and 2022. The primary objectives of the review are to elicit educational and learning contexts, research areas and foci, research trends, methodologies, data collection techniques, mobile technology used, learning outcomes, and issues in mobile-assisted task ...
mobile-assisted learning, mobile-assisted task-based learning, preferred reporting items for systematic reviews and meta-analyses, systematic review, task-based learning
571 - 595
150 downloads
Aim/Purpose: The exorbitant cost of traditional textbooks, which particularly impact low-income, underrepresented minority groups, can be a barrier to student success in higher education that contributes to educational inequities. The aim of this multi-methodology study, conducted at a mid-Atlantic minority-serving institution that serves primarily first-generation and lower-income learners, is to ...
e-book, e-book subscription, HBCU, minority education, first-generation learners, Cengage Unlimited, MindTap, student learning success, e-learning, affordable course content, learning materials
597 - 622
88 downloads
Aim/Purpose: This paper examines how senior academic staff from a large sample of teacher education colleges regard the integration of digital games into teacher instruction. These colleges serve general or religious populations, and we examine what, in practice, their policy and vision were in this regard in the context of the COVID-19 pandemic.
Background: The sudden adoption of online teaching ...
senior academic staff, COVID-19, digital games, pedagogy, teacher education colleges
623 - 638
73 downloads
Aim/Purpose: The key objective of this research is to examine whether fix-and-play educational games improve students' performance in learning programming languages. We also quantified the flow experiences of the students and analyzed how the flow contributes to their academic performances.
Background: Traditionally, learning the first computer programming language is considered challenging, In ...
CS1, novice programming, game-based learning; gamification, serious games, educational games for learning programming
639 - 661
142 downloads
Aim/Purpose: The goal of this writing was not to promote any particular assessment tool. We aimed to critically explore the numerous assessment techniques that are accessible to app stakeholders with an emphasis on their strengths, shortcomings, and trustworthiness. We underline the importance of a relatively good and research-based tool that can readily assess the existing Learning Apps (LAs).
B ...
learning apps, educational mobile app, evaluation, assessment, framework, content, pedagogy, technology
663 - 700
139 downloads
Volume 20, 2021
Table of Contents for JITE: Research, Volume 20, 2021
JITE, IT education, education research, table of contents
.i - iv
309 downloads
Aim/Purpose: This research aimed to measure the effectiveness of using thinking maps through the Edmodo network to develop achievement and mathematical connections skills among middle school students.
Background: One of the most important and major problems in education is reduced levels of academic achievement among students generally and in mathematics specifically. This is having a negative im ...
thinking maps, Edmodo network, academic achievement, mathematical connections skills
1 - 34
650 downloads
Aim/Purpose: Due to the rapid development of digital technology, create knowledge to support the development of education for lifelong learning.
Background: There is a lack of normative and prescriptive support that can guide the development of education concerning lifelong learning.
Methodology: Design science research, interviews, grounded theory and root-cause analysis.
Contribution: Contri ...
lifelong learning, design principles, development of study programs, academy-industry collaboration
35 - 60
533 downloads
Aim/Purpose: This study serves a constructive purpose on the effective use of social media as a technical tool in formal learning at higher education. It outlines practical suggestions for institutions to leverage the participatory design method and refine social media pedagogies.
Background: Social media gains widespread usage from the majority of university students worldwide. Educators examine ...
social media, higher education, pedagogy design, participatory-design approach
61 - 85
305 downloads
Aim/Purpose: Quality in higher education assumes the challenge of developing in all citizens of the 21st century the cognitive, motivational, and socio-cultural dimensions that provide them with communication competences including the use of information and communication technologies, for the dissemination of sustainable scientific knowledge in different languages. Hence this paper evaluates a did ...
metacognitive writing, argumentative writing self-efficacy, structure of the argumentative essay, L1, L2, web-based writing instruction
87 - 116
339 downloads
Determining the Factors that Affect the Use of Virtual Classrooms: A Modification of the UTAUT Model
Aim/Purpose: The aim of this study was to examine the factors that may influence the use of virtual classrooms.
Background: The coronavirus (COVID-19) pandemic has affected and interrupted several aspects of our lives, including education. Most educational institutes and universities have changed their teaching mode from being face-to-face or fixable learning to ‘emergency remote education’. As a ...
unified theory of acceptance and use of technology, UTAUT, structural equation modelling, virtual classrooms, emergency remote education, online learning, distance education
117 - 135
551 downloads
Aim/Purpose: This article presents a comprehensive rubric for evaluating educational virtual reality experiences for mobile devices. The aim of this article is to systematically analyze research to address the quality of virtual reality experiences on mobile applications in order to extend the work of Lee and Cherner (2015) and their instructional application rubric.
Background: Ratings in propri ...
virtual reality, VR, eduVR, educational apps, mobile learning, mobile apps, rubric
137 - 171
323 downloads
Aim/Purpose: This study aims to explore whether instructors and educators should segment portions of instructional video that can be loaded and executed independently of other portions, and how long the segment portion of instructional video should be to effectively influence students’ learning, perception, and interaction.
Background: Instructional videos are widely used in higher education for ...
instructional video, video segmenting, video length, multitasking; mixed methods
173 - 200
306 downloads
Active Learning in the Context of the Teaching/Learning of Computer Programming: A Systematic Review
Aim/Purpose: This paper presents the results of a systematic literature review that sought to identify the studies that relate the different pedagogical techniques by which active learning is developed in the context of the teaching/learning of computer programming, with the objective to characterize the approaches, the pedagogical techniques used, the application, the contributions, and difficult ...
computer programming, active learning, teaching/learning, teaching methodologies, systematic review
201 - 220
401 downloads
Aim/Purpose: This research aims to present a brand-new approach for student performance prediction using the Learning Fuzzy Cognitive Map (LFCM) approach.
Background: Predicting student academic performance has long been an important research topic in many academic disciplines. Different mathematical models have been employed to predict student performance. Although the available sets of common ...
e-learning, Learning Analytics (LA), Learning Fuzzy Cognitive Map (LFCM), Learning Management System (LMS), Student Engagement, Student Performance
221 - 243
236 downloads
Aim/Purpose: This study sought to understand the views of both teachers and students on the usage of humanoid robots as teaching assistants in a specifically Arab context.
Background: Social robots have in recent times penetrated the educational space. Although prevalent in Asia and some Western regions, the uptake, perception and acceptance of educational robots in the Arab or Emirati region is ...
humanoid robots, focus groups, Emirati school, teaching, assistants, Arab culture
245 - 261
317 downloads
Aim/Purpose: This study aims to examine the challenges faculty members face with online teaching practices in public universities in Karachi, Pakistan during the COVID-19 pandemic. Faculty members’ pedagogical experiences were examined by following the approach of the technology acceptance model (TAM) framework presented by Davis in 1986 and 1989.
Background: The COVID-19 pandemic has significan ...
higher education, online teaching, pedagogical practices, online teaching challenges, technology acceptance model (TAM)
263 - 282
1665 downloads
Aim/Purpose: To investigate the application of game elements to a non-gaming context (gamification), specifically on an early childhood teacher-training course.
Background: This research proposes a teaching strategy that combines gamification elements via e-quizzing tools with the main principles of a scavenger hunt (SH). The purpose of this blend is to provide learners with an exciting learnin ...
gamification, scavenger hunt, Quizizz, perception, engagement, motivation
283 - 308
291 downloads
Aim/Purpose: This case study examines students’ affective responses to and relationships with two-dimensional (2D) and 360° videos that were experienced with or without low-cost virtual reality (VR) headsets.
Background: The prior research on low-cost VR technology is scant. Schools and universities are not financially able to purchase tens or hundreds of expensive inbuilt VR headsets. Therefore, ...
360° video, VR technologies, higher education, affective user experience
309 - 329
216 downloads
Aim/Purpose: Since the beginning of the COVID-19 pandemic, many countries have adopted online education as an alternative to face-to-face courses. This has increased awareness of the importance of analyzing learning data left by students to improve and evaluate the learning process. This article presents a new tool, named TaBAT, created to work with different LMSs in the form of dashboards accessi ...
information visualization, learning analytics, learning analytical dashboard, self-regulated learning, higher education, e-learning, learners’ success
331 - 350
243 downloads
Aim/Purpose: The purposes of this research are to analyze online learning management activities conducted by the principals of junior high schools in Indonesia in facing COVID-19 as well as to discuss their perspective and expectations towards online learning activities when facing COVID-19 and after COVID-19 has passed.
Background: Due to the rapid spread of the COVID-19 pandemic, the Indonesian ...
online learning, management, COVID-19 pandemic, principals
351 - 383
430 downloads
Aim/Purpose: This paper focuses on understanding undergraduate computing student-learning behaviour through reviewing their online activity in a university online learning management system (LMS), along with their grade outcome, across three subjects. A specific focus is on the activity of students who failed the computing subjects.
Background: Between 2008 and 2020 there has been a multiplicativ ...
learning analytics, higher education, retention, computing, information tech-nology, learning management system
385 - 403
204 downloads
Aim/Purpose: The current literature discusses the use and benefits of learner-generated videos (LGVs). However, it rarely addresses any correlation between the types of subjects that are best suited for using these videos or what techniques should accompany the use of LGVs.
Background: This systematic review synthesizes current literature to identify patterns and implications that develop from th ...
activity theory, learner-generated content, learner-generated video, social constructivism
405 - 427
195 downloads
Aim/Purpose: This study aimed at exploring students’ online-learning exposures involving their readiness and motivation to learn English using synchronous video conferences, as well as investigating the possible relationship between the readiness and motivation. To fulfill these objectives, three research questions were formed: (1) What is students’ readiness to learn English using synchronous vid ...
students’ readiness, motivation, online learning, synchronous video conferences, Community of Inquiry framework, Indonesia
429 - 457
408 downloads
Aim/Purpose: The aim of this study is to address the research questions on: (1) what factors can significantly influence student learning in remote classes during the COVID-19 pandemic? and (2) what are the gender differences, if any, in this context? To do this, the authors developed a research model from the switching costs (defined as the time and effort students have been put to change from on ...
COVID-19, remote learning, switching costs, information quality, system quality, support service quality
459 - 477
137 downloads
Aim/Purpose: The goal of this study was to examine which of the types of teacher-student interactions found in previous studies by Kang (2009) and Kang and Im (2013) during distance learning in routine situations, were also found in times of emergency, specifically during the COVID-19 pandemic, and whether these interactions differed between students with regard to the extent and nature of each ty ...
emergency remote teaching (ERT), teacher-student interaction, self-regulated learning (SRL)
479 - 501
398 downloads
Aim/Purpose: This study investigated the integration of Google Docs in facilitating undergraduate students’ interactional collaboration in an online translation course. The study also explored the engagement patterns that emerge when students use Google Docs and evaluated their experience of using this platform in collaborative translation.
Background: Integration of technology in specialized Eng ...
