Journal Articles
Table of Contents for JITE: Research, Volume 24, 2025
JITE, IT education, education research, table of contents
.i - v
222 downloads
Aim/Purpose: In this study, we propose an AI technology-based learning model using ChatGPT and investigate its effect on students’ higher-order thinking (HOT) ability in an operating systems (OS) course.
Background: A critical requirement for IT and engineering students is supporting them in understanding advanced OS concepts and fostering their HOT. HOT involves analysis, evaluation, and creatio ...
operating systems, higher-order thinking tasks, ChatGPT, constructivism theory
001
543 downloads
Aim/Purpose: The purpose of this systematic review is to identify and analyze the current findings of empirical research on the use of ChatGPT in school and higher education.
Background: As AI reshapes education, the adoption of ChatGPT has the potential to revolutionize teaching and learning in school and higher educational settings. Meanwhile, substantial ethical questions and practical challen ...
artificial intelligence, chatbot, ChatGPT, formal education, ethical issues, institutional framework, systematic literature review, PRISMA
002
1035 downloads
Aim/Purpose: This study aimed to investigate the impact of generative artificial intelligence (GenAI) tools on postgraduate students’ learning experiences. It examined how these students utilize GenAI tools, identified the perceived benefits of their use, and uncovered the challenges students face in their learning experiences with these tools.
Background: Recent advancements in GenAI, particula ...
generative AI, postgraduate students, learning experiences, ChatGPT, innovative learning activity, learning technologies
003
845 downloads
Aim/Purpose: Flipped learning, in which students engage with instructional content before class and participate in active learning during class time, has emerged as an innovative teaching approach. While previous research has explored various aspects of flipped learning, its impact on student self-efficacy across different contexts remains understudied.
Background: This systematic review address ...
active learning, flipped learning, self-efficacy, self-regulation
004
258 downloads
Aim/Purpose: The purpose of this study is to review and categorize current trends in student engagement and performance prediction using machine learning techniques during online learning in higher education. The goal is to gain a better understanding of student engagement prediction research that is important for current educational planning and development. However, implementing machine learning ...
machine learning, prediction, student engagement, student performance, systematic literature review
005
347 downloads
Aim/Purpose: Evaluate teachers’ perceptions, strategies, and challenges in integrating artificial intelligence (AI) into K-12 education and identify patterns and trends in the data from the reviewed studies.
Background: This systematic review examines a decade of innovation to explore the transformative impact of AI on education (2014–2024). Adhering to PRISMA 2020 guidelines, the study uncovers ...
artificial intelligence (AI), elementary education, teaching, professional development and ethics, privacy
006
685 downloads
Aim/Purpose: This study investigates the relationship between time of class and the academic performance of Master of Business Administration (MBA) students with ‘group engagement’ serving as the moderator. Notably, ‘group engagement’ is measured using a novel computer vision-based deep learning approach.
Background: Generally, the first year of MBA programs is a critical phase for students, mark ...
class timing, group engagement, academic performance, blended learning, collaborative learning, SOR Model, computer vision, artificial intelligence
007
206 downloads
Aim/Purpose: This paper examines the potential of ChatGPT-assisted retrieval practice to enhance students’ final exam performance. ChatGPT was utilized to generate questions and deliver timely feedback during retrieval practice, supporting learning in large class settings where providing personalized feedback is often challenging.
Background: Students often excel in continuous assessments yet fac ...
AI-assisted learning, retrieval practice, ChatGPT, formative assessment, final exams
008
790 downloads
Aim/Purpose: This study aims to assess the effectiveness of a tessellation-based instructional program supported by digital technologies for enhancing geometric learning in primary school pupils.
Background: Digital education offers various benefits, including increased motivation and engagement, and has been shown to be effective in teaching geometry. Although tessellation activities have been s ...
digital teaching, tessellation, primary school, educational technology, quasi-experimental design
009
210 downloads
Aim/Purpose: This paper investigates three key aspects of metaverse-based platforms in English language teaching: (1) their effectiveness in enhancing language learning outcomes, (2) their impact on digital literacy development in higher education, and (3) their accessibility and inclusivity implications for diverse student populations.
