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Christopher Cheong
Table of Contents for JITE: Research, Volume 19, 2020
JITE, IT education, education research, table of contents
.i - v
287 downloads
Maurice M. Danaher, Kevin Schoepp
Aim/Purpose: Within higher education, graduating students who are able to solve ill-structured, complex, open-ended, and collaborative, workplace problems is recognized as paramount. Because of this, there is a need to assess this skill across the curriculum. Background: This paper addresses this issue by assessing problem-solving across a computing curriculum using an assessment instrument sho ...
workplace problems, computing education, asynchronous discussion
1 - 16
477 downloads
Nazire Burçin Hamutoğlu, Ugur Basarmak
Aim/Purpose: The aim of this study is to propose and test a model in which perceived barriers to technology integration are handled within a broad framework. It can be argued that the proposed model will have the dynamics to examine the studies performed on technology integration in a generic way and to have an important place in explaining the technology barriers at individual and school level un ...
external barriers, internal barriers, teacher, technology integration
17 - 40
579 downloads
Ying Xiu, Penny Thompson
Aim/Purpose: This study aims to explore the relationship between motivation and students’ perspectives, learning performance, and use of online course materials in flipped classrooms. Background: The flipped classroom model is an innovative instruction method that has limited research to date exploring its impact on motivation. It remains unknown if the same motivation patterns exist in flipped c ...
motivation, learning outcome, flipped classroom, undergraduate course
41 - 63
566 downloads
Ziva R Hassenfeld, Madhu Govind, Laura E De Ruiter, Marina Umashi Bers
Aim/Purpose: This paper presents findings on a curricular intervention aimed at integrating computer programming with reading and writing in early elementary school. The purpose of this research was to explore the relation between students’ varying literacy levels and their level of success in mastering an introductory programming language. Methodology: This curricular intervention study was impl ...
emerging programming, pedagogy, curricula, early childhood, computer science education, literacy
65 - 85
357 downloads
Yassine Safsouf, Khalifa Mansouri, Franck Poirier
Aim/Purpose: This study focuses on the learners’ success toward learning management systems in higher education in Morocco and also proposes a theoretical model to better understand the determinants of learners’ satisfaction, self-regulation and continuance intention to use these systems. For this purpose, variables which may have a positive or negative influence in our model are examined. Backgr ...
continuance usage, e-learning, learner satisfaction, self-regulation, learning man-agement systems, learners’ success, causal model
87 - 112
461 downloads
Garry White
Aim/Purpose: The purpose of this study is to determine the effectiveness of an Adaptive Learning Technology (ALT), as compared to traditional teaching methods, in an undergraduate management information course. The effectiveness is based on Bloom’s Taxonomy of Learning Competencies Background: Previous studies have investigated factors involved with ALT. From one study, students enjoyed how to us ...
adaptive learning technology, Bloom’s Taxonomy of Learning Competencies, learning tools, LearnSmart®, SmartBook®, student grade outcomes
113 - 130
659 downloads
Catalina Huilcapi-Collantes, Azucena Hernández Martín, Juan Pablo Hernández-Ramos
Aim/Purpose: The purpose of this study was to examine the effects of a 20-hour blended learning visual literacy course applied to in-service teachers. For this purpose, we designed the course to train the educators and the instrument to measure the level of visual literacy of participants before and after the intervention. Then, we found the differences. Background: Visual literacy is essential ...
visual literacy, teacher training, blended learning, in-service teachers
131 - 166
450 downloads
Juarez Bento Silva, Isabela Nardi Silva, Simone Meister Sommer Bilessimo
Aim/Purpose: This paper presented the framework for the integration of digital technologies in education, implemented in InTecEdu Program, developed by Remote Experimentation Laboratory (RExLab), Federal University of Santa Catarina (UFSC), Brazil. Background: The main objective of the model presented is to arouse interest in science and technology among adolescents. Therefore, it sought to devel ...