Google Docs, collaborative translation, engagement, specialized translation
503 - 528
188 downloads
Aim/Purpose: This study collects empirical evidence to investigate the extent to which high school teachers adopted the tablet computer in their instruction within the context of the Tablet Project in Kuwait and explores what drove their adoption behavior.
Background: The role of information technology in education is prominent and takes different forms depending on the purpose of information tec ...
information technology (IT), education, Technology Acceptance Model (TAM), teaching efficacy (TE), perceived ease of use (PEOU), perceived use-fulness (PU), Kuwait
529 - 558
110 downloads
Volume 19, 2020
Table of Contents for JITE: Research, Volume 19, 2020
JITE, IT education, education research, table of contents
.i - v
282 downloads
Aim/Purpose: Within higher education, graduating students who are able to solve ill-structured, complex, open-ended, and collaborative, workplace problems is recognized as paramount. Because of this, there is a need to assess this skill across the curriculum.
Background: This paper addresses this issue by assessing problem-solving across a computing curriculum using an assessment instrument sho ...
workplace problems, computing education, asynchronous discussion
1 - 16
467 downloads
Aim/Purpose: The aim of this study is to propose and test a model in which perceived barriers to technology integration are handled within a broad framework. It can be argued that the proposed model will have the dynamics to examine the studies performed on technology integration in a generic way and to have an important place in explaining the technology barriers at individual and school level un ...
external barriers, internal barriers, teacher, technology integration
17 - 40
563 downloads
Aim/Purpose: This study aims to explore the relationship between motivation and students’ perspectives, learning performance, and use of online course materials in flipped classrooms.
Background: The flipped classroom model is an innovative instruction method that has limited research to date exploring its impact on motivation. It remains unknown if the same motivation patterns exist in flipped c ...
motivation, learning outcome, flipped classroom, undergraduate course
41 - 63
544 downloads
Aim/Purpose: This paper presents findings on a curricular intervention aimed at integrating computer programming with reading and writing in early elementary school. The purpose of this research was to explore the relation between students’ varying literacy levels and their level of success in mastering an introductory programming language.
Methodology: This curricular intervention study was impl ...
emerging programming, pedagogy, curricula, early childhood, computer science education, literacy
65 - 85
348 downloads
Aim/Purpose: This study focuses on the learners’ success toward learning management systems in higher education in Morocco and also proposes a theoretical model to better understand the determinants of learners’ satisfaction, self-regulation and continuance intention to use these systems. For this purpose, variables which may have a positive or negative influence in our model are examined.
Backgr ...
continuance usage, e-learning, learner satisfaction, self-regulation, learning man-agement systems, learners’ success, causal model
87 - 112
449 downloads
Aim/Purpose: The purpose of this study is to determine the effectiveness of an Adaptive Learning Technology (ALT), as compared to traditional teaching methods, in an undergraduate management information course. The effectiveness is based on Bloom’s Taxonomy of Learning Competencies
Background: Previous studies have investigated factors involved with ALT. From one study, students enjoyed how to us ...
adaptive learning technology, Bloom’s Taxonomy of Learning Competencies, learning tools, LearnSmart®, SmartBook®, student grade outcomes
113 - 130
625 downloads
Aim/Purpose: The purpose of this study was to examine the effects of a 20-hour blended learning visual literacy course applied to in-service teachers. For this purpose, we designed the course to train the educators and the instrument to measure the level of visual literacy of participants before and after the intervention. Then, we found the differences.
Background: Visual literacy is essential ...
visual literacy, teacher training, blended learning, in-service teachers
131 - 166
443 downloads
Aim/Purpose: This paper presented the framework for the integration of digital technologies in education, implemented in InTecEdu Program, developed by Remote Experimentation Laboratory (RExLab), Federal University of Santa Catarina (UFSC), Brazil.
Background: The main objective of the model presented is to arouse interest in science and technology among adolescents. Therefore, it sought to devel ...
framework, integration, technology, teaching and learning, teacher im-provement, open educational resources, virtual and remote labs
167 - 204
868 downloads
Aim/Purpose: The aim of this study is to investigate posts that deviate from the norm by receiving many more comments than likes in a teacher thematic Facebook (FB) group.
Background: Social media sites are currently becoming standard tools for professional practices. Swedish teachers use thematic FB groups as a platform for professional learning.
Methodology: Data from a large teacher FB group ...
social media, Facebook, teachers, Goffman, identity work, computational analysis, thematic analysis
205 - 222
243 downloads
Aim/Purpose: The current study has been carried out to reveal students’ readiness to utilize MOOCs at higher learning institutions in Jordan.
Background: Higher education institutions around the globe are shifting rapidly to reach learners worldwide by providing open education. In accordance with this universal effort, Jordan is committed to offering open access education that allows learners to ...
MOOCs, distance learning, MOOCs adoption, online learning, technological competency, self-regulate learning, MOOCs adoption
223 - 242
357 downloads
Aim/Purpose: The purpose of this study was to explore and test several improvements for incorporating the Business Product Owner (BPO) role in student software projects using Scrum.
Background: As the popularity of Scrum has grown, its roles and ceremonies have been utilized in student software projects, yet one of the more challenging roles to implement in the academic context is the role of BP ...
agile software development, Scrum, business product owner, IS education
243 - 258
167 downloads
Aim/Purpose: This research aims to evaluate and analyze the e variables which influence the quality of e-learning services at the university-level based on the perspectives of students (stakeholders). It seeks to identify factors of e-learning quality and satisfaction and to examine the relationship between the dimensions of e-learning quality, satisfaction, and behavioral intention as perceived b ...
e-learning, e-learning quality, service quality, ServQual model, Indonesian higher education, student perspectives
259 - 286
528 downloads
Aim/Purpose: The aim of the study is to explore students’ encounters with digital tools and how they account for their experiences of using digital tools within formal education.
Background: While computers have a long history in educational settings, research indicates that digital tools function both as affordances and constraints, and that the role of digital tools in schools continues to be d ...
digital tools, nexus analysis, secondary school, digitalization, Sweden
287 - 314
416 downloads
Aim/Purpose: Our research aims to explore which design elements and aspects of online learning environments are relevant for teachers when introduced to educational innovations such as flipped learning and, thereby, to enable facilitating the dissemination of these innovations.
Background: Integrating educational innovations from academic discourses or professional teacher development into teache ...
scaling-up innovations, professional teacher development, blended learning, mathematics teaching, online learning environments, flipped approaches
315 - 337
377 downloads
Aim/Purpose: This paper investigates the gaps between industry and academia perceptions of information technology fields, such as computer science, software engineering, and computer engineering, and it identifies areas of asymmetry between curricula and industry expectations. The study mainly focuses on the skills required of IT professionals (graduated students) and on how higher education insti ...
asymmetry in software education, higher education and industry gaps, in-formation technology education
339 - 365
266 downloads
Aim/Purpose: This work aims to introduce and evaluate an instructional strategy that aids end-users with developing their software products during intensive project-based events.
Background: End-users produce software in the labor market, and one of the challenges for End-User Software Engineering (EUSE) is the need to create functional software products without a formal education in software de ...
intensive project-based events, bootcamp, end-user software engineering, EUSE, instructional strategy, assessment framework
367 - 393
176 downloads
Aim/Purpose: This study aimed at recognizing and analyzing the trends of ICT use (hardware, software, and digital educational resources) by higher education professors in the Antioquia region (Colombia), and characterizing this population according to their context.
Background: The inexorable growth of ICT and the convergence of networks have produced great changes in human culture, and particul ...
hardware, software, digital educational resources, higher education institutions, ICT
395 - 425
526 downloads
Aim/Purpose: The study examined whether spherical videos are an effective tool in teaching primary school students subjects related to the endangered species. It also examined their feelings/attitudes towards this tool.
Background: Young students have trouble understanding concepts related to environmental education and, specifically, concepts related to the endangered species. Spherical videos ...
endangered species, environmental education, primary school, spherical videos
427 - 450
341 downloads
Aim/Purpose: The purpose is a bibliographic review that seeks to offer a clearer vision of the impact of technological tools on the implementation of the flipped classroom model.
Background: This document reviews the flipped classroom and secondary education literature to analyze what technological tools are used to implement this model in secondary education settings and their impact on students ...
flipped classroom, high school, technology platforms
451 - 474
274 downloads
Aim/Purpose: One of the most critical challenges to the student learning experience in online classes would be providing interactions between students and instructors as effective as in face-to-face learning. This study introduces perceived instructor presence as a way to promote such interactions and investigates its effects on student learning experience in online learning.
Background: Drawing ...
instructor presence, online learning, interactivity, engagement, satisfaction, Microsoft Teams
475 - 488
1666 downloads
Aim/Purpose: In this study, we aim to understand factors that can influence technology-supported learning, specifically in the blended environment. To do that, a research model is developed by incorporating factors from three perspectives, including self-related factors, technology and systems factors, and the instructional design factor.
Background: Technology-supported learning has changed the ...
technology-supported learning, blended environment, self-related factors, technology and systems factors, instructional design factor, satisfaction, intention
489 - 510
283 downloads
Aim/Purpose: We aimed to investigate the circumstances under which Kahoot! (a Game-based Student Response System (GSRS)) increases junior and senior Information Science university students’ learning and knowledge retention beyond that of traditional teaching methods. We also explored whether the positive learning impacts of Kahoot! vary as a function of student subject knowledge (i.e., junior vs s ...
game-based student response systems, Kahoot!, classroom dynamics, engage-ment, motivation, junior and senior information science students
511 - 553
603 downloads
Aim/Purpose: Teachers usually educate students’ cyberethics using debate, case-based discussion, and role-playing instructional methods in a face-to-face setting. With the presence of teacher and peers, students may not be willing to share their true attitudes, and it may affect the effectiveness of the teaching methods. To tackle the challenge, the author applied a teaching method with a core com ...
cyberethics, moral education, self-presentation, self-knowledge, self-awareness, self-assessment
555 - 570
185 downloads
Aim/Purpose: ICT integration into classroom pedagogical practices is considered an essential aspect of learning processes in developed countries but there are issues in developing countries regarding funding, infrastructure, access, and teacher skills and professional learning. This article presents some aspects of the findings of a study in one remote region within a developing country after the ...
education, computers, teachers, remote schools, online learning, Papua, In-donesia, school leaders
571 - 614
453 downloads
Aim/Purpose: Enterprise Resource Planning (ERP) simulation (ERPsim) games have been used in Information Systems courses to teach students ERP systems and business processes. This study investigates whether the use of ERPsim games can be extended to other management disciplines. More specifically, this study reports on using the ERPsim games innovatively in a new context, in an undergraduate manage ...
curriculum innovation, ERPsim, gamification, management decision mak-ing, simulation
615 - 637
154 downloads
Aim/Purpose: This paper aims to explore the effects of students’ interactions with video lectures on the levels of collaboration and completeness of their group note-taking.
