Journal Articles
JITE: Research, Volume 18, 2019, Table of Contents
table of contents, JITE, IT education
. i - iv
235 downloads
Aim/Purpose: Assessing non-technical skills is very difficult and current approaches typically assess the skills separately. There is a need for better quality assessment of these skills at undergraduate and postgraduate levels.
Background: A method has been developed for the computing discipline that assesses all six non-technical skills prescribed by ABET (Accreditation Board for Engineering an ...
computing education, learning outcomes, employability, transferable skills, assessment
1 - 18
407 downloads
Aim/Purpose: This systematic literature review investigates the underlying factors that influence the gap between the popularity of online learning and its completion rate. The review scope within this paper includes an observation of possible causal aspects within the non-ideal completion rates in online learning environments and an identification of recommended strategies to increase retention r ...
student retention, online learning, instructional strategies, higher education
19 - 57
1470 downloads
Aim/Purpose: Students’ perceptions about feedback in e-tests have not been studied using qualitative methods. Therefore, the objective of this study was to investigate the students' attitude towards electronic tests, focusing on the feedback.
Background: Despite the advantages of electronic tests, it is one of the neglected technologies in the students’ evaluation process. Based on the technolog ...
electronic test, assessment, feedback, student perceptions, instant feedback
59 - 71
374 downloads
Aim/Purpose: To study associations between elementary-, middle- and high-school students’ perceptions of classroom environment and student-teacher relationship and their out-of-class communication practices via WhatsApp app.
Background: Communication between students and teachers is usually extended beyond the classroom’s time and space. This communication, referred to as out-of-class communicati ...
out-of-class communication, student-teacher relationship, classroom environ-ment, social media, instant messaging, WhatsApp
73 - 95
469 downloads
Aim/Purpose: Educational robotics competitions are a popular way to increase students’ interest in science and engineering during their K-12 years. However, female students are typically underrepresented in these competitions. The goal of this study is to determine differences in the experiences of male and female robotics competition students in order to better support female students and increas ...
gender, robotics, programming, competitions, STEM
97 - 112
338 downloads
Aim/Purpose: The aim of the study was to investigate how the facilitation of a vocational lecturer (teacher) influenced the engagement of fifteen carpentry students during their learning. This facilitation occurred while the students used smartphones and mobile applications to create visual assessment ePortfolios.
Background: To encourage independence and peer collaboration, when creating their v ...
student engagement, mobile technologies, smartphones, eportfolios, vocational learning
113 - 159
409 downloads
Aim/Purpose: In this paper, we highlight the need to monitor and diagnose adaptive e-learning systems requirements at runtime to develop a better understanding of their behavior during learning activities and improve their design. Our focus is to reveal which learning requirements the adaptive system is satisfying while still evolving and to provide specific recommendations regarding what actions ...
runtime requirements, requirements compliance, adaptive e-learning system, learning analytics, goal modeling, adaptive e-learning system, evaluation
161 - 184
246 downloads
Aim/Purpose: Currently, Information Systems (IS) departments in business schools are moving towards integrating learning to program or code in their undergraduate core courses. Many factors affecting IS student success in learning to program have been identified, but there is still a dearth of knowledge about student perceptions on their own competence. The purpose of this study was to investigate ...
Information systems, programming self-efficacy, IS student classification, competent programmers.
185 - 206
307 downloads
Aim/Purpose: The study aims to evaluate Information and Communication Technology (ICT) implementation in academic colleges of education. The article offers a conceptual framework for ICT implementation within teacher education in the information era, which combines an array of frameworks and addresses the needs of teacher education.
Background: The study examines the components of ICT implementat ...
ICT implementation, colleges of education, models of implementation, ICT literacy, online questionnaire, pre-service teachers
207 - 229
988 downloads
Aim/Purpose: The purpose of this study was to analyze the online teacher- students’ interactions using WhatsApp, an instant messaging tool, and to identify the students’ view towards the use of that tool in a law course from a higher education institution in Colombia.
Background: WhatsApp is a trending tool that is ultimately being used in academic contexts. However, little research is known on t ...
mobile learning, WhatsApp, higher education, interaction, law
231 - 252
391 downloads
Aim/Purpose: This research investigates the success variables affecting the adoption of social networking sites (SNS), namely Facebook, and learning management systems (LMS), specifically Moodle, in developing countries.
Background: In contemporary education, universities invest heavily in the integration of LMS with traditional classrooms. Conversely, such technologies face a high rate of fail ...
social networking sites (SNS), learning management systems (LMS), DeLone and McLean’s Information Systems Success (D&M ISS) model, higher education, the Middle East
253 - 274
410 downloads
Aim/Purpose: There is a huge array of educational technology tools that are now in use today. These tools have changed the way teachers teach and the way students learn. Among the many educational technology tools that are gaining popularity are the online collaboration tools. Online collaboration tools are web-based tools that allow individuals to do things together online like messaging, file sh ...
online collaboration tool, software effectiveness, educational technology, usability metrics
275 - 292
696 downloads
Aim/Purpose: This study aims to investigate the perceptions and motivations of state senior high school teachers in rural districts in Indonesia towards ICT use in learning activities.
