Journal Articles
Table of Contents for JITE: Research, Volume 25, 2026
JITE, IT education, education research, table of contents
.i - iii
64 downloads
Aim/Purpose: This paper examines the effect of using Quizizz on students’ learning motivation and test anxiety in an EFL classroom in Indonesia, employing Keller’s ARCS model of motivation as the theoretical framework.
Background: Engaging students in the learning process can be challenging, particularly in the current environment where many students rely heavily on digital devices outside the cl ...
SEM, Quizizz, ARCS, EFL, students’ motivation, test anxiety
01
184 downloads
Aim/Purpose: The study investigates the factors influencing the acceptance and utilisation of large language models (LLMs) (predictor variables of LLM usage), such as ChatGPT, in Learning design by instructional designers and university-teaching academics from various countries.
Background: Large language models (LLMs) have exploded onto the scene, transforming the landscape of learning design. I ...
artificial intelligence, large language models, instructional design, teaching academics, learning design, habit, social influence
02
145 downloads
Aim/Purpose: This study examined the factors influencing students’ continued intention to use LLM-based AI chat systems in higher education, addressing the limited research on sustainable AI adoption in learning contexts. The model integrates the Information Systems Success Model (ISSM) within the Stimulus-Organism-Response (S-O-R) framework, with Information Quality, Service Quality, System Quali ...
intention to reuse, Chat AI LLM, S-O-R, learning, university student
04
31 downloads
Aim/Purpose: This study aims to determine whether a task-based virtual reality (VR) experience can significantly enhance users’ factual understanding and cultural appreciation of a lesser-known archaeological site. The purpose is to evaluate how an interactive reconstruction task impacts perceived educational value and emotional engagement in a cultural heritage context.
Background: Many virtual ...
virtual reality, cultural heritage education, immersive learning, Ain Ghazal statues
05
11 downloads
Aim/Purpose: This study examines the role of peer networks in promoting social learning to address Veo3 (a web-based artificial intelligence (AI) video generation tool) rather than common top-down formal learning interventions.
Background: In a top-down formal learning intervention where the instructor is only present in a workshop, the teaching methods only outline how to write prompts. The inst ...
computational empowerment, learning ecology, social network analysis, participatory design, micro-small entrepreneurs, Neo4j
06
18 downloads
Aim/Purpose: This study employs the Stimulus-Organism-Response (SOR) framework to investigate the psychological drivers of learners’ continuance intention toward AI tutors. The study explores how five core service quality dimensions (aesthetics, control, personalization, responsiveness, and reliability) shape learners’ internal states, conceptualized as a dual system consisting of rational attitud ...
AI tutors, continuance intention, service quality, Stimulus-Organism-Response (SOR), engagement, perceived risk
07
26 downloads
Aim/Purpose: To examine how ethical awareness, cognitive appraisal (trust and perceived usefulness), digital competence, academic performance, and gender influence university students’ ethical use of ChatGPT and academic integrity.
Background: This study explores how university students’ use of ChatGPT influences academic integrity in higher education. It responds to emerging integrity challenges ...
artificial intelligence, academic integrity, ChatGPT, Gulf universities, PLS-SEM, student ethical responsibility, transparency, plagiarism avoidance, bias awareness, AI trust, digital literacy, AI usefulness, responsible use
08
3 downloads


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