Background: There has been an increase in the amount of online learning over the last 20 years. With video lectures becoming an increasingly utilized instructional modality, it is essential to consider students’ interactions ...
collaboration, group work, note-taking, video lectures, interaction
639 - 654
167 downloads
Aim/Purpose: This paper investigates the educational gap between males and females caused by gender segregation in Saudi educational institutions and the role of Mobile Learning Technology (MLT) in bridging this gap through the emphasis on teaching practices, learning resources, and opportunities, as well as participation in campus life.
Background: There is a gender gap over the access to educat ...
mobile learning, gender gap, Saudi Arabia, higher education
655 - 670
128 downloads
Aim/Purpose: The aim of the present study is to explore the online participation of nine English as foreign language (EFL) Arab learners in group writing discussions through a Facebook group over the study period of three months and how the EFL learners view the role of the Facebook-facilitated peer review activities in promoting their online participation.
Background: Research has addressed the ...
online participation, group writing discussions, Facebook group, sense of community
671 - 692
309 downloads
Aim/Purpose: The purpose of the present study is to prioritize the inhibiting and motivating factors underlying the adoption of AI based teaching and learning solutions by teachers in the higher education sector of India.
Background: AI based teaching and learning solutions are amongst the most important educational innovations. The intervention of AI in instructional methods can result in person ...
artificial intelligence (AI), adoption, higher education, teachers, analytic hierar-chy process (AHP)
693 - 723
528 downloads
Aim/Purpose: The COVID-19 pandemic quickly and suddenly affected many, if not all, parts of the world. From an educational perspective, educators and students managed the social restrictions by transitioning to teaching and learning completely online. As educators and students are two important stakeholders in education, the Special Series contains four articles that focus on these two perspecti ...
COVID-19 and education, online teaching, online learning, teaching during pandemic
725 - 729
197 downloads
Aim/Purpose: The objective of the research was to study the relationship of seven independent factors: administrative support, course content, course design, instructor characteristics, learner characteristics, social support, and technical support on quality of e-learning in higher education during the COVID-19 pandemic. Further, the study analyzes the moderating effect(s) of gender and level of ...
e-learning, quality, students’ perspective, higher education, COVID-19 pandemic
731 - 753
4505 downloads
Aim/Purpose: This study investigates the perceptions of faculty members at Prince Sattam bin Abdulaziz University, Saudi Arabia, towards preparedness of institutions of higher education (IHE) for assessment in virtual learning environments (VLEs) during the COVID-19 lockdown. In addition, the study explores evidence of bona fide challenges that impede the implementation of assessment in VLE for bo ...
assessment in VLEs, COVID-19, e-assessment, lockdown, online assessment
755 - 774
602 downloads
Aim/Purpose: This article aims at the critical present: to serve a constructive purpose in the current COVID-19 crisis by presenting practice driven pedagogical strategies for online learning and teaching. It acknowledges the multitude of challenges faced by educators through the delivery of online instructional strategies for schools.
Background: The development of information technology enables ...
COVID-19, coronavirus, blended synchronous, case study, homeschooling
775 - 802
560 downloads
Aim/Purpose: The purpose of this study was to explore language teachers’ online engagement during the Covid-19 pandemic in Indonesia. Four questions guided the inquiry in this study: 1) To what extent did teachers engage in online learning during the Covid-19 pandemic? 2) What challenges did teachers encounter while engaging in online learning during the Covid-19 crisis? 3) How has the suspension ...
online learning engagement, urban vs remote regions, language teaching, secondary school teachers, Indonesia
803 - 832
3257 downloads
Aim/Purpose: As e-Learning becomes increasingly pervasive, students’ engagement in online settings emerges as a central challenge, as it is often more demanding to ensure in this context. The core importance of engagement for e-Learning, places a focus on various instruments and strategies that can be deployed to foster its enhancement.
Background: Gamification is often depicted as a significan ...
gamification, engagement, e-learning
833 - 854
496 downloads
Aim/Purpose: The purpose of this study was to examine the impact of five factors on the user acceptance of Three-Dimensional Virtual Worlds (3DVWs) in higher education. Another objective of the study was to investigate the effects of the application of 3DVWs on five variables relevant to positive outcomes for higher education students.
Background: Three-Dimensional Virtual Worlds (3DVW) are of co ...
three-dimensional virtual world, user acceptance, Second Life
855 - 889
230 downloads
Aim/Purpose: This study proposes a theoretical framework that amalgamates Unified Theory of Acceptance and Use of Technology (UTAUT) variables with usability metrics to investigate the impact on students’ intention and use of the Learning Management System (LMS) in Saudi higher education.
Background: There is a dearth of academic research on Saudi higher education to examine the effects of usabil ...
UTAUT, technology acceptance, usability, e-learning systems, LMS, PLS-SEM, developing country
891 - 930
264 downloads
Aim/Purpose: This study of affordances in educational technology focuses on how the self-perceptions of teachers influence the creation of educational opportunities and how these are received by learners.
Background: It is important to explore the affordances offered by teachers, when using educational technology, from the perspective of their students. Within this topic, the interface of the edu ...
educational technology affordances, teaching possibilities, possibilities for learn-ing interactions, e-learning, self-directed learning
931 - 952
178 downloads
Aim/Purpose: The main objective of this study is to explore students’ beliefs with regard to social media use (SMU) in higher education and the consequences of such use on the perception of their academic performance. Additionally, the study aims to determine the major influential factors with regard to SMU in student learning settings as a means of enhancing their performance. To achieve these ob ...
social media, enjoyment, TAM, higher education, usefulness, collaborative learning, student performance
953 - 975
1832 downloads
Aim/Purpose: The objective of this study is to explore the effectiveness of using virtual experiments on students’ level of achievement and on their practical skills as well as their views on applying the virtual experiments in a general physics lab.
Background: There is a continuous debate in the literature on the effect of using virtual experiments/ lab on students’ physics learning and whether ...
virtual lab, blended learning, lab performance, achievement in physics
977 - 996
998 downloads
Volume 18, 2019
JITE: Research, Volume 18, 2019, Table of Contents
table of contents, JITE, IT education
. i - iv
235 downloads
Aim/Purpose: Assessing non-technical skills is very difficult and current approaches typically assess the skills separately. There is a need for better quality assessment of these skills at undergraduate and postgraduate levels.
Background: A method has been developed for the computing discipline that assesses all six non-technical skills prescribed by ABET (Accreditation Board for Engineering an ...
computing education, learning outcomes, employability, transferable skills, assessment
1 - 18
405 downloads
Aim/Purpose: This systematic literature review investigates the underlying factors that influence the gap between the popularity of online learning and its completion rate. The review scope within this paper includes an observation of possible causal aspects within the non-ideal completion rates in online learning environments and an identification of recommended strategies to increase retention r ...
student retention, online learning, instructional strategies, higher education
19 - 57
1430 downloads
Aim/Purpose: Students’ perceptions about feedback in e-tests have not been studied using qualitative methods. Therefore, the objective of this study was to investigate the students' attitude towards electronic tests, focusing on the feedback.
Background: Despite the advantages of electronic tests, it is one of the neglected technologies in the students’ evaluation process. Based on the technolog ...
electronic test, assessment, feedback, student perceptions, instant feedback
59 - 71
366 downloads
Aim/Purpose: To study associations between elementary-, middle- and high-school students’ perceptions of classroom environment and student-teacher relationship and their out-of-class communication practices via WhatsApp app.
Background: Communication between students and teachers is usually extended beyond the classroom’s time and space. This communication, referred to as out-of-class communicati ...
out-of-class communication, student-teacher relationship, classroom environ-ment, social media, instant messaging, WhatsApp
73 - 95
451 downloads
Aim/Purpose: Educational robotics competitions are a popular way to increase students’ interest in science and engineering during their K-12 years. However, female students are typically underrepresented in these competitions. The goal of this study is to determine differences in the experiences of male and female robotics competition students in order to better support female students and increas ...
gender, robotics, programming, competitions, STEM
97 - 112
325 downloads
Aim/Purpose: The aim of the study was to investigate how the facilitation of a vocational lecturer (teacher) influenced the engagement of fifteen carpentry students during their learning. This facilitation occurred while the students used smartphones and mobile applications to create visual assessment ePortfolios.
Background: To encourage independence and peer collaboration, when creating their v ...
student engagement, mobile technologies, smartphones, eportfolios, vocational learning
113 - 159
398 downloads
Aim/Purpose: In this paper, we highlight the need to monitor and diagnose adaptive e-learning systems requirements at runtime to develop a better understanding of their behavior during learning activities and improve their design. Our focus is to reveal which learning requirements the adaptive system is satisfying while still evolving and to provide specific recommendations regarding what actions ...
runtime requirements, requirements compliance, adaptive e-learning system, learning analytics, goal modeling, adaptive e-learning system, evaluation
161 - 184
241 downloads
Aim/Purpose: Currently, Information Systems (IS) departments in business schools are moving towards integrating learning to program or code in their undergraduate core courses. Many factors affecting IS student success in learning to program have been identified, but there is still a dearth of knowledge about student perceptions on their own competence. The purpose of this study was to investigate ...
Information systems, programming self-efficacy, IS student classification, competent programmers.
185 - 206
297 downloads
Aim/Purpose: The study aims to evaluate Information and Communication Technology (ICT) implementation in academic colleges of education. The article offers a conceptual framework for ICT implementation within teacher education in the information era, which combines an array of frameworks and addresses the needs of teacher education.
Background: The study examines the components of ICT implementat ...
ICT implementation, colleges of education, models of implementation, ICT literacy, online questionnaire, pre-service teachers
207 - 229
982 downloads
Aim/Purpose: The purpose of this study was to analyze the online teacher- students’ interactions using WhatsApp, an instant messaging tool, and to identify the students’ view towards the use of that tool in a law course from a higher education institution in Colombia.
Background: WhatsApp is a trending tool that is ultimately being used in academic contexts. However, little research is known on t ...
mobile learning, WhatsApp, higher education, interaction, law
231 - 252
386 downloads
Aim/Purpose: This research investigates the success variables affecting the adoption of social networking sites (SNS), namely Facebook, and learning management systems (LMS), specifically Moodle, in developing countries.
Background: In contemporary education, universities invest heavily in the integration of LMS with traditional classrooms. Conversely, such technologies face a high rate of fail ...
social networking sites (SNS), learning management systems (LMS), DeLone and McLean’s Information Systems Success (D&M ISS) model, higher education, the Middle East
253 - 274
404 downloads
Aim/Purpose: There is a huge array of educational technology tools that are now in use today. These tools have changed the way teachers teach and the way students learn. Among the many educational technology tools that are gaining popularity are the online collaboration tools. Online collaboration tools are web-based tools that allow individuals to do things together online like messaging, file sh ...
online collaboration tool, software effectiveness, educational technology, usability metrics
275 - 292
633 downloads
Aim/Purpose: This study aims to investigate the perceptions and motivations of state senior high school teachers in rural districts in Indonesia towards ICT use in learning activities.
