Table of Contents of the Journal of Information Technology Education: Innovations in Practice, Volume 18, 2019
information technology education, JITE, innovations in practice
. i - iii
Digital Literacy in Higher Education: A Case Study of Student Engagement with E-Tutorials Using Blended Learning
Aim/Purpose: This paper reports on a case study project which had three goals; to develop a suite of original interactive digital skills e-tutorials to be embedded in undergraduate and postgraduate courses; to evaluate the students’ experience and engagement with the e-tutorials over one semester; and to explore their general attitudes towards online and blended learning. Background: Online and b ...
blended learning, digital literacy, e-learning, e-tutorials, higher education, online learning, online tutorials
1 - 28
Aim/Purpose: In this study, the researchers investigated whether the out-of-class learning approach could help the students to attain any valuable learning outcomes for cybersecurity learning and could enhance the perceived value of cybersecurity education among the students. Background: Cybersecurity learning poses challenges for its students to learn a complicated subject matter and the student ...
cybersecurity education, out-of-class learning, learning outcomes
29 - 47
Concept–based Analysis of Java Programming Errors among Low, Average and High Achieving Novice Programmers
Aim/Purpose: The study examined types of errors made by novice programmers in different Java concepts with students of different ability levels in programming as well as the perceived causes of such errors. Background: To improve code writing and debugging skills, efforts have been made to taxonomize programming errors and their causes. However, most of the studies employed omnibus approaches, ...
concept, Java, achievement level, error analysis, programming
49 - 59
Aim/Purpose: The current study examines the impact of an intervention program to train teachers to collaborate with their students while creating digital games. Background: Teachers seem unable to leverage the potential of ICT to present students with a rich learning environment. ICT integration is usually at a relatively simple and concrete level without changing the traditional teacher-student ...
collaboration, digital games, 21st-century skills, teacher training, professional development, intrinsic motivation, resistance to change
61 - 85
Aim/Purpose: The main aim of this study was modeling a collaborative process for knowledge visualization, via the creation of infographics. Background: As an effective method for visualizing complex information, creating infographics requires learners to generate and cultivate a deep knowledge of content and enables them to concisely visualize and share this knowledge. This study investigates cre ...
creating infographics, knowledge visualization, infographic design model, Bridge21 learning model
87 - 111
Aim/Purpose: This paper aims to explore whether having state Computer Science standards in place will increase young children’s exposure to coding and powerful ideas from computer science in the early years. Background: Computer science education in the K-2 educational segment is receiving a growing amount of attention as national and state educational frameworks are emerging. By focusing on the ...
early childhood, computer science, coding, STEM, policies, frameworks
113 - 138
The Development of Computational Thinking in Student Teachers through an Intervention with Educational Robotics
Aim/Purpose: This research aims to describe and demonstrate the results of an intervention through educational robotics to improve the computational thinking of student teachers. Background: Educational robotics has been increasing in school classrooms for the development of computational thinking and digital competence. However, there is a lack of research on how to prepare future teachers of Ki ...
computational thinking, educational robotics, digital competence, student teachers
139 - 152
Constructed Response or Multiple-Choice Questions for Assessing Declarative Programming Knowledge? That is the Question!
Aim/Purpose: This paper presents a data mining approach for analyzing responses to advanced declarative programming questions. The goal of this research is to find a model that can explain the results obtained by students when they perform exams with Constructed Response questions and with equivalent Multiple-Choice Questions. Background: The assessment of acquired knowledge is a fundamental role ...
constructed response, multiple-choice questions, educational data mining, support vector machine, neural networks
153 - 170