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Journal Articles

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Christopher Cheong
Table of Contents for JITE: Research, Volume 21, 2022
JITE, IT education, education research, table of contents
.i - iv
192 downloads
Karen D Cuervo-Cely, Felipe Restrepo-Calle, Jhon J Ramírez-Echeverry
Aim/Purpose: The purpose of this research is to examine the effect of computer-assisted gamification on the learning motivation of computer programming students. Background: The teaching-learning of computer programming involves challenges that imply using learning environments in which the student is actively involved. Gamification is an innovative approach that allows the creation of environmen ...
gamification, computer programming, computer-assisted gamified environments, learning motivation
1 - 23
1141 downloads
Nouf Alsuwaida
Aim/Purpose: This study designed and evaluated the impact of using a blended course and Web 2.0 tools into the “Design Fundamentals and Elements” course of a fine arts bachelor’s program at a Saudi Arabian university. The study also examined how students used Web 2.0 tools to improve their learning in the design of a blended (hybrid) course following the Quality Matters TM Higher Education Rubric ...
blended course, Web 2.0, fine art
25 - 52
327 downloads
Katerina Tzafilkou, Maria Perifanou, Anastasios A Economides
Aim/Purpose: The study examines the teachers’ perceptions towards a set of socio-emotional characteristics of distance education (DE) in primary and secondary schools during the Covid-19 pandemic. The examined characteristics include perceived joy, stress, effort/fatigue, isolation, inclusiveness, and collaboration/interaction. Background: The transition to emergency distance education had a larg ...
emergency distance education, socio-emotional characteristics of distance education, teachers’ emotions towards distance teaching, teachers’ attitude towards distance education
53 - 73
315 downloads
Sock H Chung, Badie N Farah, Hung-Lian Tang
Aim/Purpose: The purpose of this study is to propose a curriculum development model for the integration of technology, organization, and environment (TOE) framework into enterprise resource planning (ERP) systems education. The study investigated the relationships between the three factors of the TOE framework and student learning outcomes from their ERP systems study. Background: As the demand f ...
ERP systems education, technology factor, organization factor, environ-ment factor, student learning outcomes
75 - 96
231 downloads
Kim Phuong Nguyen, Ayd'n Ken Luke, Yutong Cheng, Aditya John, Kwang M Cham
Aim/Purpose: Digital health is increasingly being utilized in clinical practice given its ease of accessibility, but it lacks emphasis from universities and accreditation bodies. This study attempted to better understand the digital capabilities of optometry students. Background: With technological advancements transforming the Australian workforce and healthcare, there is a growing demand for di ...
optometric education, digital literacies, digital health, digital skills and competencies
97 - 114
323 downloads
Guangming Cao, Nessrin Shaya, Chris Enyinda, Rawan Abukhait, Eman Naboush
Aim/Purpose: This study, drawing on and extending research on the adoption of information technologies (IT), develops a research model to investigate: (1) the key relative factors that affect the adoption of e-learning versus using IT in traditional classrooms; and (2) students’ relative attitudes and relative intentions to use e-learning systems. Background: Since the advent of the COVID-19 pand ...
e-learning, relative attitudes, relative intention to use, unified theory of acceptance and use of technology (UTAUT), IT adoption, antecedents
115 - 136
367 downloads
Marco Zappatore
Aim/Purpose: The aim of this study is to adopt more systematically the collaborative learning dimension in the technical translation teaching at Master Degree level. In order to do so, a computer-supported skills lab approach is targeted. This approach is aimed at enhancing traditional courses on Computer-Assisted Translation (CAT) so that student competences and soft skills are enhanced. Backgro ...
collaborative online learning, team-based learning, computer-assisted translation, higher education, skills lab, simulation-based education
137 - 167
214 downloads
Henki Bayu Seta, Theresiawati - -, Sarika Afrizal, Achmad Nizar Hidayanto
Aim/Purpose: This identifies the factors that influence the application of mobile learning in order to improve the student learning process at universities in Indonesia based on the student’s perspective regarding factors that affect mobile learning, which is still rarely done in the Indonesian context. Background: The pandemic has had an impact on education in Indonesia so teaching and learning ...
mobile learning, Indonesian higher education, student perspectives, Indonesia
169 - 196
510 downloads
Patience Kelebogile Mudau, Piera Biccard, Micheal M van Wyk, Christy J Kotze, Victor R Nkuna
Aim/Purpose: This article aimed to explore student perceptions and experiences of migrating to a fully online mode during COVID-19. Background: The COVID-19 pandemic changed the mode of delivery from face-to-face or blended learning to fully distance learning. The introduction of the Disaster Management Act (2020) in South Africa forced all institutions of learning to close their doors and move t ...