Background: In 2013, Indonesian government launched an ICT-based curriculum known as 2013 Curriculum. According to this curriculum, ICT must be integrated into all subjects as learning resources and media. Even tho ...
perception, motivation, teachers, Indonesia, ICT use, 2013 curriculum
293 - 317
557 downloads
Aim/Purpose: Edmodo is a free and secure social learning network for teachers, students, and parents. This research aims to investigate the impact of using the Edmodo network among the students at Imam Abdulrahman bin Faisal University and students’ attitudes toward it.
Background: The creators of e-learning systems have recently taken remarkable strides, including the development of a full range ...
Edmodo, academic social media, blended learning, e-learning networks
319 - 330
416 downloads
Aim/Purpose: The purpose of the current study was to investigate whether the effectiveness of the Technology-engagement Teaching Strategy using personal response systems with student’s approaches to learning will increase the pass rate in the Mathematics course
Background: The challenge in this study was to develop the learning activities that accommodate individual differences and diversity in l ...
teaching strategy, personal response systems, students’ approaches to learning, mathematics, higher education
331 - 353
148 downloads
Aim/Purpose: The purpose of the study is to examine and understand the attitude of Kazakhstani universities’ instructors towards ICT integration into the curriculum and to find out the relationship between instructors’ attitudes towards ICT and their actual usage of ICT for teaching and learning processes.
Background: The Kazakhstani government has taken initiatives and developed state programs t ...
ICT integration into curriculum, attitude towards ICT use in teaching, barriers to integrating ICT into teaching, ICT in higher education
355 - 378
159 downloads
Aim/Purpose: The aim of this study was to explore whether students’ self-initiated personal technology use differ by class size as well as to explore students and instructors’ perspectives on whether students’ technology use in class is a problem.
Background: Because class size influences several aspects of student engagement, it is plausible that class size would affect students’ technology beha ...
media in education, post-secondary education, pedagogical issues, improving classroom teaching, laptop multitasking
379 - 393
467 downloads
Aim/Purpose: This study reviewed previous research on the role of gamification techniques in promoting students’ learning.
Background: The role of gamification in promoting students’ learning has been investigated empirically by many scholars. To date, mixed results about the effectiveness of gamification have been reported, and researchers frequently argue that the inappropriateness of certain t ...
gamification, gamified learning activities, higher education, lifelong learning
395 - 417
1223 downloads
Aim/Purpose: The principal aim of this study was to reveal digital citizenship levels of pre-service teachers enrolled in 1st and 2nd year in the education faculty at the Muğla Sıtkı Koçman University in Muğla, Turkey. Pre-service teachers’ perceptions of digital citizenship and their patterns of knowledge of digital citizenship were explored.
Background: This study examines the concepts of digit ...
digital citizenship, pre-service primary school teachers, digital technologies, internet
419 - 436
209 downloads
Aim/Purpose: This work examines which factors influence user views on the learning effectiveness of serious games. For that matter, a model was developed and tested.
Background: Although the impact of serious games on learning is their most widely ex-amined aspect, research is spread thin across a large number of studies having little in common in terms of their settings, samples, and learning su ...
enjoyment, learning effectiveness, serious games, structural equation modeling, subjective narration quality, subjective realism
437 - 466
227 downloads
Aim/Purpose: The purpose of this study was to examine whether ESL students in Thailand felt comfortable and confident using online course management tools as indicated by the levels of their online learning self-efficacy.
Background: While online learning has become commonplace in most US based universities, some international educational institutions are just now dealing with the enormous task o ...
online learning, ESL learners, self-efficacy
467 - 479
213 downloads
Aim/Purpose: This research proposed a 3D multiuser virtual learning environment (3DMUVLE) educational game design framework by combining ATMSG, ADDIE, E-Simulation, and 3D Open Simulator Technology Architecture. This paper focused on a case study of online training for food crops productivity data surveys.
Background: The conventional online training still lacks engagement, immersion, and curiosi ...
3D, virtual learning environment, educational game, online training
481 - 507
195 downloads
Aim/Purpose: This research is a comparative test between two Human Computer Interaction (HCI) design approaches - Apple versus one informed by child users.
Background: There are studies concerning the creation of graphical interfaces for kids, however, they do not involve them in the design process. On the other hand, operating systems such as Apple or Android impose their graphic guidelines desi ...
usability, mobile devices, games, children
509 - 528
118 downloads
Aim/Purpose: Effective e-learning systems need to incorporate student characteristics such as learning style and knowledge level in order to provide a more personalized and adaptive learning experience. However, there is a need to investigate how and when to provide adaptivity based on student characteristics, and more importantly, to evaluate its value in learning enhancement. This study aims to ...
adaptivity, e-learning, learning style, evaluation, computer science education
529 - 547
435 downloads
Aim/Purpose: The study aimed to investigate the influence of technology support, social support, academic support, and service support on student satisfaction and their relationships in private and state universities.
Background: Coherent support between students, teachers, and management is usually extended beyond classroom scheduling and space. This support has a positive significant influence ...
technology support, academic support, social support, service support, stu-dent satisfactiontechnology support, academic support, social support, service support, student satisfaction
549 - 570
221 downloads
Aim/Purpose: At a public, higher education program in information technology, faculty are frequently asked to evaluate their curricula concerning: course content, the matriculation experience, where and in what capacity graduates are employed, and future academic initiatives developed to keep pace with changes in technology. The problem is determining the best process or mechanism to accumulate th ...
CIS curriculum development, IT careers, email surveys, Cooperative education, STEM, curriculum assessment
571 - 587
155 downloads
Volume 17, 2018
able of Contents for Volume 17, 2018, of the Journal of Information Technology Education: Research
table of contents, JITE, IT education
. i - iv
305 downloads
Aim/Purpose: The effective adoption of an ICT across every segment of the student population may occur where the design, implementation and supports recognize and adjust for variations in adoption practices across the student population and the situatedness of the promoted ICT adoption. The goal of this study was to demonstrate methods to explicate variations in perceptions and meanings associate ...
student, technology, equity, situatedness, segment, cluster, practice, learning, pedagogy, adoption
1 - 38
486 downloads
Aim/Purpose: The current case study aimed to investigate the engagement of nine English as foreign language (EFL) learners in online peer feedback on writing in a Facebook group. Specifically, the study focused on the issues of writing addressed in peer feedback and the learners’ perception of peer feedback in the Facebook group.
Background: Peer feedback on writing has attracted the attention of ...
peer feedback, online peer feedback, Facebook, EFL writing
39 - 61
455 downloads
Aim/Purpose: We aim to bring a better understanding of technology use in the educational context. More specifically, we investigate the determinants of webinar acceptance by university students and the effects of this acceptance on students’ outcomes in the presence of personal characteristics such as anxiety, attitude, computer self-efficacy, and autonomy.
Background: According to literature in ...
webinar, UTAUT, students’ outcomes, personal characteristics, Smart-PLS
63 - 102
330 downloads
Aim/Purpose: The purpose of the study was to examine the relationship between teacher presence and social presence on one hand, and feelings of challenge and threat, self-efficacy, and motivation among students studying in virtual and blended courses on the other.
Background: Physical separation between teacher and learners may lead to transactional distance, which should be reduced through t ...
blended course, challenge, motivation, learning community, self-efficacy, virtual course, social presence, teacher presence, threat, transactional distance
103 - 126
433 downloads
Aim/Purpose: This study explored an alternative means to offering supervisory coaching to teachers, professional development, and virtual teacher coaching through the use of videoconferencing.
Background: Teacher coaching has been identified as an effective way to improve teacher implementation of research proven effective classroom strategies. The use of technology to implement coaching wid ...
virtual teacher coaching, videoconferencing, professional development, emo-tional/behavior disorders, opportunities to respond
127 - 157
205 downloads
Aim/Purpose: The purpose of this study was to examine the impact of the flipped classroom model on learner achievement and satisfaction for undergraduate learners
Background: The context for this research on the flipped classroom was an introductory technology literacy course at a public, research university.
Methodology: This study employed a quasi-experimental pre-test/post-test design consist ...
flipped classroom, learner achievement, learner satisfaction, blended learning; technology literacy
159 - 182
351 downloads
Aim/Purpose: This study is based on the DeLone and McLean’s Information Systems Success (D&M ISS) model, which was modified to determine the success factors responsible for the acceptance of an e-learning system called Canvas by students of a Nigerian University.
Background: The adoption of eLearning has been under studied within the context of developing countries. There have been calls in the l ...
eLearning systems, IS success, universities, Nigeria
183 - 203
597 downloads
Aim/Purpose: In this paper, we analyze the phenomenon of “classroom WhatsApp groups”, in which a teacher and students from a particular classroom interact with one another, while specifically focusing on the student perspective of these interactions.
Background: The instant messaging application WhatsApp enables quick, interactive multimedia communication in closed groups, as well as one-on-one i ...
teacher-student communication, secondary school, WhatsApp, social networks technology (SNT), media in education
205 - 226
1640 downloads
Aim/Purpose: There is growing number of countries embarking on large-scale, government-supported initiatives (e.g., Antigua & Barbuda, Australia, Brazil, India, Iran, Jamaica, Kazakhstan, Pakistan, Russia, Turkey, and the United Arab Emirates) to distribute tablet devices to students in the K-12 schooling sector. The review of the government-supported initiatives concluded that the majority of the ...
interactive technologies, reading intervention, comprehension, grade school, Jamaica
227 - 246
550 downloads
Aim/Purpose: The goal of this paper is to examine digital applications used in Swedish schools and whether they fulfill their potential as support for learners. This is done by examining the kinds of feedback they provide and discussing if this feedback supports learning or not.
Background: The paper targets one aspect regarding which educational apps can be of high value for learners and teacher ...
digital applications, verification feedback, corrective feedback, elaborated feed-back, encouraging feedback, result feedback
247 - 283
334 downloads
Aim/Purpose: This study investigated the potential use of Second Life (SL) to facilitate nursing students’ confidence and motivation, as well as its impact on their self-regulated learning development.
Background: The current emphasis on nursing education in general has resulted in more consideration of different virtual learning environments as a means for assessing individuals’ learning in a h ...
Second Life, nurse education, higher education, online learning
285 - 307
244 downloads
Aim/Purpose: The purpose of this study was to survey student opinions about technology in order to best implement and utilize technology in the classroom. In this paper, technology refers to ‘digital technology’. The aims of this study were to: (1) examine student attitudes towards technology in regards to enjoyment and perceived usefulness; (2) investigate what tools and devices students enjoyed ...
student attitudes, digital technology, device choices, learning tools, higher education
309 - 344
816 downloads
Aim/Purpose: This study aimed to explore whether students’ self-reported use of various learning strategies affected their perceptions on different course activities as well as their perceived performance in terms of both cognitive learning outcomes and general skills.