Background: Despite growing interest in digital language lea ...
metaverse, English language teaching, digital literacy, immersive learning environments, educational technology
010
179 downloads
Aim/Purpose: This study examines the relationship between primary school teachers’ knowledge and their acceptance of digital game-based learning (DGBL) in mathematics teaching.
Background: The rapid integration of digital technology in education highlights the potential of DGBL in primary mathematics education. Despite its advantages, the acceptance among primary school teachers remains limited, ...
game-based learning, teachers’ adoption, behavioral intention, TPACK-G, TAM
011
222 downloads
Aim/Purpose: This study examines the effects of the mobile-assisted task-based language teaching (M-TBLT) approach on EFL learners’ oral production. It evaluates three key second language acquisition measures: complexity (syntactic and lexical), accuracy (error-free clauses and correct verb forms), and fluency (unpruned and pruned speech rates). Additionally, it explores learners’ perceptions of t ...
mobile-assisted task-based language teaching, speaking, complexity, accuracy, fluency, perception
012
136 downloads
Aim/Purpose: This study aims to evaluate the effectiveness of a novel Computerized System for Learning, Correction, and Evaluation in Volleyball (S.C.I.C.E.V) in enhancing the technical performance of beginner volleyball players through immediate audio and visual feedback. The purpose is to determine whether real-time, detailed feedback improves the execution of the two-handed down pass technique ...
audio-feedback, visual-feedback, sensors, psychomotor, technical correction, volleyball
013
69 downloads
Aim/Purpose: The aim of this paper is to evaluate whether the use of social media by college students is linked with diminished academic productivity, and if so, why?
Background: In prior research, social media use was inversely related to academic productivity. We replicated that effect and tested whether depletion sensitivity, delay discounting, and delay of gratification mediated the relatio ...
academic productivity, delay discounting, delay of gratification, depletion sensitivity, self-control, social media addiction
014
171 downloads
Aim/Purpose: The study investigated how immersive learning environments could be used to encourage student engagement and reuse intentions by integrating desktop augmented reality (AR) into the classroom among primary school students.
Background: This paper addresses the potential applications of immersive technology for younger learners and understanding in Thai primary education by exploring t ...
augmented reality, immersive learning, primary education, reuse intention, user engagement
015
111 downloads
Aim/Purpose: This study investigates the key factors influencing preschool teachers’ sustained use of Artificial Intelligence-Generated Content (AIGC) technology in educational settings. While prior research has extensively examined initial adoption, little attention has been given to understanding the continuous intention of preschool teachers with AIGC. To bridge this gap, this study integrates ...
AI-generated content (AIGC), preschool education, structural equation modeling (SEM), artificial neural networks (ANN)
016
190 downloads
Aim/Purpose: Despite increasing access to technology, persistent disparities in digital competence and self-efficacy remain among marginalized pre-service teachers, often exacerbated by systemic inequities and the digital divide. This research explores the gap in knowledge of the lived experiences of marginalized pre-service teachers’ (PST) prior access to technology and their current perceptions ...
BIPOC students, intended use of technology, digital divide, digital literacy, pre-service teachers, technology ownership, marginalized
017
58 downloads
Aim/Purpose: This study examined the understudied perceptions of higher education instructors on the use of art-based AI generators in digital art, design, and creative-based courses and answered the research questions: (1) how disruptions by generative artificial intelligence (GenAIs) are impacting teaching, and (2) what are the major factors that contribute to a healthy digital art ecosystem in ...
information technology, generative AI, responsible AI, higher education, art & culture, empirical research
018
265 downloads
Aim/Purpose: This study aims to explore the reflective practices of educators in blended learning environments, specifically in interdisciplinary courses, and to understand how these practices impact student engagement and learning outcomes.