framework, integration, technology, teaching and learning, teacher im-provement, open educational resources, virtual and remote labs
167 - 204
947 downloads
Mona Lundin, Annika Lantz-Andersson, Thomas Hillman
Aim/Purpose: The aim of this study is to investigate posts that deviate from the norm by receiving many more comments than likes in a teacher thematic Facebook (FB) group. Background: Social media sites are currently becoming standard tools for professional practices. Swedish teachers use thematic FB groups as a platform for professional learning. Methodology: Data from a large teacher FB group ...
social media, Facebook, teachers, Goffman, identity work, computational analysis, thematic analysis
205 - 222
247 downloads
Ahmad Samed Al-Adwan, Naser Khdour
Aim/Purpose: The current study has been carried out to reveal students’ readiness to utilize MOOCs at higher learning institutions in Jordan. Background: Higher education institutions around the globe are shifting rapidly to reach learners worldwide by providing open education. In accordance with this universal effort, Jordan is committed to offering open access education that allows learners to ...
MOOCs, distance learning, MOOCs adoption, online learning, technological competency, self-regulate learning, MOOCs adoption
223 - 242
371 downloads
Corey Baham
Aim/Purpose: The purpose of this study was to explore and test several improvements for incorporating the Business Product Owner (BPO) role in student software projects using Scrum. Background: As the popularity of Scrum has grown, its roles and ceremonies have been utilized in student software projects, yet one of the more challenging roles to implement in the academic context is the role of BP ...
agile software development, Scrum, business product owner, IS education
243 - 258
174 downloads
Theresiawati Tere -, Henki Bayu Seta, Achmad Nizar Hidayanto, Zaenal Abidin
Aim/Purpose: This research aims to evaluate and analyze the e variables which influence the quality of e-learning services at the university-level based on the perspectives of students (stakeholders). It seeks to identify factors of e-learning quality and satisfaction and to examine the relationship between the dimensions of e-learning quality, satisfaction, and behavioral intention as perceived b ...
e-learning, e-learning quality, service quality, ServQual model, Indonesian higher education, student perspectives
259 - 286
544 downloads
Lars Almén, Sangeeta Bagga-Gupta, Cecilia Bjursell
Aim/Purpose: The aim of the study is to explore students’ encounters with digital tools and how they account for their experiences of using digital tools within formal education. Background: While computers have a long history in educational settings, research indicates that digital tools function both as affordances and constraints, and that the role of digital tools in schools continues to be d ...
digital tools, nexus analysis, secondary school, digitalization, Sweden
287 - 314
426 downloads
Robert Weinhandl, Zsolt Lavicza, Tony Houghton
Aim/Purpose: Our research aims to explore which design elements and aspects of online learning environments are relevant for teachers when introduced to educational innovations such as flipped learning and, thereby, to enable facilitating the dissemination of these innovations. Background: Integrating educational innovations from academic discourses or professional teacher development into teache ...
scaling-up innovations, professional teacher development, blended learning, mathematics teaching, online learning environments, flipped approaches
315 - 337
386 downloads
Yasar Guneri Sahin, Ufuk Celikkan
Aim/Purpose: This paper investigates the gaps between industry and academia perceptions of information technology fields, such as computer science, software engineering, and computer engineering, and it identifies areas of asymmetry between curricula and industry expectations. The study mainly focuses on the skills required of IT professionals (graduated students) and on how higher education insti ...
asymmetry in software education, higher education and industry gaps, in-formation technology education
339 - 365
289 downloads
Ilenia Fronza, Luis Corral, Claus Pahl
Aim/Purpose: This work aims to introduce and evaluate an instructional strategy that aids end-users with developing their software products during intensive project-based events. Background: End-users produce software in the labor market, and one of the challenges for End-User Software Engineering (EUSE) is the need to create functional software products without a formal education in software de ...