Background: In a highly active learning environment that incorporates research into teaching, the effective use of various learni ...
research-teaching nexus, learning strategies, student perception, learning out-comes, academic performance
345 - 363
200 downloads
Aim/Purpose: This study investigates the factors that influence university students’ intentions to adopt mobile learning for their learning activities. A theoretical model is developed based on prior research incorporating constructs from the Unified Theory of Acceptance and Use of Technology (UTAUT), the Technology Acceptance Model (TAM), and specific mobile learning constructs, as well as the mo ...
mobile learning, university, factors, moderating effect, UTAUT, TAM, SEM
365 - 398
327 downloads
Aim/Purpose: This study investigates, through structural equation modeling, the direct and indirect effects of blended learning on overall course satisfaction and student performance in interior architecture.
Background: For critical education contexts, it is important to analyze student satisfaction with blended learning as well as its effects on student performance. In the context of teaching d ...
blended learning, design teaching, student performance, course satisfaction, personalized learning
399 - 422
211 downloads
Aim/Purpose: This study describes and evaluates a teacher preparation program that combines a school-university partnership and a 1:1 device initiative.
Background: This educational design research report combines a 1:1 technology device experience with a school-university partnership to enhance teacher preparation for educational technology use.
Methodology: This is a mixed-methods education ...
teacher preparation, teacher candidate, educational technology, educational technology confidence, 1:1, school-university partnership
423 - 440
219 downloads
Aim/Purpose: The aim of this work is to explore which factors impact on the adoption of the flipped classroom in vocational education to pave the way for the schools which want to apply this model.
Background: Although various experiences in the use of the flipped classroom have been reported in recent years in the literature, fewer efforts have been done on how to implement this model from a ped ...
flipped classroom approach, inverted classroom, active learning, educational technology
441 - 469
507 downloads
Aim/Purpose: Extant research provides conflicting information regarding the role that lecture behaviors play within e-learning lectures. This study sought to understand what role motivation plays in increasing the likelihood that students engage in lecture behaviors in general, and how motivation affects the differing types of lecture behaviors.
Background: The growth of online learning has incre ...
cyber university; intrinsic goal orientation; Korea; lecture behaviors; motivation; online learning
471 - 484
255 downloads
Aim/Purpose: The study aimed to examine teacher educators’ perceptions regarding their ability to implement innovative pedagogies following a year during which they used a newly equipped Active Learning Classroom (ALC), designed for teacher training
Background: To this end, we asked how participants perceived the effective use of the ALC and how they were able to leverage the use of the ALC to i ...
TPACK, teacher educators, teaching style, teacher perceptions, techno-logical classroom, pedagogy
485 - 504
214 downloads
Aim/Purpose: The aim of the present study was to examine peer interactions and the instructor’s facilitation of online asynchronous group discussions on free writing among 20 learners of English as a foreign language (EFL) joining one Saudi university over one academic semester. The study also attempted to explore the views of the learners on the online interactions.
Background: Peer interaction ...
peer interaction, instructor’s facilitation, asynchronous tools, EFL writing
505 - 526
155 downloads
Aim/Purpose: The study aims to explore the dimensions of identities in relation to an online community of practice (CoP) and how the dimensions of identities influence the way teachers behave on their online CoP.
Background: One of the emerging approaches for teachers’ professional development is through a form of community of practice, through which teachers learn through collaboration and acti ...
teachers’ identities, online identities, dimensions of identities, online, community of practice
527 - 547
177 downloads
Aim/Purpose: Research shows that students encounter difficulties in identifying the structure of argumentation texts and in understanding the main message of the argument. The research examined the effect that learning Logic Programming (LP), while applying logic inference, has on students’ understanding of argumentation texts.
Background: Understanding an argumentation text means exposure to it ...
argumentation, logic programming education, language education, computa-tional thinking, interdisciplinary analogies
549 - 575
146 downloads
Aim/Purpose: This study intends to find out the difference between the use of Schoology-based e-learning and conventional learning by integrating character education in the learning process
Background: E-learning has a high contribution to change learning process positively, but it is a big challenge to conduct character education through e-learning, because of the reduced intensity of face-to-fa ...
ANEKA, e-learning, physics, character education, Schoology
577 - 593
163 downloads
Volume 16, 2017
online teaching, online learning, preservice teachers, online schools, virtual schools
i - iii
172 downloads
Aim/Purpose The goal of this project was to determine what effects exposure to online K-12 teaching and learning activities had on teacher candidates’ perceptions of K-12 online learning, how the exposure allowed teacher candidates to reach greater understanding of online pedagogy, and what effect such exposure had on teacher candidates’ aspirations to complete virtual field experiences.
Backgr ...
online teaching, online learning, preservice teachers, online schools, virtual schools
1 - 14
505 downloads
Aim/Purpose This paper utilizes the Technology Acceptance Model (TAM) to examine the extent to which acceptance of Remote Virtual Computer Laboratories (RVCLs) is affected by students’ technological backgrounds and the role of collaborative work.
Background RVCLs are widely used in information technology and cyber security education to provide students with hands-on experimentation. However, ...
collaborative learning, technology acceptance, virtual computer laboratories
15 - 29
453 downloads
Aim/Purpose: To identify and rectify the learning difficulties of online learners.
Background: The major cause of learners’ failure and non-acquisition of knowledge relates to their weaknesses in certain areas necessary for optimal learning. We focus on e-learning because, within this environment, the learner is mostly affected by these vulnerabilities due to the lack of direct contact with th ...
e-Learning, learner performances, optimization, detector agent, rectifier agent
31 - 45
309 downloads
Aim/Purpose: The study examines the effectiveness of university courses in shaping pre-service teachers’ intention to use 3D multi-user virtual environments (MUVEs) when they become practicing teachers.
Background: Four variables (perceived usefulness, perceived ease of use, self-efficacy, and attitude toward use), as well as behavioral intention to use MUVEs, were used to build a research mode ...
MUVEs, pre-service teachers, structural equation modeling, Technology Ac-ceptance Model
47 - 68
224 downloads
Background: Although Indonesia is one of the world’s most populated countries with a high penetration of internet usage there has been little research on SNS usage in Indonesia, especially involving children. Instead, SNS research in Indonesia has focused on university students and political, marketing, and disaster mitigation issues.
Aim/Purpose: In order to address this gap a theoretical mo ...
attitude, children, Indonesia, parental influences, peer influences, social net-works, TAM
69 - 103
325 downloads
Aim/Purpose: The goal of this study was to investigate how Kuwaiti teachers perceive their own readiness to implement digital curriculum in public schools, and the factors that affect Kuwaiti teachers’ readiness to implement digital curriculum from their perspectives.
Background: In order to shift from the traditional instructional materials to digital and more innovative resources, teachers h ...
digital curriculum, educational technology, Kuwait education, technology readinesss
105 - 126
476 downloads
Aim/Purpose: The aim of this study was to explore whether a full cost flight training device (FTD) was significantly better for simulator training than a low cost PC-Based Aviation Training Device (PCATD).
Background: A quasi-transfer study was undertaken to ascertain whether a Civil Aviation Authority certified Flight Training Device (FTD) was more effective at improving pilot proficiency in ...
PC-based aviation training device, flight training device, visual flight rules, qua-si-transfer, simulator, pilot training
127 - 142
212 downloads
Aim/Purpose: By integrating a motivational perspective into the Technology Acceptance Model, the goal of this study is to empirically test the causal relationship of intrinsic motivational factors on students’ behavioral intention to use (BIU) a mobile application for learning.
Background: Although the Technology Acceptance Model is a significant model, it largely remains incomplete as it does ...
intrinsic motivation, mobile learning, behavioral intention, competence, challenge, choice, interest
143 - 168
383 downloads
Aim/Purpose: The aim of the study is to examine what ICT coordinators perceive as the main elements of knowledge needed to implement ICT successfully into school culture.
Background: For the past few years, Israel’s Ministry of Education has been running a national program of adapting the education system to the 21st century skills. Key teachers have been appointed as ICT coordinators. Their ro ...
ICT coordinators, TPACK, leadership knowledge, ICT implementation
169 - 188
306 downloads
Aim/Purpose: The number of students enrolled in online courses that use video lectures is on the rise. However, research shows that the number of students watching video lectures is low, and the number watching videos to completion is even lower.
Background: This paper seeks to understand this problem by looking for correlations between instructional design and student engagement with video lec ...
instructional design, cyber university, video lectures
189 - 207
337 downloads
Aim/Purpose: When learning to program, both text-based and visual-based input methods are common. However, it is unclear which method is more appropriate for first-time learners (first learners).
Background: The differences in the learning effect between text-based and visual-based input methods for first learners are compared the using a questionnaire and problems to assess first learners’ under ...
programming-learning, Minecraft. programming input method, game-based learning
209 - 226
367 downloads
Aim/Purpose: Teaching and learning is no longer the same and the paradigm shift has not settled yet. Information technology (IT) and its worldwide use impacts student learning methods and associated pedagogical models.
Background: In this study we frame immersive learning as a method that we believe can be designed by pedagogical models such as experiential, constructivist, and collaborative e ...
immersive learning, information technology, learning models, educational evolution
227 - 246
279 downloads
Aim/Purpose: IStation is an adaptive computer-based reading program that adapts to the learner’s academic needs. This study investigates if the Istation computer-based reading program promotes reading improvement scores as shown on the STAR Reading test and the IStation test scaled scores for elementary school third-grade learners on different reading levels.
Background: Prior literature provide ...
computer-adaptive learning technologies, reading intervention, early child-hood education, IStation
247 - 266
410 downloads
Aim/Purpose: This study introduced a new teaching and learning approach based on an ADRI (Approach, Deployment, Result, Improvement) model in an introductory programming (IP) course. The effectiveness of the new teaching and learning process was determined by collecting feedback from the IP instructors and by analyzing the final exam grades of the course.
Background: Learning to program is consid ...
introductory programming course, ADRI approach, teaching approach, stu-dents learning outcomes, failure and dropout rates
267 - 283
153 downloads
Aim/Purpose: To investigate the effectiveness of incorporating wiki technology in an under-graduate biostatistics course for improving university students’ collaborative learning, approaches to learning, and course performance.
Methodology: During a three year longitudinal study, twenty-one and twenty-four undergraduate students were recruited by convenience sampling and assigned to a wiki group ...
statistics, education, social media, group processes, learning
285 - 299
166 downloads
Aim/Purpose: This study examines how the use of a Mobile Assisted Language Learning (MALL) application influences the learners’ attitudes towards the process of learning, and more specifically in voluntary and mandatory environments.
Background: Mobile devices and applications, which have become an integral part of our lives, are used for different purposes, including educational objectives. Am ...
mobile applications, foreign languages, MALL, mobile assisted language learning, m-learning, gamification
301 - 317
783 downloads
Aim/Purpose: Awareness of eSafety and potential online dangers for children and teenagers.