student teachers, distance learning; online learning survey design, exploratory factor analysis
197 - 215
197 downloads
Emmanuel Fokides, Despoina-Melina Kapetangiorgi
Aim/Purpose: The goal of the study was to investigate whether the COVID-19 pandemic and its effects on the educational process also affected the views, attitudes, and intentions of educators regarding the use of computers and their applications both for professional and personal purposes. Background: A model was developed and tested that included the factors present in the Technology Acceptance M ...
computers, educators, lockdown, pandemic, Technology Acceptance Model
217 - 244
164 downloads
Ahmad Samed Al-Adwan, Muhmmad Nofal, Huma Akram, Nour Awni Albelbisi, Manaf Al-Okaily
Aim/Purpose: This study seeks to investigate the factors that influence online students’ continued usage intention toward e-learning systems by presenting an extended model that is based on the Delone and McLean (2003) IS success model (D&M ISS model). Background: The use of e-learning systems in this era has become a vital element of delivering higher education. Learning via e-learning systems h ...
success factors, e-learning, Moodle, information quality, continuous usage, self-direct learning, IS success model
245 - 267
440 downloads
Areej ElSayary, Laila Mohebi, Lawrence Meda
Aim/Purpose: This study investigates the impact of the relationship between social/emotional, cognitive, and behavioral engagements on developing preservice teachers’ digital competencies. The social/emotional engagement can be illustrated with actions associated with learning, such as excitement, interest, and motivation. Cognitive engagement is the active process of learning and is the most esse ...
social/emotional engagement, cognitive engagement, behavioral engagement, digital competency
269 - 295
312 downloads
Van Ky Long Nguyen, Thi My Hanh Le, Thi Ngoc Mai Duong, Tien Son Nguyen, Thi Thu Hien Le, Thi Thanh Huong Nguyen
Aim/Purpose: The purpose of this study is to assess the factors that have significant influences on students’ adoption of e-learning systems and to what extent these factors affect them. Background: E-learning has become an essential tool and makes it an inevitable option for education in the future. E-learning has received considerable attention in recent times as a global spread of the COVID-1 ...
education, e-learning, private university, technology acceptance, C-TAM-TPB
297 - 335
483 downloads
Talha Abdullah Sharadgah, Rami Abdulatif Sa'di
Aim/Purpose: This study carried out a systematic review of the literature on artificial intelligence (AI) in English language teaching (ELT). The objective was to delineate the current research progress in the field and to further understand the challenges. Background: The study analyzed articles published between 2015 and 2021. Methodology: The qualitative research method was employed. Five ste ...
artificial intelligence, AI challenges, English language teaching, systematic literature review, analysis of AI-based articles
337 - 377
2030 downloads
Ping Ning, Dorothy DeWitt, Hai-Leng Chin, Norlidah Alias
Aim/Purpose: The purpose of this research was to examine the potential outcomes of applying the outdoor transdisciplinary language instruction paradigm to primary school students’ cognitive and emotional improvement with smart boards as an assessment tool. Background: Traditional approaches to teaching English in primary schools do not give particular consideration to outdoor transdisciplinary le ...
smart board, place-based pedagogy, transdisciplinary language instruction, learning performance, positive emotions
379 - 402
190 downloads
Nien-Lin Hsueh, Bilegjargal Daramsenge, Lien-Chi Lai
Aim/Purpose: The goal of this study was twofold: first, to examine how learners’ behavioral engagement types affect their final grades in an online programming course; and second, to explore which factors most strongly affect student performance in an online programming course and their connection to the types of cognitive engagement. Background: During the COVID-19 pandemic situation, informatio ...
behavioral engagement, cognitive engagement, programming education, distance learning, PLS-SEM
403 - 423
252 downloads
Patience Kelebogile Mudau, Modise MP Modise
Aim/Purpose: This study explored the use of e-portfolios in fostering student engagement with their lecturers, content, and other students during the COVID-19 pandemic. Background: Although e-portfolios are still a relatively new trend in developing countries, they are becoming an alternative teaching and learning tool in distance education and online environments. Research has placed e-portfoli ...