intensive project-based events, bootcamp, end-user software engineering, EUSE, instructional strategy, assessment framework
367 - 393
180 downloads
Carmen Tulia Ricardo-Barreto, Daladier Jabba Molinares, Humberto Llinás, Judith M Peña Santodomíngo, Cinthia Milena Astorga Acevedo, Pedro D Acevedo Rodríguez, Claudia P Baloco Navarro, Sandra M Villarreal Villa
Aim/Purpose: This study aimed at recognizing and analyzing the trends of ICT use (hardware, software, and digital educational resources) by higher education professors in the Antioquia region (Colombia), and characterizing this population according to their context. Background: The inexorable growth of ICT and the convergence of networks have produced great changes in human culture, and particul ...
hardware, software, digital educational resources, higher education institutions, ICT
395 - 425
552 downloads
Emmanuel Fokides, Melpomeni Kefallinou
Aim/Purpose: The study examined whether spherical videos are an effective tool in teaching primary school students subjects related to the endangered species. It also examined their feelings/attitudes towards this tool. Background: Young students have trouble understanding concepts related to environmental education and, specifically, concepts related to the endangered species. Spherical videos ...
endangered species, environmental education, primary school, spherical videos
427 - 450
362 downloads
Lina María Pastes Urbano, Hamil S. Terán, Fabinton Sotelo Gómez, Mario F Solarte, Carlos J Sepulveda, Juan M López Meza
Aim/Purpose: The purpose is a bibliographic review that seeks to offer a clearer vision of the impact of technological tools on the implementation of the flipped classroom model. Background: This document reviews the flipped classroom and secondary education literature to analyze what technological tools are used to implement this model in secondary education settings and their impact on students ...
flipped classroom, high school, technology platforms
451 - 474
280 downloads
Chongwoo Park, Dong-gook Kim
Aim/Purpose: One of the most critical challenges to the student learning experience in online classes would be providing interactions between students and instructors as effective as in face-to-face learning. This study introduces perceived instructor presence as a way to promote such interactions and investigates its effects on student learning experience in online learning. Background: Drawing ...
instructor presence, online learning, interactivity, engagement, satisfaction, Microsoft Teams
475 - 488
1732 downloads
Yulei Gavin Zhang, Mandy Yan Dang
Aim/Purpose: In this study, we aim to understand factors that can influence technology-supported learning, specifically in the blended environment. To do that, a research model is developed by incorporating factors from three perspectives, including self-related factors, technology and systems factors, and the instructional design factor. Background: Technology-supported learning has changed the ...
technology-supported learning, blended environment, self-related factors, technology and systems factors, instructional design factor, satisfaction, intention
489 - 510
295 downloads
Helen E. Owen, Sherlock A Licorish
Aim/Purpose: We aimed to investigate the circumstances under which Kahoot! (a Game-based Student Response System (GSRS)) increases junior and senior Information Science university students’ learning and knowledge retention beyond that of traditional teaching methods. We also explored whether the positive learning impacts of Kahoot! vary as a function of student subject knowledge (i.e., junior vs s ...
game-based student response systems, Kahoot!, classroom dynamics, engage-ment, motivation, junior and senior information science students
511 - 553
630 downloads
Wing Shui Ng
Aim/Purpose: Teachers usually educate students’ cyberethics using debate, case-based discussion, and role-playing instructional methods in a face-to-face setting. With the presence of teacher and peers, students may not be willing to share their true attitudes, and it may affect the effectiveness of the teaching methods. To tackle the challenge, the author applied a teaching method with a core com ...
cyberethics, moral education, self-presentation, self-knowledge, self-awareness, self-assessment
555 - 570
193 downloads
Susanne M Owen, Gerald White, Dharmaputra Taludangga Palekahelu, Dian T Sumakul, Eko Sediyono
Aim/Purpose: ICT integration into classroom pedagogical practices is considered an essential aspect of learning processes in developed countries but there are issues in developing countries regarding funding, infrastructure, access, and teacher skills and professional learning. This article presents some aspects of the findings of a study in one remote region within a developing country after the ...