Background The study examined eSafety among children and teenagers from their own perspectives, through evaluations of their awareness level of eSafety and of potential online dangers.
Methodology: This is a mixed-method study with both quantitative and qualitative elements. The study includes questionna ...
Internet, children, teenagers, eSafety, cyberbullying
319 - 338
503 downloads
Aim/Purpose: As e-Learning 3.0 evolves from a theoretical construct into an actual solution for online learning, it becomes crucial to accompany this progress by scrutinising the elements that are at the origin of its success.
Background: This paper outlines a framework of e-Learning 3.0’s critical success factors and its empirical validation.
Methodology: The framework is the result of an ext ...
e-Learning 3.0, critical success factors, semantic web
339 - 363
303 downloads
Aim/Purpose: The purpose of the study is to provide foundational research to exemplify how knowledge construction takes place in microblogging-based learning environments, to understand learner interaction representing the knowledge construction process, and to analyze learner perception, thereby suggesting a model of delivery for microblogging.
Background: Up-and-coming digital native learners c ...
knowledge construction, social media, microblogging, Twitter
365 - 390
157 downloads
Aim/Purpose: In this study, the authors examine how an online word processing tool can be used to encourage participation among students of different language back-grounds, including English Language Learners. To be exact, the paper discusses whether student participation in anonymous collaborative writing via Google Docs can lead to more successful products in a linguistically diverse eighth-grad ...
English language learners, writing instruction, technology, middle school, col-laborative writing tools
391 - 410
1839 downloads
Aim/Purpose: This article presents a study of ICT use and attitudes related to the computer use of girls and boys from Catalonia in order to detect which gender differences may explain the low presence of women in the ICT field and to design a proposal of actions in schools to help reduce these differences.
Background: Since the number of women in the field of ICT remains very low, this study loo ...
gender differences, attitudes in computer use, self-efficacy, secondary students, stereotypes in ICT
411 - 435
169 downloads
Aim/Purpose: This study is an attempt to enhance the existing learning management systems today through the integration of technology, particularly with educational data mining and recommendation systems.
Background: It utilized five-year historical data to find patterns for predicting student performance in Java Programming to generate appropriate course-content recommendations for the student ...
learning management systems, educational data mining, prediction model, per-formance prediction, attribute selection, course-content recommendation, index of learning styles
437 - 457
245 downloads
Aim/Purpose: This study explores the associations between elementary school learners’
m-learning and learner satisfactions based on the technology-mediated learning model.
Background: M-learning (mobile learning) is emerging, but its role in elementary education still needs clarification.
Methodology: Questionnaires were mailed to several different elementary schools, located in different area ...
active course participation, m-technology quality, satisfaction toward course satisfaction toward peers, satisfaction toward school
459 - 474
213 downloads
Aim/Purpose: The purpose of this study was to examine whether the authoring of computer games in a mainstream primary school setting can support the learning of game design and programming concepts.
Background: Despite the benefits for students when they learn how to program and the significant body of research regarding this matter, these benefits are still under debate, and the teaching of prog ...
constructionism, game design, Kodu, primary school students, programming, SOLO taxonomy
475 - 505
178 downloads
Volume 15, 2016
table of contents, JITE, IT education
i - iii
192 downloads
The Correlation between Temperament, Technology Preference and Proficiency in Middle School Students
This study examined the relationship between middle school students’ personality type and their academic performance in the technology courses in which they participated. It also explored the differences in technology use by personality. Most participants identified games as a favorite pastime. However, there were some noted temperamental differences. Students with the analytical personality repor ...
technology, temperament, MBTI, True Colors, KTS, differentiation, personality type
1 - 18
488 downloads
Computers have taken an important place in the training of science students and in the professional life of scientists. It is often taken for granted that most students have mastered basic Information and Communication Technologies (ICT) skills; however, it has been shown that not all students are equally proficient in this regard. Starting from theories of socialization and technology acceptance ...
survey, ICT skills, computer literacy, science students, technology acceptance model, TAM, higher education, structural equation model, confirmatory factor analysis
19 - 47
519 downloads
This paper explores and analyses similarities and differences in ICT curricula, policies, and assessment between the Vietnamese and Australian educational systems for the final years of secondary educational level. It was found that while having a common core set of tendencies, the Australian ICT curricula, policies, and assessments differ markedly from the Vietnamese counterparts. These differenc ...
ICT education, comparative studies in ICT education, ICT curriculum, ICT policies, ICT assessment
49 - 73
348 downloads
Two of the most important outcomes of learning analytics are predicting students’ learning and providing effective feedback. Learning Management Systems (LMS), which are widely used to support online and face-to-face learning, provide extensive research opportunities with detailed records of background data regarding users’ behaviors. The purpose of this study was to investigate the effects of und ...
LMS, Learning Analytics, Online Learning, Academic Achievement
75 - 87
542 downloads
Understanding the relationship between social presence and critical thinking is useful for gaining insight into the interaction and discourse of learners online. Further study of how these two presences interact is important because research has shown a wide variety of relationships, both positive and negative, between social presence and critical thinking. The aim of this study is to investigate ...
CMC, CoI, critical thinking, learning communities, online learning, social presence
89 - 108
256 downloads
Evaluating the Effect of Arabic Engineering Students’ Learning Styles in Blended Programming Courses
This study investigated the complex relationship among learning styles, gender, perceived satisfaction, and academic performance across four programming courses supported by an e-learning platform. A total of 219 undergraduate students from a public Iraqi university who recently experienced e-learning voluntarily took place in the study. The integrated courses adopted a blended learning mode and a ...
learning styles, gender, academic performance, perceived satisfaction, blended learning
109 - 130
236 downloads
Since reading and writing digitally demand partially different competencies, there is a change in some of the premises of related educational practices. This study aims to contribute to the knowledge of educational reading practices by scrutinizing how literacy events evolve in a digital classroom where each student has a personal digital device (1:1), iPads in this study. Our study is grounded in ...
literacy, digital technologies, interaction analysis, reading practices, structural resources
131 - 156
366 downloads
Using a qualitative content analysis approach, this study reviewed 47 published studies and research on online teaching and learning since 2008, primarily focusing on how theories, practices and assessments apply to the online learning environment. The purpose of this paper is to provide practical suggestions for those who are planning to develop online courses so that they can make informed deci ...
online education, online teaching, online learning community, asynchronous learning, cognitive presence, social presence, teaching presence, online higher education
157 - 190
5107 downloads
Several studies and experiments have been conducted in recent years to examine the value and the advantage of using the Gesture-Based Learning System (GBLS).The investigation of the influence of the GBLS mode on the learning outcomes is still scarce. Most previous studies did not address more than one category of learning outcomes (cognitive, affective outcomes, etc.) at the same time when used to ...
Gesture Based Learning System (GBLS), Computer Simulated Software Learning (CSSL) mode, Kinect sensor, Perceptual User Interface (PUI), learning technology, Technology Mediated Learning (TML), Learning Outcomes
191 - 210
188 downloads
The National Israeli Information and Communication Technology (ICT) Program that called for the “adaption of the educational system to the 21st century”, has been implemented in Israel since 2010. The program’s purpose intended to introduce an ‘ICT culture’ in the educational system – pre-schools and lower-level schools, as well as in higher education institutions, including teachers colleges. Fol ...
ICT integration; educators; innovational change; teacher colleges
211 - 232
263 downloads
Researchers and policy makers have been exploring ways to reduce the digital divide. Parameters commonly used to examine the digital divide worldwide, as well as in this study, are: (a) the digital divide in the accessibility and mobility of the ICT infrastructure and of the content infrastructure (e.g., sites used in school); and (b) the digital divide in literacy skills. In the present study we ...
Information and communication technology (ICT), digital divide, disadvantaged populations, desktop computers, hybrid computers, E-Readiness
233 - 251
312 downloads
This study examines factors that determine the attitudes of learners toward a blended e-learning system (BELS) using data collected by questionnaire from a sample of 396 students involved in a BELS environment in Vietnam. A theoretical model is derived from previous studies and is analyzed and developed using structural equation modeling techniques. Several theoretical findings from previous studi ...
blended e-learning, technology acceptance, beliefs, attitude, structural equation modelling
253 - 282
292 downloads
The introduction of computer programming in K-12 has become mainstream in the last years, as countries around the world are making coding part of their curriculum. Nevertheless, there is a lack of empirical studies that investigate how learning to program at an early age affects other school subjects. In this regard, this paper compares three quasi-experimental research designs conducted in three ...
elementary education, improving classroom teaching, interdisciplinary projects, pro-gramming and programming languages, teaching/learning strategies, computer education, Scratch
283 - 303
942 downloads
There is increasing recognition of the role eHealth will play in the effective and efficient delivery of healthcare. This research challenges the assumption that students enter university as digital natives, able to confidently and competently adapt their use of information and communication technology (ICT) to new contexts. This study explored health sciences students’ preparedness for working, a ...
Allied health, eHealth, Technology, ICT, Health sciences, Higher education, Internet, Survey, Telehealth, Telemedicine
305 - 334
301 downloads
To help students navigate the digital environment, teachers not only need access to the right technology tools but they must also engage in pedagogically sound, high-quality professional development. For teachers, quality professional development can mean the difference between merely using technology tools and creating transformative change in the classroom. For students — especially those with l ...
teacher training, middle school, digital learning, learning disabilities, special education
335 - 367
300 downloads
Professional development of future teachers is based on connecting theory and practice with the aim of supporting and developing critical, independent, responsible decision-making and active teaching. With this aim we designed a blended learning environment with an asynchronous online discussion, enabling collaboration and reflection even when face-to-face communication was not possible. This pape ...
teacher education, reflection, collaboration, blended learning environment, asynchronous online discussion, social and cognitive components of interaction
369 - 393
225 downloads
Instructional technologies can be effective tools to foster student engagement, but university faculty may be reluctant to integrate innovative and evidence-based modern learning technologies into instruction. Based on Rogers’ diffusion of innovation theory, this quantitative, nonexperimental, one-shot cross-sectional survey determined what attributes of innovation (relative advantage, compatibil ...
clicker, audience response system, instructional technology adoption
395 - 407
142 downloads
The use of touch-based technologies by young children to improve academic skills has seen growth outpacing empirical evidence of its effectiveness. Due to the educational challenges low-income children face, the stakes for providing instructional technology with demonstrated efficacy are high. The current work presents an empirical study of the use of a touch-based, computer-assisted learning syst ...
computer-assisted, touch-based, instructional technology, literacy, math, preschool, student achievement, low-income
409 - 429
351 downloads
The present study focused on how self-control over pace might help learners successfully extract information from digital learning aids. Past research has indicated that too much control over pace can be overwhelming, but too little control over pace can be ineffective. Within the popular self-testing domain of flashcards, we sought to elucidate the optimal level of user control for digital learni ...