E-portfolios, learning objects, online leaning, ODeL, student engagement, student support
425 - 438
157 downloads
Reem Baragash, Hanan Aldowah, Irfan N Umar
Aim/Purpose: To gain insight into the opinions and reviews of Malaysian university students regarding e-learning systems, thereby improving the quality and services of these systems and resolving any problems, concerns, and issues that may exist within the institution. Background: This exploratory study examines the students’ perceptions of e-learning in Malaysia based on Sentiment Analysis (SA) ...
e-learning systems, sentiment analysis, machine learning, university student
439 - 463
206 downloads
Abrar Y Aldekheel, Omar Khalil, Zainab M AlQenaei
Aim/Purpose: This study was designed to examine the extent to which high school teachers intend to continue using the tablet PC in their teaching within the context of the Tablet Project initiative in Kuwait. It explores what drives their adoption intention. Background: Blended learning offers teachers the potential to adopt IT to augment their instructions and refocus their content, target group ...
Unified Theory of Acceptance and Use of Technology (UTAUT), Technological, Pedagogical, and Content Knowledge (TPACK), information technology (IT), education, teaching efficacy (TE), behavioral intention (BI), Kuwait
465 - 500
193 downloads
Imelda Gozali, Faizatul Istiqomah, Utami Widiati
Aim/Purpose: This study attempts to provide a thorough review on online English Language Teaching (ELT) research in Indonesia during the COVID-19 pandemic, with the aim of presenting best practices of online ELT classes for the future blended or hybrid learning scenario. To operationalize the “best practices” of online learning, the Community of Inquiry framework was used as the guiding perspectiv ...
community of inquiry, COVID-19, ELT, Indonesia, PRISMA, systematic review
501 - 546
280 downloads
Ke Yu, Monicah G Motlhabane
Aim/Purpose: Social media platforms have been increasingly incorporated into teaching and learning. However, studies using mixed methods to explore WhatsApp’s potential to broaden online teaching and learning remain limited. Background: This study reports the experiences and perspectives of undergraduate students in terms of their WhatsApp usage patterns and preferences during COVID-19 using a s ...
WhatsApp, COVID-19, online teaching and learning, university, South Africa
547 - 569
104 downloads
Shijiao Jia, Madhubala Bava Harji
Aim/Purpose: The aim of this paper is to present a systematic review of studies conducted on mobile-assisted task-based learning between 2013 and 2022. The primary objectives of the review are to elicit educational and learning contexts, research areas and foci, research trends, methodologies, data collection techniques, mobile technology used, learning outcomes, and issues in mobile-assisted task ...
mobile-assisted learning, mobile-assisted task-based learning, preferred reporting items for systematic reviews and meta-analyses, systematic review, task-based learning
571 - 595
159 downloads
Nicole A. Buzzetto-Hollywood, Leesa Thomas-Banks
Aim/Purpose: The exorbitant cost of traditional textbooks, which particularly impact low-income, underrepresented minority groups, can be a barrier to student success in higher education that contributes to educational inequities. The aim of this multi-methodology study, conducted at a mid-Atlantic minority-serving institution that serves primarily first-generation and lower-income learners, is to ...
e-book, e-book subscription, HBCU, minority education, first-generation learners, Cengage Unlimited, MindTap, student learning success, e-learning, affordable course content, learning materials
597 - 622
95 downloads
Orit Avidov Ungar, Merav Hayak
Aim/Purpose: This paper examines how senior academic staff from a large sample of teacher education colleges regard the integration of digital games into teacher instruction. These colleges serve general or religious populations, and we examine what, in practice, their policy and vision were in this regard in the context of the COVID-19 pandemic. Background: The sudden adoption of online teaching ...
senior academic staff, COVID-19, digital games, pedagogy, teacher education colleges
623 - 638
80 downloads
Selvarajah Mohanarajah, T. Sritharan
Aim/Purpose: The key objective of this research is to examine whether fix-and-play educational games improve students' performance in learning programming languages. We also quantified the flow experiences of the students and analyzed how the flow contributes to their academic performances. Background: Traditionally, learning the first computer programming language is considered challenging, In ...
CS1, novice programming, game-based learning; gamification, serious games, educational games for learning programming
639 - 661
165 downloads
Shahjad ‎, Khurram Mustafa
Aim/Purpose: The goal of this writing was not to promote any particular assessment tool. We aimed to critically explore the numerous assessment techniques that are accessible to app stakeholders with an emphasis on their strengths, shortcomings, and trustworthiness. We underline the importance of a relatively good and research-based tool that can readily assess the existing Learning Apps (LAs). B ...
learning apps, educational mobile app, evaluation, assessment, framework, content, pedagogy, technology
663 - 700
162 downloads

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