education, computers, teachers, remote schools, online learning, Papua, In-donesia, school leaders
571 - 614
485 downloads
Geoffrey Dick, Asli Yagmur Akbulut
Aim/Purpose: Enterprise Resource Planning (ERP) simulation (ERPsim) games have been used in Information Systems courses to teach students ERP systems and business processes. This study investigates whether the use of ERPsim games can be extended to other management disciplines. More specifically, this study reports on using the ERPsim games innovatively in a new context, in an undergraduate manage ...
curriculum innovation, ERPsim, gamification, management decision mak-ing, simulation
615 - 637
175 downloads
Norah M Almusharraf, Jamie Costley, Mik Fanguy
Aim/Purpose: This paper aims to explore the effects of students’ interactions with video lectures on the levels of collaboration and completeness of their group note-taking. Background: There has been an increase in the amount of online learning over the last 20 years. With video lectures becoming an increasingly utilized instructional modality, it is essential to consider students’ interactions ...
collaboration, group work, note-taking, video lectures, interaction
639 - 654
172 downloads
Talal M. Alasmari
Aim/Purpose: This paper investigates the educational gap between males and females caused by gender segregation in Saudi educational institutions and the role of Mobile Learning Technology (MLT) in bridging this gap through the emphasis on teaching practices, learning resources, and opportunities, as well as participation in campus life. Background: There is a gender gap over the access to educat ...
mobile learning, gender gap, Saudi Arabia, higher education
655 - 670
133 downloads
Huda Suleiman Al Qunayeer
Aim/Purpose: The aim of the present study is to explore the online participation of nine English as foreign language (EFL) Arab learners in group writing discussions through a Facebook group over the study period of three months and how the EFL learners view the role of the Facebook-facilitated peer review activities in promoting their online participation. Background: Research has addressed the ...
online participation, group writing discussions, Facebook group, sense of community
671 - 692
322 downloads
Kriti Priya Gupta, Preeti Bhaskar
Aim/Purpose: The purpose of the present study is to prioritize the inhibiting and motivating factors underlying the adoption of AI based teaching and learning solutions by teachers in the higher education sector of India. Background: AI based teaching and learning solutions are amongst the most important educational innovations. The intervention of AI in instructional methods can result in person ...
artificial intelligence (AI), adoption, higher education, teachers, analytic hierar-chy process (AHP)
693 - 723
610 downloads
Christopher Cheong, Jo Coldwell-Neilson, Tian Luo, Kathryn MacCallum
Aim/Purpose: The COVID-19 pandemic quickly and suddenly affected many, if not all, parts of the world. From an educational perspective, educators and students managed the social restrictions by transitioning to teaching and learning completely online. As educators and students are two important stakeholders in education, the Special Series contains four articles that focus on these two perspecti ...
COVID-19 and education, online teaching, online learning, teaching during pandemic
725 - 729
201 downloads
Kesavan Vadakalu Elumalai, Jayendira P Sankar, Kalaichelvi R, Jeena Ann John, Nidhi Menon, Mufleh Salem M Alqahtani, May Abdulaziz Abumelha
Aim/Purpose: The objective of the research was to study the relationship of seven independent factors: administrative support, course content, course design, instructor characteristics, learner characteristics, social support, and technical support on quality of e-learning in higher education during the COVID-19 pandemic. Further, the study analyzes the moderating effect(s) of gender and level of ...
e-learning, quality, students’ perspective, higher education, COVID-19 pandemic
731 - 753
4546 downloads
Talha Abdullah Sharadgah, Rami Abdulatif Sa'di
Aim/Purpose: This study investigates the perceptions of faculty members at Prince Sattam bin Abdulaziz University, Saudi Arabia, towards preparedness of institutions of higher education (IHE) for assessment in virtual learning environments (VLEs) during the COVID-19 lockdown. In addition, the study explores evidence of bona fide challenges that impede the implementation of assessment in VLE for bo ...
assessment in VLEs, COVID-19, e-assessment, lockdown, online assessment
755 - 774
604 downloads
Tsz Kit Ng, Rebecca Reynolds, Man Yi (Helen) Chan, Xiu Han Li, Samuel Kai Wah Chu
Aim/Purpose: This article aims at the critical present: to serve a constructive purpose in the current COVID-19 crisis by presenting practice driven pedagogical strategies for online learning and teaching. It acknowledges the multitude of challenges faced by educators through the delivery of online instructional strategies for schools. Background: The development of information technology enables ...