Background: In 2013, Indonesian government launched an ICT-based curriculum known as 2013 Curriculum. According to this curriculum, ICT must be integrated into all subjects as learning resources and media. Even tho ...
perception, motivation, teachers, Indonesia, ICT use, 2013 curriculum
293 - 317
574 downloads
Aim/Purpose: Edmodo is a free and secure social learning network for teachers, students, and parents. This research aims to investigate the impact of using the Edmodo network among the students at Imam Abdulrahman bin Faisal University and students’ attitudes toward it.
Background: The creators of e-learning systems have recently taken remarkable strides, including the development of a full range ...
Edmodo, academic social media, blended learning, e-learning networks
319 - 330
422 downloads
Aim/Purpose: The purpose of the current study was to investigate whether the effectiveness of the Technology-engagement Teaching Strategy using personal response systems with student’s approaches to learning will increase the pass rate in the Mathematics course
Background: The challenge in this study was to develop the learning activities that accommodate individual differences and diversity in l ...
teaching strategy, personal response systems, students’ approaches to learning, mathematics, higher education
331 - 353
151 downloads
Aim/Purpose: The purpose of the study is to examine and understand the attitude of Kazakhstani universities’ instructors towards ICT integration into the curriculum and to find out the relationship between instructors’ attitudes towards ICT and their actual usage of ICT for teaching and learning processes.
Background: The Kazakhstani government has taken initiatives and developed state programs t ...
ICT integration into curriculum, attitude towards ICT use in teaching, barriers to integrating ICT into teaching, ICT in higher education
355 - 378
164 downloads
Aim/Purpose: The aim of this study was to explore whether students’ self-initiated personal technology use differ by class size as well as to explore students and instructors’ perspectives on whether students’ technology use in class is a problem.
Background: Because class size influences several aspects of student engagement, it is plausible that class size would affect students’ technology beha ...
media in education, post-secondary education, pedagogical issues, improving classroom teaching, laptop multitasking
379 - 393
475 downloads
Aim/Purpose: This study reviewed previous research on the role of gamification techniques in promoting students’ learning.
Background: The role of gamification in promoting students’ learning has been investigated empirically by many scholars. To date, mixed results about the effectiveness of gamification have been reported, and researchers frequently argue that the inappropriateness of certain t ...
gamification, gamified learning activities, higher education, lifelong learning
395 - 417
1351 downloads
Aim/Purpose: The principal aim of this study was to reveal digital citizenship levels of pre-service teachers enrolled in 1st and 2nd year in the education faculty at the Muğla Sıtkı Koçman University in Muğla, Turkey. Pre-service teachers’ perceptions of digital citizenship and their patterns of knowledge of digital citizenship were explored.
Background: This study examines the concepts of digit ...
digital citizenship, pre-service primary school teachers, digital technologies, internet
419 - 436
225 downloads
Aim/Purpose: This work examines which factors influence user views on the learning effectiveness of serious games. For that matter, a model was developed and tested.
Background: Although the impact of serious games on learning is their most widely ex-amined aspect, research is spread thin across a large number of studies having little in common in terms of their settings, samples, and learning su ...
enjoyment, learning effectiveness, serious games, structural equation modeling, subjective narration quality, subjective realism
437 - 466
251 downloads
Aim/Purpose: The purpose of this study was to examine whether ESL students in Thailand felt comfortable and confident using online course management tools as indicated by the levels of their online learning self-efficacy.
Background: While online learning has become commonplace in most US based universities, some international educational institutions are just now dealing with the enormous task o ...
online learning, ESL learners, self-efficacy
467 - 479
217 downloads
Aim/Purpose: This research proposed a 3D multiuser virtual learning environment (3DMUVLE) educational game design framework by combining ATMSG, ADDIE, E-Simulation, and 3D Open Simulator Technology Architecture. This paper focused on a case study of online training for food crops productivity data surveys.
Background: The conventional online training still lacks engagement, immersion, and curiosi ...
3D, virtual learning environment, educational game, online training
481 - 507
199 downloads
Aim/Purpose: This research is a comparative test between two Human Computer Interaction (HCI) design approaches - Apple versus one informed by child users.
Background: There are studies concerning the creation of graphical interfaces for kids, however, they do not involve them in the design process. On the other hand, operating systems such as Apple or Android impose their graphic guidelines desi ...
usability, mobile devices, games, children
509 - 528
119 downloads
Aim/Purpose: Effective e-learning systems need to incorporate student characteristics such as learning style and knowledge level in order to provide a more personalized and adaptive learning experience. However, there is a need to investigate how and when to provide adaptivity based on student characteristics, and more importantly, to evaluate its value in learning enhancement. This study aims to ...
adaptivity, e-learning, learning style, evaluation, computer science education
529 - 547
478 downloads
Aim/Purpose: The study aimed to investigate the influence of technology support, social support, academic support, and service support on student satisfaction and their relationships in private and state universities.
Background: Coherent support between students, teachers, and management is usually extended beyond classroom scheduling and space. This support has a positive significant influence ...
technology support, academic support, social support, service support, stu-dent satisfactiontechnology support, academic support, social support, service support, student satisfaction
549 - 570
241 downloads
Aim/Purpose: At a public, higher education program in information technology, faculty are frequently asked to evaluate their curricula concerning: course content, the matriculation experience, where and in what capacity graduates are employed, and future academic initiatives developed to keep pace with changes in technology. The problem is determining the best process or mechanism to accumulate th ...
CIS curriculum development, IT careers, email surveys, Cooperative education, STEM, curriculum assessment
571 - 587
159 downloads