computer, pace, self-control, learning, flashcards
431 - 456
228 downloads
This paper assesses the effectiveness of the adoption of curriculum content developed and supported by a global academic university-industry alliance sponsored by one of the world’s largest information technology software providers. Academic alliances promote practical and future-oriented education while providing access to proprietary software and technology. Specifically, this paper addresses a ...
information technology, point-and-click, academic alliances, IT education, business process integration, pedagogy
457 - 478
136 downloads
In recent years, gloss presentation format or the location where a gloss appears with respect to its related target word has received renewed attention. Research suggested that different gloss presentation formats could have differential effects on reading comprehension and/or vocabulary learning. This study hypothesized that the effectiveness of different computerized gloss presentation formats i ...
gloss presentation format, computerized glosses, reading comprehension, cognitive load, split-attention effect
479 - 501
158 downloads
This qualitative study seeks to understand and resolve the difficulties that teachers encounter when integrating mobile devices in classrooms. To address the issue of teacher receptiveness, three undergraduate researchers collaborated with an education professor in spring 2012 to complete a qualitative study with a two-fold purpose: 1) to investigate how two secondary teachers in an independent sc ...
iPad, educational technology, 1:1, BYOD, teacher efficacy, instructional philosophy, teacher training, professional development, technology support, technology integration
503 - 516
584 downloads
This study explores the impact of electronic portfolios on undergraduate learning in higher education. Based on a descriptive study, it analyses the prospective teacher’s perception of use of these tools (electronic portfolio in Moodle-Mahara, in the institutional environment of a university in southern Europe), examining the variables participation, autonomous learning, and motivation. The result ...
electronic portfolios, higher education, teacher preparation, autonomous learning, student motivations
517 - 533
171 downloads
Digital technologies are an important requirement for curriculum expectations, including general ICT capability and STEM education. These technologies are also positioned as mechanisms for educational reform via transformation of teacher practice. It seems, however, that wide-scale transformation of teacher practice and digital learning remain unrealized. This is commonly attributed to a range of ...
digital technologies, digital learning, transformation, pedagogy, influences, barriers, professional learning, teachers
535 - 560
613 downloads
Integrating Information and Communication Technology (ICT) into teaching and learning is a growing area that has attracted many educators’ attention in recent years. Teachers need to be involved in collaborative projects and development of intervention change strategies, which include teaching partnerships with ICT as a tool. Teacher perceptions are a major predictor of the use of new technologies ...
blended learning, e-course design, ICT integration, in-service teachers, teachers’ perception
561 - 575
1047 downloads
Barriers to effective technology integration come in several different categories, including access to technology tools and resources, technology training and support, administrative support, time to plan and prepare for technology integration, and beliefs about the importance and usefulness of technology tools and resources. This study used survey research to compare reported barriers to technolo ...
technology integration, barriers, school district, rural, access, training, time, beliefs
577 - 591
452 downloads
Developing Business Intelligence (BI) has been a top priority for enterprise executives in recent years. To meet these demands, universities need to prepare students to work with BI in enterprise settings. In this study, we considered a business simulator that offers students opportunities to apply BI and make top-management decisions in a system used by real-world professionals. The simulation-ba ...
motivation, constructivist, simulation, active learning, collaboration, business intelligence
593 - 609
127 downloads
Volume 14, 2015
i - iii
156 downloads
Distance education learning environments provide tremendous convenience and flexibility, allowing busy, mobile adult learners to engage in education while coping with their limited resources in terms of time, energy and finances. Following a student-centered approach this study investigates adult students’ subjective perceptions while using distance education systems based on a videoconferencing p ...
Quality of Experience, adult students, distance education, lifelong learning, videoconferencing, structural equation modeling
1 - 19
519 downloads
There is a pressing need for an evaluation rubric that examines all aspects of educational apps designed for instructional purposes. In past decades, many rubrics have been developed for evaluating educational computer-based programs; however, rubrics designed for evaluating the instructional implications of educational apps are scarce. When an Internet search for existing rubrics was conducted, o ...
evaluation rubric, tablet technology, instructional apps, tablet devices, apps, public education, blended learning
21 - 53
1641 downloads
The efforts of educators in the last three decades have, among other things, focused on the use of information technology (IT) in education. It has become commonplace to view information systems both as an effective carrier of course content as well as a cost-effective tool to improve student learning outcomes. One of such technologies is the e-book. Decision-makers in the education field need mak ...
technology acceptance model, instructional technology, e-book, IT education, technology innovativeness, technology exposure, e-book adoption, e-textbook acceptance
55 - 71
640 downloads
Universities have experienced increases in technology ownership and usage amongst students entering undergraduate programs. Almost all students report owning a mobile phone and many students view laptops and tablets as educational tools, though they also report using them for non-academic activities during lectures. We explored the relationship between student course engagement and the use of smar ...
pedagogical issues; post-secondary education; improving classroom teaching; media in education; interactive learning environments; laptops; smartphones; cell phones; tablets; student course engagement; unstructured mobile device use
73 - 90
864 downloads
Technology training in the classroom is critical in preparing students for upper level classes as well as professional careers, especially in fields such as technology. One of the key enablers to this process is computer self-efficacy (CSE), which has an extensive stream of empirical research. Despite this, one of the missing pieces is how CSE actually changes during training, and how such change ...
Computer self-efficacy, general computer self-efficacy, technology training, computer anxiety, gender, latent growth modeling
91 - 111
240 downloads
The present study is a post-hoc analysis of data automatically recorded by an online teaching platform in a graduate course in research methods. The course is part of a sequence that is delivered completely online in a program preparing students to become Board Certified Behavior Analysts. Data analyzed included frequency of access to video lectures and PowerPoint slides (PPTs) across each week ...
online class, video lecture, PowerPoint, student outcomes, student choice
113 - 121
346 downloads
The purpose of this study was to examine factors predicting lower secondary school students’ digital competence and to explore differences between students when it comes to digital competence. Results from a digital competence test and survey in lower secondary school will be presented. It is important to learn more about and investigate what characterizes students’ digital competence. A sample of ...
digital competence, structural equation modelling, family background, mastery orientation, average grades, lower secondary school
123 - 137
947 downloads
Digital technologies are increasingly implemented in Swedish schools, which impact on education in the contemporary classroom. Screen-based practice opens up for new forms and multiplicity of representations, taking into account that language in a globalized society is more than reading and writing skills.
This paper presents a case study of technology-mediated instruction at the primary-school l ...
Multimodality, digital resources, available designs, primary education, collaboration
139 - 159
849 downloads
Previous studies indicated that the technology integration practices of teachers in the classroom often did not match their teaching styles. Researchers concluded that this was due, at least partially, to external barriers that prevented teachers from using technology in ways that matched their practiced teaching style. Many of these barriers, such as professional support and access to hardware an ...
technology use, technology integration, in-service teacher, professional development
161 - 178
1021 downloads
This paper provides an in-depth analysis into two case studies aimed at addressing the digital divide in two developing countries. A detailed description is provided for each case study along with an analysis of how successful the two projects were at addressing the digital divide in Siyabuswa, South Africa and Ennis, Ireland. The two case studies were both community-based ICT projects in rural ar ...
digital inclusion projects, digital divide, digital empowerment, scalability, Information Age Town, Siyabuswa Educational Improvement and Development Trust Project
179 - 188
264 downloads
A capstone course is normally offered at the end of a program of study with the goal of helping students synthesize what they have learned in the courses preceding it. The paper describes such a course—an undergraduate capstone course for MIS majors—that was built around case discussions and projects and originally offered in a face-to-face format. Over the course of the study, an asynchronous onl ...
Information systems, capstone, case pedagogy, distance learning, online learning, evaluation, IS curriculum, critical thinking, education
189 - 218
207 downloads
This paper describes the flipped classroom approach followed in two second year Information Systems courses. The various techniques employed through this approach are described. These techniques were underpinned by a theory of coherent practice, which is a pedagogy that provides a framework for the design of highly structured interventions to guide students in their learning experiences. The paper ...
Flipped Classroom Approach, Inverted Classroom, Active Learning, Teaching & Learning, Problem-Solving
219 - 241
320 downloads
There is a dearth of research into teaching strategies and learning approaches for units involving sensitive topics that can provoke an emotional response in students. In a business ethics unit, attempts to strike a balance between conceptual knowledge and theory and skills training can be challenging because the unit can involve personal, sensitive or controversial topics. When engaging in deep ...
Sensitive topics, student participation, student engagement, online role play, simulation, anonymity.
243 - 256
239 downloads
E-learning is an important trend globally that is believed to enhance the acquisition of knowledge by students within and outside the classroom to improve their academic pursuit. The Online Discussion Forum (ODF) is one of the tools that are used for e-learning in Nigerian universities. It facilitates interaction among postgraduate students as they can communicate and share information sources wit ...
Online discussion forum, E-learning, TAM 3, Postgraduate students, Nigeria
257 - 269
270 downloads
Texting, or text messaging, refers to the use of mobile phones to type and send brief, electronic messages over a telephone network. Because such messages are limited to 160 characters and are typed on a small phone keypad, texters tend to employ a great many abbreviations in conveying their messages. This has led to widespread spelling adaptations, for example, “BRB” (be right back), “LOL” (laugh ...
texting, mobile phones, literacy, teachers
271 - 282
522 downloads
In an educational setting, the use of online learning tools impacts student performance. Motivation and beliefs play an important role in predicting student decisions to use these learning tools. However, IT-personality entailing playfulness on the web, perceived personal innovativeness, and enjoyment may have an impact on motivations. In this study, we investigate the influence of IT-personality ...
Online, learning, extrinsic motivation, intrinsic motivation, playfulness on web, enjoyment, personal innovativeness
283 - 296
244 downloads
This paper investigates students’ assessment of on-line vs face-to-face delivery of lecture-based information technology courses. The study used end-of-course surveys to examine students’ ratings of five course quality indicators: Course Organization, Assessment and Grading Procedures, Instructor Performance, Positive Learning Experience, and Perceived Success. The study analyzed five semesters of ...
Information technology, curriculum, online vs face-to-face, students’ assessment, students’ success factors
297 - 312
342 downloads
This study was designed to investigate the effects of two instructional approaches (4C-ID versus conventional) on learners’ knowledge-acquisition and learning transfer of the electrical circuits content in Physics. Participants were 129 9th graders from a secondary school in Lisbon, M = 14.3 years, SD = 0.54. The participants were divided in two groups: an experimental group constituted three inta ...
4C-ID model, complex learning, electrical circuits, learning tasks, learning transfer
313 - 337
340 downloads
This article investigates students’ perceptions of the relationship between Problem-Solving and the activities and resources used in a Web-based course on the fundamentals of Information Technology at a university in Montreal, Canada. We assess for the different learning components of the course, the extent of perceived problem-solving skills acquisition including research, creativity and critical ...
critical thinking skills, information technology, problem-solving, web-based learning
339 - 362
FEATURED
422 downloads
Research demonstrates the positive impact of parental involvement on students, families and schools. Studies also indicate a close connection between effective school-home communication and increased parental involvement and engagement in learning. Effective selection and use of Information Communication Technologies (ICT) invites more effective school-home communication, increasing parental invol ...