Background: Blended learning, combining online and face-to-face instruction, has become increasingly important for enhancing student engagement and learning ...
blended learning; reflective practices, students’ engagement, interdisciplinary courses
019
61 downloads
Aim/Purpose: This review analyzes the causes and effects of programming anxiety in higher education, evaluates existing assessment tools, and explores mitigation strategies to guide interventions that improve student outcomes.
Background: Programming anxiety impairs educational outcomes by reducing student engagement, performance, and retention. Prior studies have typically focused on its correla ...
programming anxiety, cause and effect, assessment tool, instructional interventions, higher education, systematic literature review
020
87 downloads
Aim/Purpose: This study investigated how undergraduate and graduate students in a teacher education program perceived, used, and ethically reflected upon generative AI tools. The problem is the unclear state of preservice teachers’ understanding and use of generative AI in educational settings, which this study aimed to explain.
Background: Given generative AI’s growing presence in education, th ...
generative AI, preservice teachers, self-regulated learning, ethical considerations, pedagogical integration
021
87 downloads
Aim/Purpose: The purpose of this review is to investigate current research on gamification for adult lifelong learning, including tertiary education, work-based learning, and informal learning.
Background: As teaching methods still rely on traditional methods, the necessity of a paradigm shift in teaching methods to foster motivation and leverage better learning outcomes remains a challenge. One ...
gamification, gamified digital applications, systematic review, online adult learning, lifelong learning
022
145 downloads
Aim/Purpose: This study investigates the readiness of higher education students in Indonesia to use ChatGPT for learning and explores its perceived benefits in academic settings. The research aims to identify challenges and opportunities in integrating generative AI into education.
Background: As a rapidly evolving AI technology, ChatGPT presents both opportunities and challenges in higher educat ...
student readiness, perception, ChatGPT, generative AI, higher education
023
147 downloads
Aim/Purpose: To evaluate the sustainability of gamified cybersecurity education, training, and awareness (ETA) initiatives by addressing recurring limitations, conceptual misclassifications, and the overlooked influence of novelty and duration.
Background: Gamification has seen widespread application in cybersecurity ETA initiatives and is frequently credited with improving engagement, motivation ...
gamification, cybersecurity, education, training, awareness
024
60 downloads
Aim/Purpose: The objective of this study was to identify the elements of learning analytics and the characteristics that digital escape rooms should have in order to promote the development of computational thinking in challenging environments.
Background: In the present and future of education, developing computational thinking is strategic for the digital age, serving as a bridge between techno ...
complex thinking, educational innovation, higher education, computational thinking, escape rooms, sustainable development objectives
025
66 downloads
Aim/Purpose: This study aims to investigate how writing task complexity, digital tools, and writing engagement strategies impact students’ academic writing performance, identifying their direct and mediated effects.
Background: There is little exploration regarding the interplay of technological, cognitive, and affective-related factors, such as the use of digital tools, the complexity of writing ...
academic writing performance, use of digital tools, writing engagement strategies, writing task complexity
026
80 downloads
Aim/Purpose: This study adopts a mixed-method approach to examine the factors influencing the adoption of AI-based assistive technologies among students with special needs. Specifically, it explores the roles of social support, motivation, digital literacy, and self-efficacy in shaping students’ perceptions and behavioral intentions toward these technologies within inclusive education settings.
B ...
artificial intelligence assistive technologies, inclusive education, technology acceptance model, digital literacy, special needs students
027
66 downloads
Aim/Purpose: This research investigated how integrating programming into game-based learning influences preservice teachers’ motivation. It specifically examined motivational changes through the Attention, Relevance, Confidence, and Satisfaction (ARCS) model. The study aimed to guide more effective implementations of game-based learning by highlighting instructional design strategies.
Background: ...
game-based learning, programming education, motivation, preservice teachers, ARCS Model, MakeCode Arcade
028
38 downloads
Aim/Purpose: This study aims to investigate the relationships between students’ attitudes toward STEM subjects, 21st-century skills, and technology use, and how these factors influence STEM career interest and subjective well-being among adolescents in the 21st-century classroom.
Background: While positive attitudes, skill acquisition, and digital learning have been individually studied, their co ...
