Journal Articles
Table of Contents of the Journal of Information Technology Education: Innovations in Practice, Volume 23, 2024
information technology education, JITE, innovations in practice, table of contents
.i - iv
109 downloads
Aim/Purpose: This mixed-methods study aims to examine factors influencing academicians’ intentions to continue using AI-based chatbots by integrating the Task-Technology Fit (TTF) model and social network characteristics.
Background: AI-powered chatbots are gaining popularity across industries, including academia. However, empirical research on academicians’ adoption behavior is limited. This stu ...
artificial intelligence, chatbots, network, homophily, TTF
001
511 downloads
Aim/Purpose: This exploratory qualitative case study examines the perceptions of high-school learners of English regarding a pedagogical intervention involving progressive reduction of captions (full, sentence-level, keyword captions, and no-captions) in enhancing language learning.
Background: Recognizing the limitations of caption usage in fostering independent listening comprehension in non-ca ...
caption reliance, pedagogical innovation, listening comprehension, language learning, Chile
002
109 downloads
Aim/Purpose: The digital ecosystem has contributed to the acceleration of digital and mobile educational tools across institutions worldwide. The research displays educators’ perspectives on web applications on mobile devices that can be used to engage and challenge students while impacting their learning.
Background: Explored are elements of technology in education and challenges and successes r ...
mobile instructional technology, mobile devices, higher education, apps in education, mobile learning
003
173 downloads
Aim/Purpose: To conduct a needs assessment and subsequently create micro-storytelling media aimed at enhancing the Digital Intelligence Quotient (DQ) skills of young individuals.
Background: In today's digital society, DQ has emerged as a vital skill that elevates individuals in all aspects of life, from daily living to education. To empower Thai youth, this study seeks to innovate DQ content by ...
Digital Intelligence Quotient (DQ), Digital Micro Storytelling, Needs Assessment, Youth
004
97 downloads
Aim/Purpose: This study explores the subject structure, social networks, research trends, and issues in the domain that have the potential to derive an overview of the development of virtual reality-based learning media in vocational education.
Background: Notwithstanding the increasingly growing interest in the application of virtual reality in vocational learning, the existing research literat ...
virtual reality, bibliometric, vocational education
005
265 downloads
Aim/Purpose: This review’s main objective was to examine the existing literature on the use of 3D printers in primary education, covering students aged six to twelve across general, special, and inclusive educational environments.
Background: A review of the literature indicated a significant oversight – prior reviews insufficiently distinguish the application of 3D printing in primary education ...
3D printers, additive manufacturing, educational technology, primary education, scoping review
006
113 downloads
Aim/Purpose: The aim of the study is to test whether the perception of self-regulated learning during text reading in online teacher education is improved by using a digital tool for the use of metacognitive strategies for planning, monitoring, and self-assessment.
Background: The use of self-regulated learning is important in reading skills, and for students to develop self-regulated learning, t ...
self-regulated learning, metacognition, reading, teacher education, digital tool
007
127 downloads
Aim/Purpose: Despite playing a critical role in shaping the future, 70% of undergraduate engineers report low levels of motivation. Student disengagement and a lack of ownership of their learning are significant challenges in higher education, specifically engineering students in the computer science department. This study investigates the various causes of these problems among first-year undergra ...
disengagement, ownership of learning, engineering education, intrinsic motivation, extrinsic motivation, instructional practices
008
122 downloads
Aim/Purpose: This paper is part of a multi-case study that aims to test whether generative AI makes an effective coding assistant. Particularly, this work evaluates the ability of two AI chatbots (ChatGPT and Bing Chat) to generate concise computer code, considers ethical issues related to generative AI, and offers suggestions for how to improve the technology.
Background: Since the release of Ch ...
artificial intelligence, Bing Chat, ChatGPT, code modifications, concise code, ethics, programming assistants
009
128 downloads
Aim/Purpose: The study seeks to utilize Augmented Reality (AR) in creating virtual laboratories for engineering education, focusing on enhancing teaching methodologies to facilitate student understanding of intricate and theoretical engineering principles while also assessing engineering students’ acceptance of such laboratories.
Background: AR, a part of next-generation technology, has enhanced ...
augmented reality, engineering studies, next-generation technology, virtual laboratory
010
105 downloads
Aim/Purpose: This study presents some activities that integrate computational thinking (CT) into mathematics lessons utilizing GeoGebra to promote constructionist learning.
Background: CT activities in the Indonesian curriculum are dominated by worked examples with less plugged-mode activities that might hinder students from acquiring CT skills. Therefore, we developed mathematics and CT (math+C ...
computational thinking, mathematics, constructionist, GeoGebra
011
95 downloads
Aim/Purpose: The teaching of appropriate problem-solving techniques to novice learners in undergraduate software development education is often poorly defined when compared to the delivery of programming techniques. Given the global need for qualified designers of information technology, the purpose of this research is to produce a foundational template for an educational software development meth ...
computing education research, educational software development methodology, computational thinking, CS1 education
012
47 downloads
Aim/Purpose: This paper explores the potential value of critical thinking in computer science education and discusses strategies for its integration across the curriculum.
Background: As technology rapidly evolves and becomes increasingly integrated into society, there is a growing need for computer science graduates who can think critically about the ethical, societal, and technical implications ...
computer science education, critical thinking, curriculum development, higher education, professional skills
013
54 downloads
Aim/Purpose: This article explores the critical need for adaptable educational models in times of crisis, focusing on strategies to overcome infrastructural and digital inequalities exacerbated by the COVID-19 pandemic.
Background: By examining a case study of an offline digital library project implemented in South Sudan, this paper seeks to examine the impact of an offline digital educational s ...
digital literacy, information literacy, COVID-19, digital inequality, education in emergencies, capacity building, ICT4D, libraries
014
45 downloads
Aim/Purpose: The aims of this study are to assess the current information literacy skills of students undertaking Capstone projects, identify the gaps in students’ ability to find and evaluate literature material, and prove the need for developing scaffolded online instructional materials to support students’ research activities in Capstone projects.
Background: Students today are digital native ...
information literacy, search strategy, Boolean operators, capstone
015
40 downloads
Aim/Purpose: The purpose of this paper is to illustrate the integration of emerging technology (ET) integration in the information systems (IS) curriculum.
Background: Modernizing the IS curriculum is consistently needed to meet the demands of the workplace. The IS2020 curriculum model recommends adding emerging technology learning into the IS curriculum. It presents recommendations for IS progr ...
3D printing, emerging technology, IS curriculum, integration
016
11 downloads
Aim/Purpose: This study investigated the effect of using Flipgrid, an application through which teachers gather learners in virtual classrooms to allow interaction through video and audio sharing, on Jordanian EFL seventh-grade students’ speaking performance (along with the features of fluency, pronunciation, grammar, and vocabulary).
Background: Speaking is a fundamental skill in language acqu ...
EFL, Flipgrid, fluency, grammar, Jordan, pronunciation, speaking, vocabulary
017
21 downloads
Aim/Purpose: This paper highlights an innovative and impactful online operating system algorithms e-learning tool in engineering education.
Background: Common teaching methodologies make it difficult to teach complex algorithms of operating systems. This paper presents a solution to this problem by providing simulations of different complex algorithms to enable students to visualize and perform ...
simulation, process scheduling, disk scheduling, banker’s algorithm, resource allocation
018
1001 downloads