Diffusion, ICT, parent/school communication, communication efficacy
363 - 395
542 downloads
There is no questioning that the way people live, interact, communicate, and conduct business is undergoing a profound, rapid change. This change is often referred to as the “digital revolution,” which is the advancement of technology from analog, electronic and mechanical tools to the digital tools available today. Moreover, technology has begun to change education, affecting how students acquire ...
K-12, digital learning, devices, one-to-one, technology, literature review
397 - 416
1697 downloads
Although most universities and educators are relying on implementing various technological tools in the curriculum, acceptance of such tools among students is still not sufficient. The Technology Acceptance Model (TAM) has been widely used by researchers to test user’s acceptance of technology in business, education and other domains. This research study is an attempt that tests the integration of ...
TAM, MyMathLab, university, students, math, self-satisfaction
417 - 438
240 downloads
This study was undertaken to design, evaluate and refine an eBook-feature that supports students’ decoding of unfamiliar text. The feature supports students’ independent reading of eBooks with text-to-speech, graded support in the form of syllabification and rhyme analogy, and by dividing the word material into different categories based on the frequency and regularity of the word or its constitue ...
eBooks, scaffolding, text-to-speech, literacy acquisition, decoding, connectionism, Design-Based Research
439 - 470
110 downloads
Volume 13, 2014
i - iii
321 downloads
1 - 13
1797 downloads
15 - 25
1626 downloads
27 - 47
1264 downloads
49 - 72
2285 downloads
73 - 89
575 downloads
91 - 120
1599 downloads
121 - 140
2896 downloads
141 - 162
FEATURED
3992 downloads
163 - 175
643 downloads
177 - 191
491 downloads
193 - 215
352 downloads
217 - 231
9942 downloads
233 - 255
407 downloads
257 - 275
1130 downloads
Volume 12, 2013
i - iii
577 downloads
1 - 32
1242 downloads
33 - 49
7374 downloads
51 - 67
3448 downloads
69 - 94
1451 downloads
95 - 119
1611 downloads
121 - 140
3258 downloads
141 - 158
1036 downloads
159 - 189
1491 downloads
191 - 202
602 downloads
203 - 223
1504 downloads
228 - 249
1063 downloads
251 - 270
753 downloads
271 - 282
431 downloads
283 - 300
574 downloads
301 - 325
773 downloads
327 - 341
500 downloads
343 - 362
1103 downloads
363 - 378
491 downloads
Volume 11, 2012
i - iv
847 downloads
1 - 25
1602 downloads
27 - 42
1710 downloads
43 - 63
6014 downloads
65 - 79
2919 downloads
81 - 101
11519 downloads
103 - 124
1297 downloads
125 - 140
3185 downloads
141 - 154
2510 downloads
155 - 168
11195 downloads
169 - 183
2254 downloads
185 - 200
8088 downloads
201 - 219
1225 downloads
221 - 233
2459 downloads
235 - 248
1050 downloads
249 - 267
924 downloads
269 - 286
7252 downloads
287 - 299
1162 downloads
301 - 337
4190 downloads
Volume 10, 2011
iii - iv
715 downloads
v - vi
226 downloads
1 - 17
3139 downloads
19 - 38
3425 downloads
39 - 53
2872 downloads
55 - 80
3397 downloads
81 - 100
6953 downloads
101 - 122
2458 downloads
123 - 137
1139 downloads
139 - 160
2962 downloads
161 - 181
1210 downloads
183 - 207
1414 downloads
209 - 230
6778 downloads
231 - 251
3938 downloads
253 - 269
1315 downloads
271 - 293
10257 downloads
295 - 307
1820 downloads
309 - 331
4001 downloads
333 - 347
43957 downloads
349 - 369
6456 downloads
371 - 382
3556 downloads
383 - 413
6846 downloads
Volume 9, 2010
1386 downloads
1 - 29
1416 downloads
31 - 52
3591 downloads
53 - 79
7594 downloads
81 - 98
1990 downloads
99 - 113
2767 downloads
115 - 131
2597 downloads
133 - 145
1660 downloads
147 - 171
6959 downloads
173 - 181
4847 downloads
183 - 196
1951 downloads
197 - 215
2755 downloads
217 - 234
4426 downloads
235 - 247
2849 downloads
249 - 247
2981 downloads
Volume 8, 2009
1658 downloads
1 - 17
2742 downloads
19 - 28
2333 downloads
29 - 43
5876 downloads
45 - 57
2893 downloads
59 - 85
4663 downloads
87 - 100
1552 downloads
101 - 124
4326 downloads
125 - 139
2051 downloads
141 - 160
14916 downloads
161 - 176
20475 downloads
177 - 191
9302 downloads
193 - 209
2416 downloads
211 - 228
1840 downloads
229 - 242
1973 downloads
243 - 256
3391 downloads
257 - 271
2134 downloads
273 - 284
2966 downloads
285 - 310
983 downloads
Volume 7, 2008
1464 downloads
1 - 20
2288 downloads
21 - 33
4902 downloads
35 - 45
2207 downloads
47 - 60
6341 downloads
61 - 80
3145 downloads
81 - 100
1558 downloads
101 - 120
13485 downloads
121 - 134
2083 downloads
135 - 162
8509 downloads
163 - 183
5381 downloads
184 - 204
6059 downloads
205 - 221
2076 downloads
223 - 245
3059 downloads
247 - 265
1592 downloads
267 - 283
2269 downloads
285 - 298
1028 downloads
299 - 314
12140 downloads
315 - 338
3017 downloads
339 - 353
1027 downloads
Volume 6, 2007
2032 downloads
1 - 21
32222 downloads
23 - 43
16081 downloads
45 - 64
2190 downloads
65 - 80
2151 downloads
81 - 103
2512 downloads
105 - 122
5376 downloads
123 - 134
4757 downloads
135 - 152
9099 downloads
153 - 168
3106 downloads
169 - 180
8255 downloads
181 - 198
7127 downloads
199 - 214
4516 downloads
215 - 226
15395 downloads
227 - 240
1612 downloads
241 - 248
1919 downloads
249 - 261
4620 downloads
263 - 277
4033 downloads
279 - 290
3030 downloads
291 - 309
1652 downloads
311 - 326
2821 downloads
327 - 346
2750 downloads
347 - 360
1435 downloads
361 - 370
2130 downloads
371 - 385
4087 downloads
387 - 406
1350 downloads
407 - 423
4015 downloads
425 - 439
1262 downloads
441 - 453
2412 downloads
455 - 479
1831 downloads
481 - 497
6759 downloads
499 - 514
4920 downloads
515 - 540
1113 downloads
Volume 5, 2006
2036 downloads
1 - 12
6701 downloads
13 - 26
3926 downloads
27 - 52
23904 downloads
53 - 76
3122 downloads
77 - 94
13273 downloads
95 - 105
3954 downloads
107 - 120
4263 downloads
121 - 131
2078 downloads
133 - 151
4334 downloads
153 - 164
2137 downloads
165 - 178
2290 downloads
179 - 199
1876 downloads
201 - 219
26984 downloads
221 - 233
4941 downloads
235 - 249
8440 downloads
251 - 269
10941 downloads
271 - 283
3760 downloads
285 - 298
2751 downloads
299 - 315
5414 downloads
317 - 335
26197 downloads
337 - 342
3905 downloads
343 - 361
7864 downloads
363 - 371
3339 downloads
373 - 388
4409 downloads
389 - 403
2778 downloads
405 - 428
1985 downloads
429 - 440
8278 downloads
441 - 458
3046 downloads
459 - 476
10067 downloads
477 - 490
2016 downloads
491 - 515
9672 downloads
Volume 4, 2005
1141 downloads
1 - 31
4323 downloads
33 - 41
2666 downloads
43 - 60
4308 downloads
61 - 84
2214 downloads
85 - 96
2988 downloads
97 - 113
5130 downloads
115 - 140
5384 downloads
141 - 151
6222 downloads
153 - 166
8349 downloads
167 - 188
3573 downloads
189 - 205
7984 downloads
207 - 218
3783 downloads
219 - 236
2639 downloads
237 - 255
1997 downloads
257 - 274
10314 downloads
275 - 285
2330 downloads
287 - 306
6765 downloads
307 - 327
2691 downloads
329 - 346
7067 downloads
347 - 362
2201 downloads
363 - 372
1707 downloads
373 - 388
1860 downloads
389 - 404
4300 downloads
Volume 3, 2004
1714 downloads
1 - 17
4072 downloads
19 - 34
4766 downloads
35 - 52
3182 downloads
53 - 63
3654 downloads
65 - 81
11546 downloads
83 - 102
6043 downloads
103 - 116
2861 downloads
117 - 131
4907 downloads
133 - 142
3845 downloads
143 - 160
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5124 downloads
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6330 downloads
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6067 downloads
219 - 226
1886 downloads
227 - 244
2831 downloads
245 - 262
5431 downloads
263 - 278
3197 downloads
279 - 289
13437 downloads
291 - 312
3199 downloads
313 - 323
14929 downloads
325 - 339
2555 downloads
Volume 2, 2003
478 downloads
1 - 13
17163 downloads
15 - 28
3225 downloads
29 - 40
3394 downloads
41 - 50
4628 downloads
51 - 59
2190 downloads
61 - 72
8979 downloads
73 - 90
2389 downloads
91 - 104
3241 downloads
105 - 113
4088 downloads
115 - 130
7800 downloads
131 - 152
3006 downloads
153 - 164
20548 downloads
165 - 180
4088 downloads
181 - 18
3984 downloads
185 - 201
3081 downloads
203 - 214
5900 downloads
215 - 240
3896 downloads
241 - 255
2763 downloads
257 - 265
2275 downloads
267 - 277
6146 downloads
279 - 290
3814 downloads
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4952 downloads
305 - 317
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9634 downloads
331 - 348
2348 downloads
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2250 downloads
357 - 365
3910 downloads
367 - 378
7227 downloads
379 - 392
4739 downloads
393 - 406
2311 downloads
407 - 414
2731 downloads
415 - 427
3987 downloads
Volume 1, 2002
1 - 10
7445 downloads
11 - 24
9209 downloads
25 - 42
4469 downloads
43 - 52
5806 downloads
53 - 64
3178 downloads
65 - 76
3123 downloads
77 - 89
3898 downloads
91 - 102
4326 downloads
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2740 downloads
113 - 124
3735 downloads
125 - 142
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10909 downloads
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9968 downloads
177 - 191
2018 downloads
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3646 downloads
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2091 downloads
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4267 downloads