COVID-19, coronavirus, blended synchronous, case study, homeschooling
775 - 802
574 downloads
Anita - Lie, Siti Mina Tamah, Imelda - Gozali, Katarina Retno Triwidayati, Tresiana Sari Diah Utami, Fransiskus - Jemadi
Aim/Purpose: The purpose of this study was to explore language teachers’ online engagement during the Covid-19 pandemic in Indonesia. Four questions guided the inquiry in this study: 1) To what extent did teachers engage in online learning during the Covid-19 pandemic? 2) What challenges did teachers encounter while engaging in online learning during the Covid-19 crisis? 3) How has the suspension ...
online learning engagement, urban vs remote regions, language teaching, secondary school teachers, Indonesia
803 - 832
3271 downloads
Sofia Rebelo, Pedro Isaías
Aim/Purpose: As e-Learning becomes increasingly pervasive, students’ engagement in online settings emerges as a central challenge, as it is often more demanding to ensure in this context. The core importance of engagement for e-Learning, places a focus on various instruments and strategies that can be deployed to foster its enhancement. Background: Gamification is often depicted as a significan ...
gamification, engagement, e-learning
833 - 854
523 downloads
Reza Ghanbarzadeh, Amir Hossein Ghapanchi
Aim/Purpose: The purpose of this study was to examine the impact of five factors on the user acceptance of Three-Dimensional Virtual Worlds (3DVWs) in higher education. Another objective of the study was to investigate the effects of the application of 3DVWs on five variables relevant to positive outcomes for higher education students. Background: Three-Dimensional Virtual Worlds (3DVW) are of co ...
three-dimensional virtual world, user acceptance, Second Life
855 - 889
235 downloads
Ahmed Alshehri, Malcolm J Rutter, Sally Smith
Aim/Purpose: This study proposes a theoretical framework that amalgamates Unified Theory of Acceptance and Use of Technology (UTAUT) variables with usability metrics to investigate the impact on students’ intention and use of the Learning Management System (LMS) in Saudi higher education. Background: There is a dearth of academic research on Saudi higher education to examine the effects of usabil ...
UTAUT, technology acceptance, usability, e-learning systems, LMS, PLS-SEM, developing country
891 - 930
281 downloads
Wafa Al-Maawali
Aim/Purpose: This study of affordances in educational technology focuses on how the self-perceptions of teachers influence the creation of educational opportunities and how these are received by learners. Background: It is important to explore the affordances offered by teachers, when using educational technology, from the perspective of their students. Within this topic, the interface of the edu ...
educational technology affordances, teaching possibilities, possibilities for learn-ing interactions, e-learning, self-directed learning
931 - 952
186 downloads
Ahmad Samed Al-Adwan, Nour Awni Albelbisi, Shadia Hasan Aladwan, Omar Horani, Amro Al-Madadha, Mohammad Hamdi Al Khasawneh
Aim/Purpose: The main objective of this study is to explore students’ beliefs with regard to social media use (SMU) in higher education and the consequences of such use on the perception of their academic performance. Additionally, the study aims to determine the major influential factors with regard to SMU in student learning settings as a means of enhancing their performance. To achieve these ob ...
social media, enjoyment, TAM, higher education, usefulness, collaborative learning, student performance
953 - 975
2084 downloads
Ghadeer Hamed, Ahmad Aljanazrah
Aim/Purpose: The objective of this study is to explore the effectiveness of using virtual experiments on students’ level of achievement and on their practical skills as well as their views on applying the virtual experiments in a general physics lab. Background: There is a continuous debate in the literature on the effect of using virtual experiments/ lab on students’ physics learning and whether ...
virtual lab, blended learning, lab performance, achievement in physics
977 - 996
1090 downloads

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