STEM career interest, subjective well-being, 21st century skills, teacher leadership, teacher efficacy, student engagement, technology use, structural equation modeling, Indian adolescents
029
21 downloads
Aim/Purpose: The study aimed to develop a unique program based on a technological hackathon (MATH-HACK) for special education pre-service teachers (PSTs), and to examine its impact on their Technological, Pedagogical, and Content Knowledge (TPACK) as well as on their attitudes toward designing technology-based activities in mathematics for students with special needs.
Background: Integrating tech ...
TPACK, hackathon, mathematics, pre-service teachers, special education
030
34 downloads
Aim/Purpose: This study is a cross-sectional survey that explores attitudes towards online classroom engagement, online assessments, exams, and challenges in digital learning.
Background: Educational institutions have adopted digital platforms with varying degrees of success. The COVID-19 pandemic has prompted researchers and academics to reflect on digital interventions and their impact on peda ...
digital learning, higher education, online classroom engagement, online assessments
031
14 downloads
Aim/Purpose: This study aimed to investigate the perspectives of English Language Teaching (ELT) educators on DeepSeek, emphasizing its pedagogical value, practical challenges, and instructional potential in higher education.
Background: The integration of artificial intelligence (AI) in ELT is reshaping instructional practices globally, particularly in response to rapid technological advancement ...
artificial intelligence, ELT, DeepSeek, educators’ perspectives, pedagogical benefits, practical challenges, instructional potentials
032
17 downloads
Aim/Purpose: This study aims to analyze self-regulated learning interventions and measurement approaches in higher education as an initial contribution towards a model for holistic, integrated, and technology-assisted self-regulated learning support.
Background: Previous reviews lacked insight into how to combine self-regulated learning interventions and measurements. It is essential to understan ...
self-regulated learning in higher education, learning analytics, learning design, technology-assisted intervention, systematic review, holistic and integrated model, learning traces, system logs
033
54 downloads
Aim/Purpose: This paper studies how teacher agency is shaped by the affordances and autonomous functioning of a Smart Learning Environment (SLE) through the co-design of a learning activity. Specifically, it addresses the following research question: How does participation in the co-design of a learning activity supported by a Smart Learning Environment shape the development of teacher agency? The ...
teacher agency, smart learning environments, co-design, technology-enhanced learning, case study
034
38 downloads
Aim/Purpose: This study investigates the personal and contextual factors that influence teachers’ behavioral adoption of artificial intelligence (AI) in educational settings by integrating innovation diffusion theory (IDT) and social cognitive theory (SCT). Specifically, the study investigates how teachers’ perceptions of AI (relative advantage, compatibility, trialability/observability), cognitiv ...
artificial intelligence adoption, innovation diffusion theory, social cognitive theory, teacher professional development, educational technology integration
035
11 downloads
Aim/Purpose: The purpose of this study is to investigate the effectiveness of online problem-based learning (PBL) in enhancing critical thinking among novice programmers with varying levels of self-regulated learning (SRL). While PBL has been widely studied in traditional settings, this study uniquely examines the integration of online PBL with SRL to enhance critical thinking. This area remains u ...
online problem-based learning, critical thinking, self-regulated learning
036
7 downloads
Aim/Purpose: The primary objective of this study is to evaluate students’ perceptions of the impact of interactive technology on developing their competencies in STEM classes at an applied technology school in the United Arab Emirates (UAE). Specifically, the study aims to (i) measure changes in students’ perceptions about their competencies before and after the integration of interactive technolo ...
interactive technology, students’ competencies, STEM education
037
14 downloads
Aim/Purpose: This study aims to investigate how ChatGPT-mediated scaffolding supports students’ metacognitive skills (planning, monitoring, and evaluating strategies) in understanding limit concepts in calculus within a guided-inquiry learning environment.
Background: Guided inquiry fosters conceptual understanding in calculus, yet students often struggle with metacognitive regulation. While AI t ...
ChatGPT, metacognition, scaffolding patterns, guided inquiry, mathematics learning, limit concepts, AI ethics
038
13 downloads


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